Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
TYLER WHITTINGTON
Saturday Morning Youth League (Saturdays) · all scores scratch · September 19, 2026 – October 24, 2026
130
Average · 6 games
157
High game
413
High series
6 games for 785 pins; over 200 in 0 of 6 games.
The season so far
Saturday Morning Youth League
Saturdays · team The Whitt Men · missed 4 nights
Average (6 games)130
High game157
High series413
600+ series nights0 of 2
200+ games0 of 6 (0%)
Next week to raise avg +1 Pin394 Series
Saturday Morning Youth League — series by week
Sep 19 → Oct 24. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 392 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Saturday Morning Youth League average that night, the maple line is your rolling last nine games.
Form
Season average (6 games)130
Last nine gamesafter three full nights
Last night (Oct 24)124
Consistency
Spread (std dev of games)19.4
Floor · ceiling (10th / 90th pct game)104 · 157
Games within 15 pins of average33%
Game by game
You
League
Nights
Game 1
122
108
2
Game 2
130
108
2
Game 3
140
111
2
Game 3 runs 18 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 6 of 6 games reconstruct to their exact score from the frames and are counted here. League column is Saturday Morning Youth League;
You
League
First-ball average (pins)
7.33
6.16
Strike rate
29.6%
16.0%
Spare conversion
21.1%
23.7%
Open frames per game
5.00
5.77
10th-frame first-ball strike
0.0%
16.0%
Single-pin spares (11 chances)
27.3%
44.5%
The 10-pin (2 chances)
50.0%
30.5%
The 7-pin (2 chances)
50.0%
43.4%
Multi-pin, no split (22 chances)
22.7%
19.9%
Splits (5 chances)
0.0%
9.5%
Longest strike run in a game
2
10
What you leave most
1-2-3-4-5-6-7-8-9-10
5 times
6
3 times
1-2-4
2 times
1-3
2 times
10
2 times
1-2-4-10
2 times
7
2 times
1-2-4-8
2 times
Splits: left 5, converted 0 (0.0%). Most common: 2-4-10 (1), 2-7-8 (1), 3-10 (1), 3-4-7-10 (1).
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 24
372
417
+45
Sep 19
413
456
+43
Season6 games
785
873
+88
That is 10 single pins over 6 games: +88 pins, and a 145 average instead of 130.
Ball speed
Average first ball14.2 mph
Range13.2 – 15.3
Average by pair
Lanes 5–6 (3 games)124
Lanes 9–10 (3 games)137
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 6 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
33%
Spare 0% Open 67%
league 13%
Frame 2
33%
Spare 17% Open 50%
league 17%
Frame 3
17%
Spare 17% Open 67%
league 14%
Frame 4
67%
Spare 0% Open 33%
league 18%
Frame 5
0%
Spare 0% Open 100%
league 17%
Frame 6
33%
Spare 0% Open 67%
league 16%
Frame 7
17%
Spare 17% Open 67%
league 15%
Frame 8
33%
Spare 33% Open 33%
league 16%
Frame 9
33%
Spare 50% Open 17%
league 16%
10th
0%
Spare 33% Open 67%
league 16%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
Double rate (strike after a strike, 16 chances)
25.0%
24.4%
Turkeys (three in a row)
00.00/game
0.07/game
Four-baggers
00.00/game
0.02/game
Clean games (no open frame)
0 of 6
0%
Carry (strikes vs nine-counts: 16 strikes, 11 nines)
59.3%
49.3%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
13–14 mph
3
29.6%
21.5%
14–15 mph
1
33.3%
30.3%
15–16 mph
2
27.8%
31.0%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Saturday Morning Youth League: game 1 averages 14.5 mph, game 3 13.9 mph (-0.6 over 2 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
The 2-pin
1
0%
69%
The 4-pin
1
100%
58%
The 5-pin
2
0%
50%
The 6-pin
3
0%
42%
The 7-pin
2
50%
43%
The 10-pin
2
50%
30%
Splits, by type
Type
Left
Made
You
League
Baby splits2-7 / 3-10
1
0
0%
24%
Other splits
4
0
0%
8%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
Strike
16
30%
16%
One pin
11
20%
16%
Two pins
5
9%
9%
Split
5
9%
8%
Three or more
12
22%
33%
Nothing hit
5
9%
17%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
5–6
3
124
109 (99 games)
+15
9–10
3
137
108 (99 games)
+29
Best pair so far: 9–10 (137 over 3 games); toughest: 5–6 (124 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 0, lost to 4 of 4 across 2 nights.