Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
TRISTAN PURINGTON
Saturday Morning Youth League (Saturdays) · all scores scratch · September 19, 2026 – October 24, 2026
137
Average · 18 games
162
High game
426
High series
18 games for 2,472 pins; over 200 in 0 of 18 games. Rank 10 of 40 in Saturday Morning Youth League (11+ games).
The season so far
Saturday Morning Youth League
Saturdays · team Turkey Hunters · bowled every night
Average (18 games)137
High game162
High series426
600+ series nights0 of 6
200+ games0 of 18 (0%)
League rank (11+ games)10 of 40
Next week to raise avg +1 Pin426 Series
Season arc (first 3 → last 3 nights)136 → 138 (+2)
Saturday Morning Youth League — series by week
Sep 19 → Oct 24. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 412 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Saturday Morning Youth League average that night, the maple line is your rolling last nine games.
Form
Season average (18 games)137
Last nine games138 +1
Last night (Oct 24)130
Consistency
Spread (std dev of games)16.2
Floor · ceiling (10th / 90th pct game)103 · 158
Games within 15 pins of average78%
Game by game
You
League
Nights
Game 1
124
108
6
Game 2
146
108
6
Game 3
141
111
6
Game 3 runs 17 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 18 of 18 games reconstruct to their exact score from the frames and are counted here. League column is Saturday Morning Youth League;
You
League
First-ball average (pins)
7.78
6.16
Strike rate
23.5%
16.0%
Spare conversion
36.3%
23.7%
Open frames per game
4.39
5.77
10th-frame first-ball strike
16.7%
16.0%
Single-pin spares (41 chances)
51.2%
44.5%
The 10-pin (5 chances)
20.0%
30.5%
The 7-pin (6 chances)
66.7%
43.4%
Multi-pin, no split (65 chances)
35.4%
19.9%
Splits (18 chances)
5.6%
9.5%
Longest strike run in a game
2
10
What you leave most
5
10 times
1-2-3-4-5-6-7-8-9-10
7 times
1-2
6 times
7
6 times
10
5 times
3
5 times
6
5 times
4
4 times
Splits: left 18, converted 1 (5.6%). Most common: 3-10 (3), 5-7 (2), 4-6-7 (2), 4-6-7-9-10 (1).
The 10-pin: 5 chances, 20% made.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 24
390
409
+19
Oct 17
426
436
+10
Oct 10 (makeup)
426
472
+46
Oct 3
417
447
+30
Sep 26
387
460
+73
Sep 19
426
454
+28
Season18 games
2472
2678
+206
That is 22 single pins over 18 games: +206 pins, and a 148 average instead of 137.
Ball speed
Average first ball14.8 mph
Range12.9 – 18.6
Average by pair
Lanes 5–6 (3 games)129
Lanes 9–10 (6 games)142
Lanes 11–12 (3 games)139
Lanes 15–16 (3 games)130
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 18 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
11%
Spare 50% Open 39%
league 13%
Frame 2
22%
Spare 33% Open 44%
league 17%
Frame 3
33%
Spare 17% Open 50%
league 14%
Frame 4
28%
Spare 22% Open 50%
league 18%
Frame 5
33%
Spare 22% Open 44%
league 17%
Frame 6
22%
Spare 28% Open 50%
league 16%
Frame 7
11%
Spare 39% Open 50%
league 15%
Frame 8
11%
Spare 33% Open 56%
league 16%
Frame 9
39%
Spare 6% Open 56%
league 16%
10th
17%
Spare 28% Open 56%
league 16%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
Double rate (strike after a strike, 41 chances)
14.6%
24.4%
Turkeys (three in a row)
00.00/game
0.07/game
Four-baggers
00.00/game
0.02/game
Clean games (no open frame)
0 of 18
0%
Carry (strikes vs nine-counts: 38 strikes, 41 nines)
48.1%
49.3%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
12–13 mph
1
22.2%
16.7%
13–14 mph
7
27.0%
21.5%
14–15 mph
3
33.3%
30.3%
15–16 mph
2
16.7%
31.0%
16–17 mph
3
3.7%
21.3%
17–18 mph
1
33.3%
27.2%
18–19 mph
1
33.3%
33.3%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Saturday Morning Youth League: game 1 averages 14.5 mph, game 3 15.2 mph (+0.7 over 6 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
The 2-pin
1
100%
69%
The 3-pin
5
40%
42%
The 4-pin
4
50%
58%
The 5-pin
10
70%
50%
The 6-pin
5
60%
42%
The 7-pin
6
67%
43%
The 8-pin
2
0%
46%
The 9-pin
3
33%
42%
The 10-pin
5
20%
30%
Splits, by type
Type
Left
Made
You
League
Baby splits2-7 / 3-10
3
1
33%
24%
Greek church4-6-7-8-10 / 4-6-7-9-10
1
0
0%
0%
Other splits
14
0
0%
8%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
Strike
38
24%
16%
One pin
41
25%
16%
Two pins
17
10%
9%
Split
18
11%
8%
Three or more
41
25%
33%
Nothing hit
7
4%
17%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
5–6
3
129
108 (99 games)
+21
9–10
6
142
107 (96 games)
+35
11–12
3
139
106 (92 games)
+33
15–16
3
130
107 (114 games)
+23
Best pair so far: 9–10 (142 over 6 games); toughest: 5–6 (129 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 11, lost to 2 of 13 across 4 nights.