Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
TERRY SULLIVAN
Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · September 21, 2026 – September 21, 2026
127
Average · 3 games
133
High game
381
High series
3 games for 381 pins; over 200 in 0 of 3 games.
The season so far
Hickman's HVAC Peterson Point League
Mondays · team Unbowlieveables · missed 6 nights
Average (3 games)127
High game133
High series381
600+ series nights0 of 1
200+ games0 of 3 (0%)
Next week to raise avg +1 Pin387 Series
Hickman's HVAC Peterson Point League — series by week
Sep 21 → Sep 21. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 381 a night.
How the season is going
The week-by-week trend, rolling average, consistency card and game-by-game pattern appear after week 2.
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 3 of 3 games reconstruct to their exact score from the frames and are counted here. League column is Hickman's HVAC Peterson Point League; house column is every adult league this season.
You
League
House
First-ball average (pins)
7.48
8.77
8.41
Strike rate
14.8%
39.8%
34.8%
Spare conversion
30.4%
57.3%
49.1%
Open frames per game
5.33
2.32
2.99
10th-frame first-ball strike
0.0%
41.7%
34.9%
Single-pin spares (4 chances)
75.0%
72.7%
67.3%
The 10-pin (0 chances)
—
57.9%
54.3%
The 7-pin (0 chances)
—
71.3%
62.7%
Multi-pin, no split (17 chances)
23.5%
56.2%
44.4%
Splits (2 chances)
0.0%
15.4%
13.3%
Longest strike run in a game
2
10
10
What you leave most
4-7
3 times
3-5-6-9-10
3 times
6-10
2 times
5-6-10
1 time
2
1 time
4
1 time
1-3-6-9
1 time
1-5-8-10
1 time
Splits: left 2, converted 0 (0.0%). Most common: 2-4-7-10 (1), 2-7-8 (1).
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Sep 21
381
403
+22
That is 2 single pins over 3 games: +22 pins, and a 134 average instead of 127.
Ball speed
Average first ball5.0 mph
Range4.9 – 5.1
House median13.7 mph
Average by pair
Lanes 9–10 (3 games)127
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 3 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
33%
Spare 0% Open 67%
league 37%
Frame 2
0%
Spare 0% Open 100%
league 39%
Frame 3
0%
Spare 33% Open 67%
league 41%
Frame 4
0%
Spare 33% Open 67%
league 40%
Frame 5
33%
Spare 0% Open 67%
league 40%
Frame 6
33%
Spare 0% Open 67%
league 41%
Frame 7
33%
Spare 33% Open 33%
league 41%
Frame 8
0%
Spare 67% Open 33%
league 39%
Frame 9
0%
Spare 67% Open 33%
league 40%
10th
0%
Spare 33% Open 67%
league 42%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 4 chances)
25.0%
44.8%
42.0%
Turkeys (three in a row)
00.00/game
0.47/game
0.38/game
Four-baggers
00.00/game
0.20/game
0.16/game
Clean games (no open frame)
0 of 3
11%
8%
Carry (strikes vs nine-counts: 4 strikes, 4 nines)
50.0%
58.5%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
4–5 mph
1
11.1%
11.1%
5–6 mph
2
16.7%
13.9%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Hickman's HVAC Peterson Point League: game 1 averages 5.1 mph, game 3 5.0 mph (-0.1 over 1 night).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
1
100%
84%
78%
The 4-pin
1
0%
85%
79%
The 5-pin
1
100%
79%
73%
The 6-pin
1
100%
75%
68%
Splits, by type
Type
Left
Made
You
League
House
Other splits
2
0
0%
11%
10%
“Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
4
15%
40%
35%
One pin
4
15%
28%
27%
Two pins
7
26%
10%
10%
Split
2
7%
10%
10%
Three or more
10
37%
12%
17%
Nothing hit
0
0%
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
9–10
3
127
180 (189 games)
-53
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 0, lost to 4 of 4 across 1 night.