Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
JAMIE ASWELL
Guys & Dolls League (Tuesdays) · all scores scratch · September 29, 2026 – September 29, 2026
184
Average · 3 games
215
High game
552
High series
3 games for 552 pins; over 200 in 1 of 3 games.
The season so far
Guys & Dolls League
Tuesdays · team Living on a Spare · missed 7 nights
Average (3 games)184
High game215
High series552
600+ series nights0 of 1
200+ games1 of 3 (33%)
Next week to raise avg +1 Pin558 Series
Guys & Dolls League — series by week
Sep 29 → Sep 29. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 552 a night.
How the season is going
The week-by-week trend, rolling average, consistency card and game-by-game pattern appear after week 2.
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 3 of 3 games reconstruct to their exact score from the frames and are counted here. League column is Guys & Dolls League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.78
8.38
8.41
Strike rate
40.7%
32.3%
34.8%
Spare conversion
56.2%
48.3%
49.1%
Open frames per game
2.33
3.15
2.99
10th-frame first-ball strike
100.0%
31.5%
34.9%
Single-pin spares (7 chances)
57.1%
66.7%
67.3%
The 10-pin (7 chances)
57.1%
53.9%
54.3%
The 7-pin (0 chances)
—
61.0%
62.7%
Multi-pin, no split (6 chances)
83.3%
44.2%
44.4%
Splits (3 chances)
0.0%
11.8%
13.3%
Longest strike run in a game
4
9
10
What you leave most
10
7 times
4-9
2 times
3-6
1 time
4-7
1 time
1-2-4-7
1 time
5-9
1 time
1-2-4-8
1 time
3-4-6-7-10
1 time
Splits: left 3, converted 0 (0.0%). Most common: 4-9 (2), 3-4-6-7-10 (1).
The 10-pin: 7 chances, 57% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Sep 29
552
584
+32
That is 4 single pins over 3 games: +32 pins, and a 194 average instead of 184.
Ball speed
Average first ball16.0 mph
Range16.0 – 16.1
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)184
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 3 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
100%
Spare 0% Open 0%
league 32%
Frame 2
0%
Spare 33% Open 67%
league 33%
Frame 3
33%
Spare 67% Open 0%
league 32%
Frame 4
33%
Spare 33% Open 33%
league 31%
Frame 5
100%
Spare 0% Open 0%
league 32%
Frame 6
33%
Spare 33% Open 33%
league 33%
Frame 7
33%
Spare 33% Open 33%
league 32%
Frame 8
33%
Spare 33% Open 33%
league 33%
Frame 9
0%
Spare 67% Open 33%
league 33%
10th
100%
Spare 0% Open 0%
league 32%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 16 chances)
37.5%
38.8%
42.0%
Turkeys (three in a row)
20.67/game
0.31/game
0.38/game
Four-baggers
10.33/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 3
6%
8%
Carry (strikes vs nine-counts: 11 strikes, 7 nines)
61.1%
53.9%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
16–17 mph
3
40.7%
42.7%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 16.0 mph, game 3 16.1 mph (+0.1 over 1 night).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 10-pin
7
57%
54%
54%
Splits, by type
Type
Left
Made
You
League
House
Other splits
3
0
0%
9%
10%
“Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
11
41%
32%
35%
One pin
7
26%
28%
27%
Two pins
3
11%
11%
10%
Split
3
11%
11%
10%
Three or more
3
11%
17%
17%
Nothing hit
0
0%
2%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
184
155 (186 games)
+29
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 2, lost to 2 of 4 across 1 night.