Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
AMANDA LAWRENCE
Guys & Dolls League (Tuesdays) · Mixed Breed League (Fridays) · all scores scratch · September 8, 2026 – October 27, 2026
147
Average · 24 games
193
High game
470
High series
146
Guys & Dolls avg
150
Mixed Breed avg
24 games for 3,537 pins; over 200 in 0 of 24 games.
By league
Guys & Dolls League
Tuesdays · team Forge Youth & Family Academy · missed 1 night
Average (21 games)146
High game193
High series470
600+ series nights0 of 7
200+ games0 of 21 (0%)
League rank (14+ games)40 of 54
Next week to raise avg +1 Pin443 Series
Season arc (first 3 → last 3 nights)141 → 152 (+11)
Mixed Breed League
Fridays · team Roc-N-Roll · missed 6 nights
Average (3 games)150
High game156
High series452
600+ series nights0 of 1
200+ games0 of 3 (0%)
Next week to raise avg +1 Pin454 Series
Guys & Dolls League — series by week
Sep 8 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 440 a night.
Mixed Breed League — series by week
Sep 25 → Sep 25. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 452 a night.
How the season is going — Guys & Dolls League
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)146
Last nine games152 +6
Last night (Oct 27)156
Consistency
Spread (std dev of games)20.9
Floor · ceiling (10th / 90th pct game)121 · 179
Games within 15 pins of average57%
Game by game
You
League
Nights
Game 1
145
162
7
Game 2
143
164
7
Game 3
151
164
7
Game 3 runs 6 pins above game 1 (three-game nights only).
How the season is going — Mixed Breed League
The week-by-week trend, rolling average, consistency card and game-by-game pattern appear after week 2.
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 24 of 24 games reconstruct to their exact score from the frames and are counted here. House column is every adult league this season.
You
House
First-ball average (pins)
8.38
8.41
Strike rate
20.4%
34.8%
Spare conversion
47.7%
49.1%
Open frames per game
3.75
2.99
10th-frame first-ball strike
25.0%
34.9%
Single-pin spares (77 chances)
62.3%
67.3%
The 10-pin (22 chances)
50.0%
54.3%
The 7-pin (9 chances)
44.4%
62.7%
Multi-pin, no split (69 chances)
46.4%
44.4%
Splits (26 chances)
7.7%
13.3%
Longest strike run in a game
3
10
What you leave most
10
22 times
6-10
15 times
4
13 times
6
11 times
7
9 times
5
9 times
4-7
7 times
1-2-4
5 times
Splits: left 26, converted 2 (7.7%). Most common: 3-10 (3), 6-7-10 (3), 5-8-10 (3), 3-9 (3).
The 10-pin: 22 chances, 50% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27 Guys & Dolls
470
501
+31
Oct 20 Guys & Dolls
443
482
+39
Oct 6 Guys & Dolls
458
498
+40
Sep 29 Guys & Dolls
438
506
+68
Sep 25 Mixed Breed
452
474
+22
Sep 22 Guys & Dolls
437
489
+52
Sep 15 Guys & Dolls
391
431
+40
Sep 8 Guys & Dolls
448
477
+29
Season24 games
3537
3858
+321
That is 32 single pins over 24 games: +321 pins, and a 160 average instead of 147.
Ball speed
Average first ball10.4 mph
Range9.4 – 11.1
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)146
Lanes 3–4 (3 games)149
Lanes 5–6 (6 games)149
Lanes 7–8 (3 games)145
Lanes 9–10 (3 games)130
Lanes 13–14 (6 games)154
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the house strike rate in that frame. Same 24 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
25%
Spare 29% Open 46%
house 34%
Frame 2
4%
Spare 46% Open 50%
house 34%
Frame 3
25%
Spare 21% Open 54%
house 35%
Frame 4
21%
Spare 42% Open 38%
house 35%
Frame 5
8%
Spare 58% Open 33%
house 35%
Frame 6
29%
Spare 38% Open 33%
house 35%
Frame 7
25%
Spare 46% Open 29%
house 35%
Frame 8
29%
Spare 25% Open 46%
house 36%
Frame 9
17%
Spare 38% Open 46%
house 35%
10th
25%
Spare 29% Open 46%
house 35%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = house strike rate
Stringing them
You
House
Double rate (strike after a strike, 51 chances)
19.6%
42.0%
Turkeys (three in a row)
20.08/game
0.38/game
Four-baggers
00.00/game
0.16/game
Clean games (no open frame)
0 of 24
8%
Carry (strikes vs nine-counts: 44 strikes, 77 nines)
36.4%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
House
9–10 mph
6
14.8%
17.9%
10–11 mph
16
22.9%
22.9%
11–12 mph
2
16.7%
23.6%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 10.4 mph, game 3 10.2 mph (-0.2 over 7 nights).
Speed drift in Mixed Breed League: game 1 averages 10.2 mph, game 3 10.0 mph (-0.2 over 1 night).
Spares and leaves
Single pins, by pin
Pin
Chances
You
House
The 2-pin
2
0%
78%
The 3-pin
4
75%
76%
The 4-pin
13
62%
79%
The 5-pin
9
89%
73%
The 6-pin
11
73%
68%
The 7-pin
9
44%
63%
The 8-pin
3
67%
73%
The 9-pin
4
100%
79%
The 10-pin
22
50%
54%
Splits, by type
Type
Left
Made
You
House
Baby splits2-7 / 3-10
4
1
25%
36%
Other splits
22
1
4%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
House
Strike
44
20%
35%
One pin
77
36%
27%
Two pins
30
14%
10%
Split
26
12%
10%
Three or more
38
18%
17%
Nothing hit
1
0%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company — Guys & Dolls League
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
146
156 (186 games)
-10
3–4
3
149
166 (182 games)
-17
5–6
3
147
163 (186 games)
-16
7–8
3
145
162 (172 games)
-17
9–10
3
130
167 (186 games)
-37
13–14
6
154
167 (171 games)
-13
Best pair so far: 13–14 (154 over 6 games); toughest: 9–10 (130 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 6, lost to 20 of 26 across 7 nights.
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 1, lost to 3 of 4 across 1 night.