Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
DOUG CURTIS JR
Wednesday Night Mixed League (Wednesdays) · all scores scratch · September 30, 2026 – October 21, 2026
238
Average · 9 games
ONE
300 game
300
High game
728
High series
9 games for 2,150 pins; over 200 in 8 of 9 games.
The season so far
Wednesday Night Mixed League
Wednesdays · team Bowling Stones · missed 4 nights
Average (9 games)238
High game300
High series728
600+ series nights3 of 3
200+ games8 of 9 (89%)
Next week to raise avg +1 Pin718 Series
Wednesday Night Mixed League — series by week
Sep 30 → Oct 21. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 716 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Wednesday Night Mixed League average that night, the maple line is your rolling last nine games.
Form
Season average (9 games)238
Last nine games238 +0
Last night (Oct 21)237
Consistency
Spread (std dev of games)32.8
Floor · ceiling (10th / 90th pct game)173 · 300
Games within 15 pins of average33%
Game by game
You
League
Nights
Game 1
253
139
3
Game 2
207
136
3
Game 3
256
140
3
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 9 of 9 games reconstruct to their exact score from the frames and are counted here. League column is Wednesday Night Mixed League; house column is every adult league this season.
You
League
House
First-ball average (pins)
9.62
7.61
8.41
Strike rate
69.1%
22.3%
34.8%
Spare conversion
68.0%
37.0%
49.1%
Open frames per game
0.89
4.40
2.99
10th-frame first-ball strike
88.9%
22.2%
34.9%
Single-pin spares (21 chances)
81.0%
57.1%
67.3%
The 10-pin (13 chances)
69.2%
51.6%
54.3%
The 7-pin (3 chances)
100.0%
43.6%
62.7%
Multi-pin, no split (2 chances)
0.0%
31.4%
44.4%
Splits (2 chances)
0.0%
11.9%
13.3%
Longest strike run in a game
10
10
10
What you leave most
10
13 times
7
3 times
4
2 times
4-6-7
1 time
6-10
1 time
6
1 time
8
1 time
3
1 time
Splits: left 2, converted 0 (0.0%). Most common: 4-6-7 (1), 4-6-10 (1).
The 10-pin: 13 chances, 69% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 21
713
713
—
Oct 14
728
762
+34
Sep 30
709
718
+9
Season9 games
2150
2193
+43
That is 5 single pins over 9 games: +43 pins, and a 243 average instead of 238.
Ball speed
Average first ball17.9 mph
Range17.8 – 18.3
House median13.7 mph
Average by pair
Lanes 11–12 (6 games)237
Lanes 15–16 (3 games)242
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 9 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
67%
Spare 22% Open 11%
league 20%
Frame 2
67%
Spare 22% Open 11%
league 22%
Frame 3
67%
Spare 33% Open 0%
league 23%
Frame 4
78%
Spare 0% Open 22%
league 22%
Frame 5
67%
Spare 11% Open 22%
league 20%
Frame 6
67%
Spare 22% Open 11%
league 22%
Frame 7
78%
Spare 22% Open 0%
league 23%
Frame 8
67%
Spare 22% Open 11%
league 25%
Frame 9
67%
Spare 33% Open 0%
league 24%
10th
89%
Spare 11% Open 0%
league 22%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 71 chances)
71.8%
30.4%
42.0%
Turkeys (three in a row)
111.22/game
0.16/game
0.38/game
Four-baggers
70.78/game
0.05/game
0.16/game
Clean games (no open frame)
4 of 9
2%
8%
Carry (strikes vs nine-counts: 56 strikes, 21 nines)
72.7%
48.3%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
17–18 mph
7
71.4%
53.3%
18–19 mph
2
61.1%
59.3%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Wednesday Night Mixed League: game 1 averages 17.9 mph, game 3 18.0 mph (+0.1 over 3 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 3-pin
1
100%
70%
76%
The 4-pin
2
100%
55%
79%
The 6-pin
1
100%
62%
68%
The 7-pin
3
100%
44%
63%
The 8-pin
1
100%
45%
73%
The 10-pin
13
69%
52%
54%
Splits, by type
Type
Left
Made
You
League
House
Other splits
2
0
0%
10%
10%
“Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
56
69%
22%
35%
One pin
21
26%
24%
27%
Two pins
2
2%
11%
10%
Split
2
2%
9%
10%
Three or more
0
0%
31%
17%
Nothing hit
0
0%
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
11–12
6
237
132 (156 games)
+105
15–16
3
242
138 (133 games)
+104
Best pair so far: 15–16 (242 over 3 games); toughest: 11–12 (237 over 6 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 12, lost to 0 of 12 across 3 nights.