Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
BRIANNA HUDSON
Wednesday Night Mixed League (Wednesdays) · all scores scratch · September 9, 2026 – October 21, 2026
151
Average · 21 games
197
High game
503
High series
21 games for 3,171 pins; over 200 in 0 of 21 games. Rank 6 of 23 in Wednesday Night Mixed League (13+ games).
The season so far
Wednesday Night Mixed League
Wednesdays · team Fire Crackers · bowled every night
Average (21 games)151
High game197
High series503
600+ series nights0 of 7
200+ games0 of 21 (0%)
League rank (13+ games)6 of 23
Next week to raise avg +1 Pin477 Series
Season arc (first 3 → last 3 nights)145 → 156 (+11)
Wednesday Night Mixed League — series by week
Sep 9 → Oct 21. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 453 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Wednesday Night Mixed League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)151
Last nine games156 +5
Last night (Oct 21)156
Consistency
Spread (std dev of games)21.2
Floor · ceiling (10th / 90th pct game)125 · 179
Games within 15 pins of average62%
Game by game
You
League
Nights
Game 1
142
139
7
Game 2
146
136
7
Game 3
164
140
7
Game 3 runs 22 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Wednesday Night Mixed League; house column is every adult league this season.
You
League
House
First-ball average (pins)
7.99
7.61
8.41
Strike rate
24.3%
22.3%
34.8%
Spare conversion
46.2%
37.0%
49.1%
Open frames per game
3.67
4.40
2.99
10th-frame first-ball strike
28.6%
22.2%
34.9%
Single-pin spares (40 chances)
67.5%
57.1%
67.3%
The 10-pin (10 chances)
50.0%
51.6%
54.3%
The 7-pin (2 chances)
0.0%
43.6%
62.7%
Multi-pin, no split (86 chances)
44.2%
31.4%
44.4%
Splits (17 chances)
5.9%
11.9%
13.3%
Longest strike run in a game
3
10
10
What you leave most
10
10 times
5
9 times
1-2
7 times
1-2-8
6 times
1-2-4
6 times
6-10
6 times
4
6 times
1-2-4-8
5 times
Splits: left 17, converted 1 (5.9%). Most common: 5-7 (4), 3-9 (2), 3-10 (2), 2-4-10 (2).
The 10-pin: 10 chances, 50% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 21
469
480
+11
Oct 14
503
529
+26
Oct 7
436
465
+29
Sep 30
454
485
+31
Sep 23
443
466
+23
Sep 16
426
436
+10
Sep 9
440
462
+22
Season21 games
3171
3323
+152
That is 17 single pins over 21 games: +152 pins, and a 158 average instead of 151.
Ball speed
Average first ball15.4 mph
Range14.4 – 16.0
House median13.7 mph
Average by pair
Lanes 11–12 (9 games)147
Lanes 13–14 (9 games)154
Lanes 15–16 (3 games)151
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
19%
Spare 29% Open 52%
league 20%
Frame 2
29%
Spare 24% Open 48%
league 22%
Frame 3
10%
Spare 67% Open 24%
league 23%
Frame 4
14%
Spare 43% Open 43%
league 22%
Frame 5
43%
Spare 24% Open 33%
league 20%
Frame 6
24%
Spare 33% Open 43%
league 22%
Frame 7
29%
Spare 33% Open 38%
league 23%
Frame 8
24%
Spare 24% Open 52%
league 25%
Frame 9
29%
Spare 38% Open 33%
league 24%
10th
29%
Spare 38% Open 33%
league 22%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 52 chances)
26.9%
30.4%
42.0%
Turkeys (three in a row)
20.10/game
0.16/game
0.38/game
Four-baggers
00.00/game
0.05/game
0.16/game
Clean games (no open frame)
0 of 21
2%
8%
Carry (strikes vs nine-counts: 46 strikes, 40 nines)
53.5%
48.3%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
14–15 mph
2
11.1%
30.7%
15–16 mph
15
23.7%
25.3%
16–17 mph
4
33.3%
22.8%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Wednesday Night Mixed League: game 1 averages 15.0 mph, game 3 15.6 mph (+0.6 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 1-pin
1
100%
14%
46%
The 2-pin
3
67%
69%
78%
The 3-pin
4
100%
70%
76%
The 4-pin
6
67%
55%
79%
The 5-pin
9
89%
64%
73%
The 6-pin
5
60%
62%
68%
The 7-pin
2
0%
44%
63%
The 10-pin
10
50%
52%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
2
0
0%
24%
36%
Other splits
15
1
7%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
46
24%
22%
35%
One pin
40
21%
24%
27%
Two pins
26
14%
11%
10%
Split
17
9%
9%
10%
Three or more
58
31%
31%
17%
Nothing hit
2
1%
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
11–12
9
147
135 (153 games)
+12
13–14
9
154
141 (144 games)
+13
15–16
3
151
140 (133 games)
+11
Best pair so far: 13–14 (154 over 9 games); toughest: 11–12 (147 over 9 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 13, lost to 11 of 24 across 6 nights.