Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
KENNY WATSON
Wednesday Night Mixed League (Wednesdays) · all scores scratch · September 9, 2026 – October 21, 2026
164
Average · 21 games
222
High game
568
High series
21 games for 3,457 pins; over 200 in 4 of 21 games. Rank 3 of 23 in Wednesday Night Mixed League (13+ games).
The season so far
Wednesday Night Mixed League
Wednesdays · team Second Ball First · bowled every night
Average (21 games)164
High game222
High series568
600+ series nights0 of 7
200+ games4 of 21 (19%)
League rank (13+ games)3 of 23
Next week to raise avg +1 Pin503 Series
Season arc (first 3 → last 3 nights)150 → 179 (+29)
Wednesday Night Mixed League — series by week
Sep 9 → Oct 21. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 493 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Wednesday Night Mixed League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)164
Last nine games179 +15
Last night (Oct 21)161
Consistency
Spread (std dev of games)28.4
Floor · ceiling (10th / 90th pct game)136 · 202
Games within 15 pins of average38%
Game by game
You
League
Nights
Game 1
161
139
7
Game 2
168
136
7
Game 3
164
140
7
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Wednesday Night Mixed League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.39
7.61
8.41
Strike rate
30.2%
22.3%
34.8%
Spare conversion
53.0%
37.0%
49.1%
Open frames per game
2.95
4.40
2.99
10th-frame first-ball strike
38.1%
22.2%
34.9%
Single-pin spares (44 chances)
72.7%
57.1%
67.3%
The 10-pin (8 chances)
62.5%
51.6%
54.3%
The 7-pin (12 chances)
41.7%
43.6%
62.7%
Multi-pin, no split (69 chances)
50.7%
31.4%
44.4%
Splits (19 chances)
15.8%
11.9%
13.3%
Longest strike run in a game
4
10
10
What you leave most
7
12 times
10
8 times
5-8
8 times
6-10
8 times
3-5-6
7 times
4
7 times
4-7
5 times
6
5 times
Splits: left 19, converted 3 (15.8%). Most common: 4-10 (5), 2-4-7-10 (2), 2-7 (1), 4-6-10 (1).
The 10-pin: 8 chances, 62% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 21
483
557
+74
Oct 14
564
564
—
Oct 7
568
577
+9
Sep 30
489
499
+10
Sep 23
442
452
+10
Sep 16
478
496
+18
Sep 9
433
454
+21
Season21 games
3457
3599
+142
That is 14 single pins over 21 games: +142 pins, and a 171 average instead of 164.
Ball speed
Average first ball14.2 mph
Range13.4 – 15.1
House median13.7 mph
Average by pair
Lanes 9–10 (3 games)144
Lanes 11–12 (6 games)168
Lanes 13–14 (9 games)161
Lanes 15–16 (3 games)188
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
19%
Spare 43% Open 38%
league 20%
Frame 2
33%
Spare 29% Open 38%
league 22%
Frame 3
48%
Spare 24% Open 29%
league 23%
Frame 4
33%
Spare 43% Open 24%
league 22%
Frame 5
24%
Spare 29% Open 48%
league 20%
Frame 6
33%
Spare 29% Open 38%
league 22%
Frame 7
24%
Spare 52% Open 24%
league 23%
Frame 8
24%
Spare 48% Open 29%
league 25%
Frame 9
33%
Spare 38% Open 29%
league 24%
10th
38%
Spare 38% Open 24%
league 22%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 68 chances)
35.3%
30.4%
42.0%
Turkeys (three in a row)
60.29/game
0.16/game
0.38/game
Four-baggers
20.10/game
0.05/game
0.16/game
Clean games (no open frame)
1 of 21
2%
8%
Carry (strikes vs nine-counts: 57 strikes, 44 nines)
56.4%
48.3%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
13–14 mph
6
35.2%
25.7%
14–15 mph
13
28.2%
30.7%
15–16 mph
2
27.8%
25.3%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Wednesday Night Mixed League: game 1 averages 14.3 mph, game 3 14.1 mph (-0.2 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
3
100%
69%
78%
The 3-pin
3
100%
70%
76%
The 4-pin
7
71%
55%
79%
The 5-pin
5
100%
64%
73%
The 6-pin
5
100%
62%
68%
The 7-pin
12
42%
44%
63%
The 8-pin
1
100%
45%
73%
The 10-pin
8
62%
52%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
2
1
50%
24%
36%
Greek church4-6-7-8-10 / 4-6-7-9-10
1
0
0%
25%
3%
Other splits
16
2
12%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
57
30%
22%
35%
One pin
44
23%
24%
27%
Two pins
27
14%
11%
10%
Split
19
10%
9%
10%
Three or more
42
22%
31%
17%
Nothing hit
0
0%
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
9–10
3
144
155 (9 games)
-11
11–12
6
168
134 (156 games)
+34
13–14
9
161
140 (144 games)
+21
15–16
3
188
139 (133 games)
+49
Best pair so far: 15–16 (188 over 3 games); toughest: 9–10 (144 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 17, lost to 5 of 22 across 6 nights.