Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
ALAN MOYER
Wednesday Night Mixed League (Wednesdays) · all scores scratch · September 9, 2026 – October 21, 2026
149
Average · 21 games
170
High game
508
High series
21 games for 3,135 pins; over 200 in 0 of 21 games. Rank 8 of 23 in Wednesday Night Mixed League (13+ games).
The season so far
Wednesday Night Mixed League
Wednesdays · team Second Ball First · bowled every night
Average (21 games)149
High game170
High series508
600+ series nights0 of 7
200+ games0 of 21 (0%)
League rank (13+ games)8 of 23
Next week to raise avg +1 Pin465 Series
Season arc (first 3 → last 3 nights)148 → 149 (+1)
Wednesday Night Mixed League — series by week
Sep 9 → Oct 21. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 447 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Wednesday Night Mixed League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)149
Last nine games149 +0
Last night (Oct 21)169
Consistency
Spread (std dev of games)15.8
Floor · ceiling (10th / 90th pct game)130 · 170
Games within 15 pins of average57%
Game by game
You
League
Nights
Game 1
143
139
7
Game 2
154
136
7
Game 3
150
140
7
Game 3 runs 7 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Wednesday Night Mixed League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.45
7.61
8.41
Strike rate
28.0%
22.3%
34.8%
Spare conversion
41.2%
37.0%
49.1%
Open frames per game
3.81
4.40
2.99
10th-frame first-ball strike
19.0%
22.2%
34.9%
Single-pin spares (59 chances)
54.2%
57.1%
67.3%
The 10-pin (18 chances)
38.9%
51.6%
54.3%
The 7-pin (9 chances)
33.3%
43.6%
62.7%
Multi-pin, no split (61 chances)
37.7%
31.4%
44.4%
Splits (16 chances)
6.2%
11.9%
13.3%
Longest strike run in a game
3
10
10
What you leave most
10
18 times
6-10
10 times
4
9 times
7
9 times
3-6-10
7 times
1-2-4
5 times
9
5 times
3-6
5 times
Splits: left 16, converted 1 (6.2%). Most common: 4-6-7 (3), 3-10 (3), 7-10 (2), 4-6 (2).
The 10-pin: 18 chances, 39% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 21
508
555
+47
Oct 14
407
473
+66
Oct 7
431
461
+30
Sep 30
450
486
+36
Sep 23
441
491
+50
Sep 16
428
481
+53
Sep 9
470
526
+56
Season21 games
3135
3473
+338
That is 35 single pins over 21 games: +338 pins, and a 165 average instead of 149.
Ball speed
Average first ball10.6 mph
Range9.8 – 11.5
House median13.7 mph
Average by pair
Lanes 9–10 (3 games)156
Lanes 11–12 (6 games)145
Lanes 13–14 (9 games)154
Lanes 15–16 (3 games)135
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
24%
Spare 33% Open 43%
league 20%
Frame 2
33%
Spare 10% Open 57%
league 22%
Frame 3
33%
Spare 38% Open 29%
league 23%
Frame 4
19%
Spare 19% Open 62%
league 22%
Frame 5
29%
Spare 29% Open 43%
league 20%
Frame 6
24%
Spare 52% Open 24%
league 22%
Frame 7
24%
Spare 43% Open 33%
league 23%
Frame 8
24%
Spare 24% Open 52%
league 25%
Frame 9
43%
Spare 19% Open 38%
league 24%
10th
19%
Spare 24% Open 57%
league 22%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 58 chances)
24.1%
30.4%
42.0%
Turkeys (three in a row)
20.10/game
0.16/game
0.38/game
Four-baggers
00.00/game
0.05/game
0.16/game
Clean games (no open frame)
0 of 21
2%
8%
Carry (strikes vs nine-counts: 53 strikes, 59 nines)
47.3%
48.3%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
9–10 mph
1
33.3%
19.2%
10–11 mph
16
25.7%
20.0%
11–12 mph
4
36.1%
16.4%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Wednesday Night Mixed League: game 1 averages 10.5 mph, game 3 10.7 mph (+0.2 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
3
100%
69%
78%
The 3-pin
5
80%
70%
76%
The 4-pin
9
56%
55%
79%
The 5-pin
3
100%
64%
73%
The 6-pin
4
50%
62%
68%
The 7-pin
9
33%
44%
63%
The 8-pin
3
33%
45%
73%
The 9-pin
5
80%
68%
79%
The 10-pin
18
39%
52%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
4
1
25%
24%
36%
Other splits
12
0
0%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
53
28%
22%
35%
One pin
59
31%
24%
27%
Two pins
22
12%
11%
10%
Split
16
8%
9%
10%
Three or more
37
20%
31%
17%
Nothing hit
2
1%
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
9–10
3
156
151 (9 games)
+5
11–12
6
145
135 (156 games)
+10
13–14
9
154
141 (144 games)
+13
15–16
3
135
140 (133 games)
-5
Best pair so far: 9–10 (156 over 3 games); toughest: 15–16 (135 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 13, lost to 9 of 22 across 6 nights.