Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
ELYSSA FERGUSON
Guys & Dolls League (Tuesdays) · all scores scratch · September 15, 2026 – September 15, 2026
103
Average · 3 games
108
High game
309
High series
3 games for 309 pins; over 200 in 0 of 3 games.
The season so far
Guys & Dolls League
Tuesdays · team Back Alley Bangers · missed 7 nights
Average (3 games)103
High game108
High series309
600+ series nights0 of 1
200+ games0 of 3 (0%)
Next week to raise avg +1 Pin315 Series
Guys & Dolls League — series by week
Sep 15 → Sep 15. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 309 a night.
How the season is going
The week-by-week trend, rolling average, consistency card and game-by-game pattern appear after week 2.
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 3 of 3 games reconstruct to their exact score from the frames and are counted here. League column is Guys & Dolls League; house column is every adult league this season.
You
League
House
First-ball average (pins)
6.59
8.38
8.41
Strike rate
3.7%
32.3%
34.8%
Spare conversion
23.1%
48.3%
49.1%
Open frames per game
6.67
3.15
2.99
10th-frame first-ball strike
33.3%
31.5%
34.9%
Single-pin spares (4 chances)
25.0%
66.7%
67.3%
The 10-pin (0 chances)
—
53.9%
54.3%
The 7-pin (0 chances)
—
61.0%
62.7%
Multi-pin, no split (20 chances)
25.0%
44.2%
44.4%
Splits (2 chances)
0.0%
11.8%
13.3%
Longest strike run in a game
1
9
10
What you leave most
2-4-5
3 times
1-2-3-4-5-7-8
3 times
3
2 times
1-2-4
2 times
1-2
2 times
1-2-3-4-5-6-8-9-10
1 time
1-2-7
1 time
4
1 time
Splits: left 2, converted 0 (0.0%). Most common: 6-7-10 (1), 6-7 (1).
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Sep 15
309
343
+34
That is 4 single pins over 3 games: +34 pins, and a 114 average instead of 103.
Ball speed
Average first ball10.3 mph
Range9.7 – 10.9
House median13.7 mph
Average by pair
Lanes 3–4 (3 games)103
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 3 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
0%
Spare 33% Open 67%
league 32%
Frame 2
0%
Spare 0% Open 100%
league 33%
Frame 3
0%
Spare 33% Open 67%
league 32%
Frame 4
0%
Spare 33% Open 67%
league 31%
Frame 5
0%
Spare 33% Open 67%
league 32%
Frame 6
33%
Spare 0% Open 67%
league 33%
Frame 7
0%
Spare 33% Open 67%
league 32%
Frame 8
0%
Spare 33% Open 67%
league 33%
Frame 9
0%
Spare 0% Open 100%
league 33%
10th
33%
Spare 0% Open 67%
league 32%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 2 chances)
0.0%
38.8%
42.0%
Turkeys (three in a row)
00.00/game
0.31/game
0.38/game
Four-baggers
00.00/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 3
6%
8%
Carry (strikes vs nine-counts: 1 strikes, 4 nines)
20.0%
53.9%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
9–10 mph
1
11.1%
17.0%
10–11 mph
2
0.0%
22.4%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 9.7 mph, game 3 10.4 mph (+0.7 over 1 night).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 3-pin
2
0%
75%
76%
The 4-pin
1
100%
78%
79%
The 6-pin
1
0%
68%
68%
Splits, by type
Type
Left
Made
You
League
House
Other splits
2
0
0%
9%
10%
“Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
1
4%
32%
35%
One pin
4
15%
28%
27%
Two pins
4
15%
11%
10%
Split
2
7%
11%
10%
Three or more
16
59%
17%
17%
Nothing hit
0
0%
2%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
3–4
3
103
167 (182 games)
-64
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 0, lost to 3 of 3 across 1 night.