Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
BILLY LAYFIELD
Guys & Dolls League (Tuesdays) · Sunday Nite League (Sundays) · all scores scratch · September 8, 2026 – October 27, 2026
149
Average · 33 games
206
High game
525
High series
156
Guys & Dolls avg
140
Sunday Nite League avg
33 games for 4,922 pins; over 200 in 1 of 33 games.
By league
Guys & Dolls League
Tuesdays · team For Splits Sake · missed 2 nights
Average (18 games)156
High game206
High series525
600+ series nights0 of 6
200+ games1 of 18 (6%)
League rank (14+ games)35 of 54
Next week to raise avg +1 Pin489 Series
Season arc (first 3 → last 3 nights)157 → 154 (-3)
Sunday Nite League
Sundays · team Bowl Movement · missed 2 nights
Average (15 games)140
High game174
High series443
600+ series nights0 of 5
200+ games0 of 15 (0%)
League rank (13+ games)30 of 46
Next week to raise avg +1 Pin424 Series
Guys & Dolls League — series by week
Sep 8 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 468 a night.
Sunday Nite League — series by week
Sep 13 → Oct 25. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 422 a night.
How the season is going — Guys & Dolls League
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (18 games)156
Last nine games154 -2
Last night (Oct 27)175
Consistency
Spread (std dev of games)24.4
Floor · ceiling (10th / 90th pct game)127 · 190
Games within 15 pins of average33%
Game by game
You
League
Nights
Game 1
141
162
6
Game 2
163
164
6
Game 3
164
164
6
Game 3 runs 23 pins above game 1 (three-game nights only).
How the season is going — Sunday Nite League
Dots are your games; the solid line is your average each night, the dashed line is the Sunday Nite League average that night, the maple line is your rolling last nine games.
Form
Season average (15 games)140
Last nine games139 -1
Last night (Oct 25)142
Consistency
Spread (std dev of games)17.3
Floor · ceiling (10th / 90th pct game)115 · 159
Games within 15 pins of average53%
Game by game
You
League
Nights
Game 1
142
154
5
Game 2
141
155
5
Game 3
139
157
5
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 33 of 33 games reconstruct to their exact score from the frames and are counted here. House column is every adult league this season.
You
House
First-ball average (pins)
8.27
8.41
Strike rate
18.5%
34.8%
Spare conversion
49.6%
49.1%
Open frames per game
3.70
2.99
10th-frame first-ball strike
24.2%
34.9%
Single-pin spares (97 chances)
72.2%
67.3%
The 10-pin (25 chances)
44.0%
54.3%
The 7-pin (18 chances)
88.9%
62.7%
Multi-pin, no split (87 chances)
47.1%
44.4%
Splits (58 chances)
15.5%
13.3%
Longest strike run in a game
3
10
What you leave most
10
25 times
6-10
21 times
3-10
20 times
7
18 times
4
17 times
6
17 times
5
10 times
3-6-10
8 times
Splits: left 58, converted 9 (15.5%). Most common: 3-10 (20), 3-6-7-10 (6), 6-7-10 (5), 5-7 (4).
The 10-pin: 25 chances, 44% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27 Guys & Dolls
525
557
+32
Oct 25 Sunday Nite League
427
479
+52
Oct 21 (post-bowl) Sunday Nite League
446
477
+31
Oct 20 Guys & Dolls
453
464
+11
Oct 13 Guys & Dolls
411
453
+42
Oct 11 Sunday Nite League
383
443
+60
Sep 29 Guys & Dolls
433
451
+18
Sep 27 Sunday Nite League
415
424
+9
Sep 15 Guys & Dolls
513
524
+11
Sep 13 Sunday Nite League
443
472
+29
Sep 8 Guys & Dolls
473
503
+30
Season33 games
4922
5247
+325
That is 34 single pins over 33 games: +325 pins, and a 159 average instead of 149.
Ball speed
Average first ball8.4 mph
Range7.2 – 9.4
House median13.7 mph
Average by pair
Lanes 1–2 (6 games)140
Lanes 3–4 (6 games)161
Lanes 5–6 (6 games)146
Lanes 7–8 (6 games)147
Lanes 13–14 (6 games)151
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the house strike rate in that frame. Same 33 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
12%
Spare 36% Open 52%
house 34%
Frame 2
9%
Spare 39% Open 52%
house 34%
Frame 3
18%
Spare 33% Open 48%
house 35%
Frame 4
21%
Spare 48% Open 30%
house 35%
Frame 5
18%
Spare 42% Open 39%
house 35%
Frame 6
30%
Spare 46% Open 24%
house 35%
Frame 7
15%
Spare 48% Open 36%
house 35%
Frame 8
18%
Spare 30% Open 52%
house 36%
Frame 9
24%
Spare 39% Open 36%
house 35%
10th
24%
Spare 39% Open 36%
house 35%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = house strike rate
Stringing them
You
House
Double rate (strike after a strike, 65 chances)
18.5%
42.0%
Turkeys (three in a row)
20.06/game
0.38/game
Four-baggers
10.03/game
0.16/game
Clean games (no open frame)
0 of 33
8%
Carry (strikes vs nine-counts: 55 strikes, 97 nines)
36.2%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
House
7–8 mph
10
16.7%
13.6%
8–9 mph
14
21.4%
14.5%
9–10 mph
9
16.0%
17.9%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed in Guys & Dolls League: game 1 and game 3 both average 8.3 mph over 6 nights — you hold your speed.
Speed drift in Sunday Nite League: game 1 averages 8.4 mph, game 3 8.2 mph (-0.2 over 5 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
House
The 3-pin
4
75%
76%
The 4-pin
17
94%
79%
The 5-pin
10
90%
73%
The 6-pin
17
71%
68%
The 7-pin
18
89%
63%
The 9-pin
6
50%
79%
The 10-pin
25
44%
54%
Splits, by type
Type
Left
Made
You
House
Baby splits2-7 / 3-10
20
5
25%
36%
Other splits
38
4
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
House
Strike
55
18%
35%
One pin
97
33%
27%
Two pins
40
14%
10%
Split
58
20%
10%
Three or more
44
15%
17%
Nothing hit
3
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company — Guys & Dolls League
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
3–4
6
161
166 (179 games)
-5
5–6
3
144
163 (186 games)
-19
7–8
6
147
162 (169 games)
-15
13–14
3
175
166 (174 games)
+9
Best pair so far: 13–14 (175 over 3 games); toughest: 5–6 (144 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 9, lost to 13 of 22 across 6 nights.
Best pair so far: 5–6 (147 over 3 games); toughest: 13–14 (127 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 8, lost to 8 of 16 across 4 nights.