Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
AULBRI LAYFIELD
Guys & Dolls League (Tuesdays) · Sunday Nite League (Sundays) · all scores scratch · September 8, 2026 – October 27, 2026
177
Average · 42 games
224
High game
592
High series
178
Guys & Dolls avg
177
Sunday Nite League avg
42 games for 7,463 pins; over 200 in 9 of 42 games.
By league
Guys & Dolls League
Tuesdays · team For Splits Sake · bowled every night
Average (24 games)178
High game214
High series590
600+ series nights0 of 8
200+ games6 of 24 (25%)
League rank (14+ games)18 of 54
Next week to raise avg +1 Pin557 Series
Season arc (first 3 → last 3 nights)178 → 168 (-10)
Sunday Nite League
Sundays · team Just Our Luck · missed 1 night
Average (18 games)177
High game224
High series592
600+ series nights0 of 6
200+ games3 of 18 (17%)
League rank (13+ games)12 of 46
Next week to raise avg +1 Pin551 Series
Season arc (first 3 → last 3 nights)167 → 186 (+19)
Guys & Dolls League — series by week
Sep 8 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 534 a night.
Sunday Nite League — series by week
Sep 13 → Oct 25. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 531 a night.
How the season is going — Guys & Dolls League
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (24 games)178
Last nine games168 -10
Last night (Oct 27)160
Consistency
Spread (std dev of games)20.7
Floor · ceiling (10th / 90th pct game)151 · 207
Games within 15 pins of average46%
Game by game
You
League
Nights
Game 1
182
162
8
Game 2
172
164
8
Game 3
179
164
8
How the season is going — Sunday Nite League
Dots are your games; the solid line is your average each night, the dashed line is the Sunday Nite League average that night, the maple line is your rolling last nine games.
Form
Season average (18 games)177
Last nine games186 +9
Last night (Oct 25)197
Consistency
Spread (std dev of games)25.1
Floor · ceiling (10th / 90th pct game)146 · 215
Games within 15 pins of average33%
Game by game
You
League
Nights
Game 1
172
154
6
Game 2
163
155
6
Game 3
194
157
6
Game 3 runs 22 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 42 of 42 games reconstruct to their exact score from the frames and are counted here. House column is every adult league this season.
You
House
First-ball average (pins)
8.74
8.41
Strike rate
37.6%
34.8%
Spare conversion
60.2%
49.1%
Open frames per game
2.24
2.99
10th-frame first-ball strike
33.3%
34.9%
Single-pin spares (103 chances)
68.9%
67.3%
The 10-pin (32 chances)
50.0%
54.3%
The 7-pin (7 chances)
57.1%
62.7%
Multi-pin, no split (103 chances)
67.0%
44.4%
Splits (30 chances)
6.7%
13.3%
Longest strike run in a game
5
10
What you leave most
10
32 times
4
16 times
6
15 times
6-10
14 times
2-4-5
13 times
3
12 times
5
10 times
4-7
8 times
Splits: left 30, converted 2 (6.7%). Most common: 3-10 (5), 6-7-10 (4), 4-6-7 (4), 4-7-10 (4).
The 10-pin: 32 chances, 50% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27 Guys & Dolls
481
523
+42
Oct 25 Sunday Nite League
592
623
+31
Oct 21 (post-bowl) Sunday Nite League
572
589
+17
Oct 20 Guys & Dolls
542
553
+11
Oct 13 Guys & Dolls
490
522
+32
Oct 11 Sunday Nite League
518
566
+48
Oct 6 Guys & Dolls
568
581
+13
Sep 29 Guys & Dolls
590
590
—
Sep 27 Sunday Nite League
513
535
+22
Sep 22 Guys & Dolls
533
563
+30
Sep 20 Sunday Nite League
473
505
+32
Sep 15 Guys & Dolls
571
593
+22
Sep 13 Sunday Nite League
519
546
+27
Sep 8 Guys & Dolls
501
554
+53
Season42 games
7463
7843
+380
That is 38 single pins over 42 games: +380 pins, and a 186 average instead of 177.
Ball speed
Average first ball14.0 mph
Range12.1 – 15.3
House median13.7 mph
Average by pair
Lanes 1–2 (6 games)175
Lanes 3–4 (9 games)181
Lanes 5–6 (6 games)183
Lanes 7–8 (9 games)175
Lanes 9–10 (3 games)189
Lanes 11–12 (3 games)157
Lanes 13–14 (3 games)160
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the house strike rate in that frame. Same 42 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
31%
Spare 36% Open 33%
house 34%
Frame 2
36%
Spare 40% Open 24%
house 34%
Frame 3
40%
Spare 38% Open 21%
house 35%
Frame 4
50%
Spare 31% Open 19%
house 35%
Frame 5
36%
Spare 33% Open 31%
house 35%
Frame 6
31%
Spare 38% Open 31%
house 35%
Frame 7
33%
Spare 48% Open 19%
house 35%
Frame 8
40%
Spare 36% Open 24%
house 36%
Frame 9
40%
Spare 38% Open 21%
house 35%
10th
33%
Spare 33% Open 33%
house 35%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = house strike rate
Stringing them
You
House
Double rate (strike after a strike, 159 chances)
36.5%
42.0%
Turkeys (three in a row)
140.33/game
0.38/game
Four-baggers
30.07/game
0.16/game
Clean games (no open frame)
1 of 42
8%
Carry (strikes vs nine-counts: 142 strikes, 103 nines)
58.0%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
House
12–13 mph
4
30.6%
28.1%
13–14 mph
13
34.2%
35.6%
14–15 mph
23
41.5%
42.4%
15–16 mph
2
27.8%
43.6%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 14.4 mph, game 3 13.7 mph (-0.7 over 8 nights).
Speed drift in Sunday Nite League: game 1 averages 13.7 mph, game 3 13.8 mph (+0.1 over 6 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
House
The 1-pin
1
100%
46%
The 2-pin
4
75%
78%
The 3-pin
12
92%
76%
The 4-pin
16
75%
79%
The 5-pin
10
100%
73%
The 6-pin
15
67%
68%
The 7-pin
7
57%
63%
The 8-pin
2
50%
73%
The 9-pin
4
75%
79%
The 10-pin
32
50%
54%
Splits, by type
Type
Left
Made
You
House
Baby splits2-7 / 3-10
5
1
20%
36%
Other splits
25
1
4%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
House
Strike
142
38%
35%
One pin
103
27%
27%
Two pins
42
11%
10%
Split
30
8%
10%
Three or more
60
16%
17%
Nothing hit
1
0%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company — Guys & Dolls League
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
177
155 (186 games)
+22
3–4
6
185
165 (179 games)
+20
5–6
3
196
163 (186 games)
+33
7–8
6
165
162 (169 games)
+3
9–10
3
189
166 (186 games)
+23
13–14
3
160
166 (174 games)
-6
Best pair so far: 5–6 (196 over 3 games); toughest: 13–14 (160 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 18, lost to 12 of 30 across 8 nights.
Best pair so far: 7–8 (197 over 3 games); toughest: 11–12 (157 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 9, lost to 4, tied 1 of 14 across 4 nights.