Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
WHITNEY LAYFIELD
Guys & Dolls League (Tuesdays) · Sunday Nite League (Sundays) · all scores scratch · September 8, 2026 – October 20, 2026
147
Average · 12 games
185
High game
492
High series
153
Guys & Dolls avg
132
Sunday Nite League avg
12 games for 1,775 pins; over 200 in 0 of 12 games.
By league
Guys & Dolls League
Tuesdays · team For Splits Sake · missed 4 nights
Average (9 games)153
High game185
High series492
600+ series nights0 of 2
200+ games0 of 9 (0%)
Next week to raise avg +1 Pin470 Series
Sunday Nite League
Sundays · team Just Our Luck · missed 6 nights
Average (3 games)132
High game148
High series397
600+ series nights0 of 1
200+ games0 of 3 (0%)
Next week to raise avg +1 Pin401 Series
Guys & Dolls League — series by week
Sep 8 → Oct 20. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 468 a night.
Sunday Nite League — series by week
Sep 20 → Sep 20. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 397 a night.
How the season is going — Guys & Dolls League
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (9 games)153
Last nine games153 +0
Last night (Oct 20)164
Consistency
Spread (std dev of games)17.0
Floor · ceiling (10th / 90th pct game)126 · 185
Games within 15 pins of average56%
Game by game
You
League
Nights
Game 1
136
162
2
Game 2
167
164
2
Game 3
164
164
2
Game 3 runs 28 pins above game 1 (three-game nights only).
How the season is going — Sunday Nite League
The week-by-week trend, rolling average, consistency card and game-by-game pattern appear after week 2.
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 12 of 12 games reconstruct to their exact score from the frames and are counted here. House column is every adult league this season.
You
House
First-ball average (pins)
8.23
8.41
Strike rate
21.3%
34.8%
Spare conversion
50.6%
49.1%
Open frames per game
3.50
2.99
10th-frame first-ball strike
0.0%
34.9%
Single-pin spares (36 chances)
58.3%
67.3%
The 10-pin (7 chances)
28.6%
54.3%
The 7-pin (0 chances)
—
62.7%
Multi-pin, no split (38 chances)
47.4%
44.4%
Splits (11 chances)
36.4%
13.3%
Longest strike run in a game
2
10
What you leave most
3
12 times
10
7 times
3-10
6 times
6-10
6 times
6
5 times
5
5 times
4-7
4 times
1-3-6-9
4 times
Splits: left 11, converted 4 (36.4%). Most common: 3-10 (6), 5-10 (2), 6-7-10 (1), 3-9 (1).
The 10-pin: 7 chances, 29% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 20 Guys & Dolls
492
522
+30
Oct 13 Guys & Dolls
445
474
+29
Sep 20 Sunday Nite League
397
458
+61
Sep 15 Guys & Dolls
280
315
+35
Sep 8 Guys & Dolls
161
171
+10
Season12 games
1775
1940
+165
That is 17 single pins over 12 games: +165 pins, and a 161 average instead of 147.
Ball speed
Average first ball12.9 mph
Range12.1 – 14.0
House median13.7 mph
Average by pair
Lanes 3–4 (5 games)154
Lanes 7–8 (7 games)143
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the house strike rate in that frame. Same 12 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
25%
Spare 50% Open 25%
house 34%
Frame 2
17%
Spare 33% Open 50%
house 34%
Frame 3
33%
Spare 8% Open 58%
house 35%
Frame 4
25%
Spare 50% Open 25%
house 35%
Frame 5
17%
Spare 50% Open 33%
house 35%
Frame 6
33%
Spare 25% Open 42%
house 35%
Frame 7
8%
Spare 33% Open 58%
house 35%
Frame 8
25%
Spare 33% Open 42%
house 36%
Frame 9
8%
Spare 75% Open 17%
house 35%
10th
0%
Spare 42% Open 58%
house 35%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = house strike rate
Stringing them
You
House
Double rate (strike after a strike, 23 chances)
13.0%
42.0%
Turkeys (three in a row)
00.00/game
0.38/game
Four-baggers
00.00/game
0.16/game
Clean games (no open frame)
0 of 12
8%
Carry (strikes vs nine-counts: 23 strikes, 36 nines)
39.0%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
House
12–13 mph
8
20.8%
28.1%
13–14 mph
3
14.8%
35.6%
14–15 mph
1
44.4%
42.4%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 13.0 mph, game 3 13.3 mph (+0.3 over 2 nights).
Speed drift in Sunday Nite League: game 1 averages 13.4 mph, game 3 12.2 mph (-1.2 over 1 night).
Spares and leaves
Single pins, by pin
Pin
Chances
You
House
The 3-pin
12
75%
76%
The 4-pin
4
100%
79%
The 5-pin
5
20%
73%
The 6-pin
5
60%
68%
The 9-pin
3
67%
79%
The 10-pin
7
29%
54%
Splits, by type
Type
Left
Made
You
House
Baby splits2-7 / 3-10
6
3
50%
36%
Other splits
5
1
20%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
House
Strike
23
21%
35%
One pin
36
33%
27%
Two pins
17
16%
10%
Split
11
10%
10%
Three or more
21
19%
17%
Nothing hit
0
0%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company — Guys & Dolls League
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
3–4
5
154
166 (180 games)
-12
7–8
4
151
162 (171 games)
-11
Best pair so far: 3–4 (154 over 5 games); toughest: 7–8 (151 over 4 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 1, lost to 6 of 7 across 4 nights.
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 0, lost to 4 of 4 across 1 night.