Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
WYATT JESTER
Saturday Morning Youth League (Saturdays) · all scores scratch · October 3, 2026 – October 17, 2026
57
Average · 9 games
99
High game
210
High series
9 games for 514 pins; over 200 in 0 of 9 games.
The season so far
Saturday Morning Youth League
Saturdays · team Pin Incinerators · missed 3 nights
Average (9 games)57
High game99
High series210
600+ series nights0 of 3
200+ games0 of 9 (0%)
Next week to raise avg +1 Pin182 Series
Saturday Morning Youth League — series by week
Oct 3 → Oct 17. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 171 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Saturday Morning Youth League average that night, the maple line is your rolling last nine games.
Form
Season average (9 games)57
Last nine games57 +0
Last night (Oct 17)49
Consistency
Spread (std dev of games)19.2
Floor · ceiling (10th / 90th pct game)24 · 99
Games within 15 pins of average67%
Game by game
You
League
Nights
Game 1
50
108
3
Game 2
61
108
3
Game 3
60
111
3
Game 3 runs 10 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 9 of 9 games reconstruct to their exact score from the frames and are counted here. League column is Saturday Morning Youth League;
You
League
First-ball average (pins)
3.65
6.16
Strike rate
1.2%
16.0%
Spare conversion
11.2%
23.7%
Open frames per game
7.89
5.77
10th-frame first-ball strike
0.0%
16.0%
Single-pin spares (2 chances)
0.0%
44.5%
The 10-pin (1 chance)
0.0%
30.5%
The 7-pin (0 chances)
—
43.4%
Multi-pin, no split (73 chances)
12.3%
19.9%
Splits (5 chances)
0.0%
9.5%
Longest strike run in a game
1
10
What you leave most
1-2-3-4-5-6-7-8-9-10
30 times
1-2-3-4-5-7-8
4 times
1-2-3-4-5-6-8-9-10
4 times
1-2
3 times
1-3-6
3 times
1-2-3-4-5-6-7-8-9
3 times
1-3
3 times
2-7-8
2 times
Splits: left 5, converted 0 (0.0%). Most common: 2-7-8 (2), 5-7 (1), 7-10 (1), 3-9-10 (1).
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 17
149
157
+8
Oct 10
155
156
+1
Oct 3
210
221
+11
Season9 games
514
534
+20
That is 3 single pins over 9 games: +20 pins, and a 59 average instead of 57.
Ball speed
Average first ball8.8 mph
Range7.8 – 10.3
Average by pair
Lanes 5–6 (3 games)70
Lanes 7–8 (3 games)49
Lanes 9–10 (3 games)51
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 9 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
0%
Spare 0% Open 100%
league 13%
Frame 2
0%
Spare 22% Open 78%
league 17%
Frame 3
0%
Spare 0% Open 100%
league 14%
Frame 4
0%
Spare 0% Open 100%
league 18%
Frame 5
0%
Spare 22% Open 78%
league 17%
Frame 6
0%
Spare 22% Open 78%
league 16%
Frame 7
0%
Spare 22% Open 78%
league 15%
Frame 8
11%
Spare 0% Open 89%
league 16%
Frame 9
0%
Spare 11% Open 89%
league 16%
10th
0%
Spare 11% Open 89%
league 16%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
Double rate (strike after a strike, 1 chance)
0.0%
24.4%
Turkeys (three in a row)
00.00/game
0.07/game
Four-baggers
00.00/game
0.02/game
Clean games (no open frame)
0 of 9
0%
Carry (strikes vs nine-counts: 1 strikes, 2 nines)
33.3%
49.3%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
7–8 mph
1
0.0%
5.7%
8–9 mph
6
0.0%
3.0%
9–10 mph
1
0.0%
5.6%
10–11 mph
1
11.1%
11.1%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Saturday Morning Youth League: game 1 averages 8.7 mph, game 3 9.2 mph (+0.5 over 3 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
The 6-pin
1
0%
42%
The 10-pin
1
0%
30%
Splits, by type
Type
Left
Made
You
League
Other splits
5
0
0%
8%
“Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
Strike
1
1%
16%
One pin
2
2%
16%
Two pins
11
14%
9%
Split
5
6%
8%
Three or more
32
40%
33%
Nothing hit
30
37%
17%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
5–6
3
70
110 (99 games)
-40
7–8
3
49
105 (126 games)
-56
9–10
3
51
111 (99 games)
-60
Best pair so far: 5–6 (70 over 3 games); toughest: 7–8 (49 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 1, lost to 8 of 9 across 3 nights.