Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
DYLAN LONG
Saturday Morning Youth League (Saturdays) · all scores scratch · September 19, 2026 – October 24, 2026
105
Average · 18 games
145
High game
356
High series
18 games for 1,892 pins; over 200 in 0 of 18 games. Rank 24 of 40 in Saturday Morning Youth League (11+ games).
The season so far
Saturday Morning Youth League
Saturdays · team Chicken Jockies · bowled every night
Average (18 games)105
High game145
High series356
600+ series nights0 of 6
200+ games0 of 18 (0%)
League rank (11+ games)24 of 40
Next week to raise avg +1 Pin334 Series
Season arc (first 3 → last 3 nights)114 → 95 (-19)
Saturday Morning Youth League — series by week
Sep 19 → Oct 24. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 315 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Saturday Morning Youth League average that night, the maple line is your rolling last nine games.
Form
Season average (18 games)105
Last nine games95 -10
Last night (Oct 24)82
Consistency
Spread (std dev of games)18.8
Floor · ceiling (10th / 90th pct game)81 · 129
Games within 15 pins of average56%
Game by game
You
League
Nights
Game 1
103
108
6
Game 2
106
108
6
Game 3
106
111
6
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 18 of 18 games reconstruct to their exact score from the frames and are counted here. League column is Saturday Morning Youth League;
You
League
First-ball average (pins)
6.04
6.16
Strike rate
13.0%
16.0%
Spare conversion
22.0%
23.7%
Open frames per game
6.11
5.77
10th-frame first-ball strike
22.2%
16.0%
Single-pin spares (21 chances)
42.9%
44.5%
The 10-pin (5 chances)
20.0%
30.5%
The 7-pin (2 chances)
50.0%
43.4%
Multi-pin, no split (109 chances)
20.2%
19.9%
Splits (11 chances)
0.0%
9.5%
Longest strike run in a game
2
10
What you leave most
1-2-3-4-5-6-7-8-9-10
19 times
1-3-6
9 times
1-2-3-5-6-9-10
7 times
1-2-3-4-5-6-7-8-9
6 times
5
6 times
1-3-8
5 times
10
5 times
1-3-9
5 times
Splits: left 11, converted 0 (0.0%). Most common: 4-6 (2), 7-10 (1), 5-7 (1), 3-5-10 (1).
The 10-pin: 5 chances, 20% made.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 24
246
250
+4
Oct 17
332
352
+20
Oct 10
280
289
+9
Oct 3
347
356
+9
Sep 26
331
373
+42
Sep 19
356
370
+14
Season18 games
1892
1990
+98
That is 14 single pins over 18 games: +98 pins, and a 110 average instead of 105.
Ball speed
Average first ball17.1 mph
Range16.0 – 17.8
Average by pair
Lanes 5–6 (3 games)115
Lanes 7–8 (3 games)118
Lanes 9–10 (6 games)96
Lanes 11–12 (3 games)110
Lanes 15–16 (3 games)93
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 18 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
28%
Spare 6% Open 67%
league 13%
Frame 2
28%
Spare 6% Open 67%
league 17%
Frame 3
6%
Spare 33% Open 61%
league 14%
Frame 4
6%
Spare 22% Open 72%
league 18%
Frame 5
0%
Spare 22% Open 78%
league 17%
Frame 6
17%
Spare 6% Open 78%
league 16%
Frame 7
11%
Spare 33% Open 56%
league 15%
Frame 8
17%
Spare 6% Open 78%
league 16%
Frame 9
6%
Spare 39% Open 56%
league 16%
10th
22%
Spare 22% Open 56%
league 16%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
Double rate (strike after a strike, 26 chances)
11.5%
24.4%
Turkeys (three in a row)
00.00/game
0.07/game
Four-baggers
00.00/game
0.02/game
Clean games (no open frame)
0 of 18
0%
Carry (strikes vs nine-counts: 21 strikes, 21 nines)
50.0%
49.3%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
16–17 mph
6
11.1%
21.3%
17–18 mph
12
13.9%
27.2%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Saturday Morning Youth League: game 1 averages 17.3 mph, game 3 16.9 mph (-0.4 over 6 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
The 2-pin
2
50%
69%
The 3-pin
1
0%
42%
The 4-pin
3
67%
58%
The 5-pin
6
50%
50%
The 6-pin
2
50%
42%
The 7-pin
2
50%
43%
The 10-pin
5
20%
30%
Splits, by type
Type
Left
Made
You
League
Other splits
11
0
0%
8%
“Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
Strike
21
13%
16%
One pin
21
13%
16%
Two pins
14
9%
9%
Split
11
7%
8%
Three or more
76
47%
33%
Nothing hit
19
12%
17%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
5–6
3
115
109 (99 games)
+6
7–8
3
118
104 (126 games)
+14
9–10
6
96
110 (96 games)
-14
11–12
3
110
107 (92 games)
+3
15–16
3
93
108 (114 games)
-15
Best pair so far: 7–8 (118 over 3 games); toughest: 15–16 (93 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 11, lost to 5 of 16 across 5 nights.