Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
CHARLOTTE KELLEY
Saturday Morning Youth League (Saturdays) · all scores scratch · September 19, 2026 – October 24, 2026
46
Average · 18 games
71
High game
174
High series
18 games for 828 pins; over 200 in 0 of 18 games. Rank 39 of 40 in Saturday Morning Youth League (11+ games).
The season so far
Saturday Morning Youth League
Saturdays · team Looney Tunes · bowled every night
Average (18 games)46
High game71
High series174
600+ series nights0 of 6
200+ games0 of 18 (0%)
League rank (11+ games)39 of 40
Next week to raise avg +1 Pin159 Series
Season arc (first 3 → last 3 nights)39 → 52 (+13)
Saturday Morning Youth League — series by week
Sep 19 → Oct 24. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 138 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Saturday Morning Youth League average that night, the maple line is your rolling last nine games.
Form
Season average (18 games)46
Last nine games52 +6
Last night (Oct 24)58
Consistency
Spread (std dev of games)11.7
Floor · ceiling (10th / 90th pct game)33 · 69
Games within 15 pins of average89%
Game by game
You
League
Nights
Game 1
41
108
6
Game 2
44
108
6
Game 3
52
111
6
Game 3 runs 11 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 18 of 18 games reconstruct to their exact score from the frames and are counted here. League column is Saturday Morning Youth League;
You
League
First-ball average (pins)
2.70
6.16
Strike rate
1.9%
16.0%
Spare conversion
6.3%
23.7%
Open frames per game
8.28
5.77
10th-frame first-ball strike
0.0%
16.0%
Single-pin spares (15 chances)
13.3%
44.5%
The 10-pin (4 chances)
0.0%
30.5%
The 7-pin (0 chances)
—
43.4%
Multi-pin, no split (137 chances)
5.8%
19.9%
Splits (7 chances)
0.0%
9.5%
Longest strike run in a game
1
10
What you leave most
1-2-3-4-5-6-7-8-9-10
93 times
1-2-3-4-5-7-8
6 times
6
5 times
4-7
5 times
1-2-3-5-7-9
4 times
10
4 times
2-7-8
3 times
1-2-3-5-6-9-10
3 times
Splits: left 7, converted 0 (0.0%). Most common: 2-7-8 (3), 4-6-7-10 (2), 5-7 (1), 6-7-10 (1).
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 24
174
198
+24
Oct 17
162
188
+26
Oct 10
138
155
+17
Oct 3
135
136
+1
Sep 26
112
113
+1
Sep 19
107
107
—
Season18 games
828
897
+69
That is 14 single pins over 18 games: +69 pins, and a 49 average instead of 46.
Ball speed
Average first ball4.7 mph
Range3.8 – 5.5
Average by pair
Lanes 5–6 (3 games)35
Lanes 7–8 (3 games)37
Lanes 9–10 (3 games)46
Lanes 11–12 (3 games)58
Lanes 13–14 (3 games)45
Lanes 15–16 (3 games)54
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 18 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
0%
Spare 11% Open 89%
league 13%
Frame 2
0%
Spare 6% Open 94%
league 17%
Frame 3
0%
Spare 6% Open 94%
league 14%
Frame 4
0%
Spare 0% Open 100%
league 18%
Frame 5
0%
Spare 6% Open 94%
league 17%
Frame 6
0%
Spare 17% Open 83%
league 16%
Frame 7
6%
Spare 0% Open 94%
league 15%
Frame 8
0%
Spare 11% Open 89%
league 16%
Frame 9
11%
Spare 0% Open 89%
league 16%
10th
0%
Spare 0% Open 100%
league 16%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
Double rate (strike after a strike, 3 chances)
0.0%
24.4%
Turkeys (three in a row)
00.00/game
0.07/game
Four-baggers
00.00/game
0.02/game
Clean games (no open frame)
0 of 18
0%
Carry (strikes vs nine-counts: 3 strikes, 15 nines)
16.7%
49.3%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
3–4 mph
1
0.0%
0.0%
4–5 mph
13
2.6%
2.1%
5–6 mph
4
0.0%
3.0%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Saturday Morning Youth League: game 1 averages 4.5 mph, game 3 4.9 mph (+0.4 over 6 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
The 2-pin
1
100%
69%
The 4-pin
2
0%
58%
The 5-pin
3
0%
50%
The 6-pin
5
20%
42%
The 10-pin
4
0%
30%
Splits, by type
Type
Left
Made
You
League
Big four4-6-7-10
2
0
0%
0%
Other splits
5
0
0%
8%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
Strike
3
2%
16%
One pin
15
9%
16%
Two pins
11
7%
9%
Split
7
4%
8%
Three or more
33
20%
33%
Nothing hit
93
57%
17%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
5–6
3
35
111 (99 games)
-76
7–8
3
37
106 (126 games)
-69
9–10
3
46
111 (99 games)
-65
11–12
3
58
109 (92 games)
-51
13–14
3
45
108 (105 games)
-63
15–16
3
54
109 (114 games)
-55
Best pair so far: 11–12 (58 over 3 games); toughest: 5–6 (35 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 1, lost to 17 of 18 across 5 nights.