Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
STEPHANIE SLOVIKOSKY
Sunday Nite League (Sundays) · all scores scratch · September 13, 2026 – September 20, 2026
105
Average · 5 games
120
High game
321
High series
5 games for 526 pins; over 200 in 0 of 5 games.
The season so far
Sunday Nite League
Sundays · team Pin Reapers · missed 5 nights
Average (5 games)105
High game120
High series321
600+ series nights0 of 1
200+ games0 of 5 (0%)
Next week to raise avg +1 Pin322 Series
Sunday Nite League — series by week
Sep 13 → Sep 20. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 321 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Sunday Nite League average that night, the maple line is your rolling last nine games.
Form
Season average (5 games)105
Last nine gamesafter three full nights
Last night (Sep 20)102
Consistency
Spread (std dev of games)13.3
Floor · ceiling (10th / 90th pct game)84 · 120
Games within 15 pins of average80%
Game by game
You
League
Nights
Game 1
84
154
1
Game 2
120
155
1
Game 3
117
157
1
Game 3 runs 33 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 5 of 5 games reconstruct to their exact score from the frames and are counted here. League column is Sunday Nite League; house column is every adult league this season.
You
League
House
First-ball average (pins)
6.36
8.06
8.41
Strike rate
4.4%
31.2%
34.8%
Spare conversion
25.6%
41.3%
49.1%
Open frames per game
6.40
3.63
2.99
10th-frame first-ball strike
0.0%
30.3%
34.9%
Single-pin spares (9 chances)
55.6%
58.0%
67.3%
The 10-pin (1 chance)
100.0%
42.1%
54.3%
The 7-pin (2 chances)
50.0%
49.9%
62.7%
Multi-pin, no split (30 chances)
20.0%
37.4%
44.4%
Splits (4 chances)
0.0%
12.4%
13.3%
Longest strike run in a game
1
10
10
What you leave most
1-2-3-4-5-6-7-8-9-10
5 times
5
3 times
1-2-4
3 times
6-10
3 times
2
2 times
7
2 times
5-8
2 times
1-2-9
2 times
Splits: left 4, converted 0 (0.0%). Most common: 7-10 (1), 3-9 (1), 2-7-8 (1), 5-10 (1).
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Sep 20
205
223
+18
Sep 13
321
334
+13
Season5 games
526
557
+31
That is 4 single pins over 5 games: +31 pins, and a 111 average instead of 105.
Ball speed
Average first ball11.3 mph
Range9.7 – 12.6
House median13.7 mph
Average by pair
Lanes 11–12 (2 games)102
Lanes 13–14 (3 games)107
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 5 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
20%
Spare 0% Open 80%
league 30%
Frame 2
20%
Spare 0% Open 80%
league 30%
Frame 3
0%
Spare 80% Open 20%
league 32%
Frame 4
0%
Spare 0% Open 100%
league 30%
Frame 5
0%
Spare 0% Open 100%
league 32%
Frame 6
0%
Spare 60% Open 40%
league 31%
Frame 7
0%
Spare 40% Open 60%
league 32%
Frame 8
0%
Spare 20% Open 80%
league 32%
Frame 9
0%
Spare 20% Open 80%
league 32%
10th
0%
Spare 40% Open 60%
league 30%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 2 chances)
0.0%
39.0%
42.0%
Turkeys (three in a row)
00.00/game
0.32/game
0.38/game
Four-baggers
00.00/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 5
4%
8%
Carry (strikes vs nine-counts: 2 strikes, 9 nines)
18.2%
55.8%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
9–10 mph
1
0.0%
11.6%
11–12 mph
3
3.7%
19.6%
12–13 mph
1
11.1%
21.7%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Sunday Nite League: game 1 averages 9.7 mph, game 3 12.6 mph (+2.9 over 1 night).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
2
50%
68%
78%
The 4-pin
1
0%
67%
79%
The 5-pin
3
67%
63%
73%
The 7-pin
2
50%
50%
63%
The 10-pin
1
100%
42%
54%
Splits, by type
Type
Left
Made
You
League
House
Other splits
4
0
0%
10%
10%
“Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
2
4%
31%
35%
One pin
9
20%
25%
27%
Two pins
7
16%
10%
10%
Split
4
9%
10%
10%
Three or more
18
40%
22%
17%
Nothing hit
5
11%
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
11–12
2
102
154 (119 games)
-52
13–14
3
107
160 (125 games)
-53
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 0, lost to 0 of 0 across 1 night.