Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
DEBBIE LAYFIELD
Guys & Dolls League (Tuesdays) · Sunday Nite League (Sundays) · all scores scratch · September 8, 2026 – October 27, 2026
117
Average · 45 games
152
High game
405
High series
114
Guys & Dolls avg
120
Sunday Nite League avg
45 games for 5,290 pins; over 200 in 0 of 45 games.
By league
Guys & Dolls League
Tuesdays · team Alley Oops! · bowled every night
Average (24 games)114
High game152
High series384
600+ series nights0 of 8
200+ games0 of 24 (0%)
League rank (14+ games)50 of 54
Next week to raise avg +1 Pin346 Series
Season arc (first 3 → last 3 nights)118 → 112 (-6)
Sunday Nite League
Sundays · team Bowl Movement · bowled every night
Average (21 games)120
High game148
High series405
600+ series nights0 of 7
200+ games0 of 21 (0%)
League rank (13+ games)39 of 46
Next week to raise avg +1 Pin373 Series
Season arc (first 3 → last 3 nights)123 → 121 (-2)
Guys & Dolls League — series by week
Sep 8 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 344 a night.
Sunday Nite League — series by week
Sep 13 → Oct 25. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 361 a night.
How the season is going — Guys & Dolls League
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (24 games)114
Last nine games112 -2
Last night (Oct 27)108
Consistency
Spread (std dev of games)14.8
Floor · ceiling (10th / 90th pct game)99 · 137
Games within 15 pins of average75%
Game by game
You
League
Nights
Game 1
117
162
8
Game 2
114
164
8
Game 3
112
164
8
Game 3 runs 5 pins below game 1 (three-game nights only).
How the season is going — Sunday Nite League
Dots are your games; the solid line is your average each night, the dashed line is the Sunday Nite League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)120
Last nine games121 +1
Last night (Oct 25)121
Consistency
Spread (std dev of games)20.5
Floor · ceiling (10th / 90th pct game)98 · 141
Games within 15 pins of average33%
Game by game
You
League
Nights
Game 1
130
154
7
Game 2
107
155
7
Game 3
123
157
7
Game 3 runs 7 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 45 of 45 games reconstruct to their exact score from the frames and are counted here. House column is every adult league this season.
You
House
First-ball average (pins)
7.14
8.41
Strike rate
11.1%
34.8%
Spare conversion
29.7%
49.1%
Open frames per game
5.62
2.99
10th-frame first-ball strike
4.4%
34.9%
Single-pin spares (93 chances)
44.1%
67.3%
The 10-pin (11 chances)
27.3%
54.3%
The 7-pin (14 chances)
14.3%
62.7%
Multi-pin, no split (204 chances)
30.4%
44.4%
Splits (63 chances)
6.3%
13.3%
Longest strike run in a game
2
10
What you leave most
5
25 times
6
19 times
4-7
15 times
7
14 times
1-2
14 times
1-2-3-4-5-6-7-8-9
14 times
1-3-6-9
13 times
1-2-3-4-5-6-7-8-9-10
13 times
Splits: left 63, converted 4 (6.3%). Most common: 5-10 (10), 3-9 (10), 4-7-10 (8), 2-7 (6).
The 10-pin: 11 chances, 27% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27 Guys & Dolls
326
385
+59
Oct 25 Sunday Nite League
363
385
+22
Oct 21 (post-bowl) Sunday Nite League
381
429
+48
Oct 20 Guys & Dolls
350
376
+26
Oct 13 Guys & Dolls
335
381
+46
Oct 11 Sunday Nite League
347
358
+11
Oct 6 Guys & Dolls
340
393
+53
Oct 4 Sunday Nite League
328
345
+17
Sep 29 Guys & Dolls
339
370
+31
Sep 27 Sunday Nite League
355
383
+28
Sep 22 Guys & Dolls
368
388
+20
Sep 20 Sunday Nite League
405
436
+31
Sep 15 Guys & Dolls
317
323
+6
Sep 13 Sunday Nite League
352
394
+42
Sep 8 Guys & Dolls
384
434
+50
Season45 games
5290
5780
+490
That is 56 single pins over 45 games: +490 pins, and a 128 average instead of 117.
Ball speed
Average first ball8.2 mph
Range7.5 – 9.3
House median13.7 mph
Average by pair
Lanes 1–2 (12 games)119
Lanes 3–4 (3 games)108
Lanes 5–6 (6 games)122
Lanes 7–8 (6 games)111
Lanes 9–10 (3 games)111
Lanes 11–12 (6 games)120
Lanes 13–14 (6 games)114
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the house strike rate in that frame. Same 45 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
16%
Spare 20% Open 64%
house 34%
Frame 2
7%
Spare 36% Open 58%
house 34%
Frame 3
9%
Spare 36% Open 56%
house 35%
Frame 4
7%
Spare 29% Open 64%
house 35%
Frame 5
11%
Spare 31% Open 58%
house 35%
Frame 6
9%
Spare 29% Open 62%
house 35%
Frame 7
18%
Spare 16% Open 67%
house 35%
Frame 8
11%
Spare 18% Open 71%
house 36%
Frame 9
13%
Spare 24% Open 62%
house 35%
10th
4%
Spare 40% Open 56%
house 35%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = house strike rate
Stringing them
You
House
Double rate (strike after a strike, 47 chances)
8.5%
42.0%
Turkeys (three in a row)
00.00/game
0.38/game
Four-baggers
00.00/game
0.16/game
Clean games (no open frame)
0 of 45
8%
Carry (strikes vs nine-counts: 45 strikes, 93 nines)
32.6%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
House
7–8 mph
11
14.1%
13.6%
8–9 mph
31
10.4%
14.5%
9–10 mph
3
7.4%
17.9%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed in Guys & Dolls League: game 1 and game 3 both average 8.2 mph over 8 nights — you hold your speed.
Speed drift in Sunday Nite League: game 1 averages 8.3 mph, game 3 8.1 mph (-0.2 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
House
The 3-pin
3
100%
76%
The 4-pin
11
27%
79%
The 5-pin
25
80%
73%
The 6-pin
19
32%
68%
The 7-pin
14
14%
63%
The 8-pin
6
33%
73%
The 9-pin
4
50%
79%
The 10-pin
11
27%
54%
Splits, by type
Type
Left
Made
You
House
Baby splits2-7 / 3-10
8
1
12%
36%
Big four4-6-7-10
1
0
0%
0%
Other splits
54
3
6%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
House
Strike
45
11%
35%
One pin
93
23%
27%
Two pins
61
15%
10%
Split
63
16%
10%
Three or more
130
32%
17%
Nothing hit
13
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company — Guys & Dolls League
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
6
119
157 (183 games)
-38
3–4
3
108
167 (182 games)
-59
5–6
3
128
164 (186 games)
-36
7–8
3
113
163 (172 games)
-50
9–10
3
111
167 (186 games)
-56
11–12
3
105
165 (180 games)
-60
13–14
3
113
167 (174 games)
-54
Best pair so far: 5–6 (128 over 3 games); toughest: 11–12 (105 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 2, lost to 29 of 31 across 8 nights.
Best pair so far: 11–12 (135 over 3 games); toughest: 7–8 (109 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 4, lost to 18 of 22 across 6 nights.