Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
ABEL VICKERS
Saturday Morning Youth League (Saturdays) · all scores scratch · September 20, 2026 (post-bowl) – October 24, 2026
153
Average · 17 games
214
High game
553
High series
17 games for 2,617 pins; over 200 in 1 of 17 games. Rank 6 of 40 in Saturday Morning Youth League (11+ games).
The season so far
Saturday Morning Youth League
Saturdays · team Looney Tunes · bowled every night
Average (17 games)153
High game214
High series553
600+ series nights0 of 5
200+ games1 of 17 (6%)
League rank (11+ games)6 of 40
Next week to raise avg +1 Pin463 Series
Saturday Morning Youth League — series by week
Sep 20 → Oct 24. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 471 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Saturday Morning Youth League average that night, the maple line is your rolling last nine games.
Form
Season average (17 games)153
Last nine games153 +0
Last night (Oct 24)129
Consistency
Spread (std dev of games)24.3
Floor · ceiling (10th / 90th pct game)124 · 184
Games within 15 pins of average59%
Game by game
You
League
Nights
Game 1
149
108
5
Game 2
158
108
5
Game 3
163
111
5
Game 3 runs 14 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 17 of 17 games reconstruct to their exact score from the frames and are counted here. League column is Saturday Morning Youth League;
You
League
First-ball average (pins)
8.07
6.16
Strike rate
28.8%
16.0%
Spare conversion
45.0%
23.7%
Open frames per game
3.53
5.77
10th-frame first-ball strike
41.2%
16.0%
Single-pin spares (40 chances)
60.0%
44.5%
The 10-pin (9 chances)
33.3%
30.5%
The 7-pin (8 chances)
37.5%
43.4%
Multi-pin, no split (55 chances)
41.8%
19.9%
Splits (14 chances)
14.3%
9.5%
Longest strike run in a game
5
10
What you leave most
6-10
11 times
10
9 times
1-2-3-4-5-6-7-8-9-10
9 times
7
8 times
2-4-5
6 times
3
6 times
6
5 times
4
5 times
Splits: left 14, converted 2 (14.3%). Most common: 3-9 (3), 4-6-7 (2), 3-10 (2), 8-10 (1).
The 10-pin: 9 chances, 33% made.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 24
258
268
+10
Oct 17
468
487
+19
Oct 11 (post-bowl)
472
493
+21
Oct 3
553
595
+42
Sep 27 (post-bowl)
457
497
+40
Sep 20 (post-bowl)
409
438
+29
Season17 games
2617
2778
+161
That is 17 single pins over 17 games: +161 pins, and a 163 average instead of 153.
Ball speed
Average first ball12.4 mph
Range11.4 – 13.1
Average by pair
Lanes 11–12 (2 games)129
Lanes 13–14 (3 games)184
Lanes 15–16 (3 games)156
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 17 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
24%
Spare 35% Open 41%
league 13%
Frame 2
24%
Spare 29% Open 47%
league 17%
Frame 3
12%
Spare 29% Open 59%
league 14%
Frame 4
47%
Spare 24% Open 29%
league 18%
Frame 5
18%
Spare 41% Open 41%
league 17%
Frame 6
29%
Spare 47% Open 24%
league 16%
Frame 7
29%
Spare 29% Open 41%
league 15%
Frame 8
35%
Spare 35% Open 29%
league 16%
Frame 9
41%
Spare 18% Open 41%
league 16%
10th
41%
Spare 24% Open 35%
league 16%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
Double rate (strike after a strike, 53 chances)
34.0%
24.4%
Turkeys (three in a row)
30.18/game
0.07/game
Four-baggers
20.12/game
0.02/game
Clean games (no open frame)
0 of 17
0%
Carry (strikes vs nine-counts: 44 strikes, 40 nines)
52.4%
49.3%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
11–12 mph
3
25.9%
16.4%
12–13 mph
12
26.9%
16.7%
13–14 mph
2
44.4%
21.5%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed in Saturday Morning Youth League: game 1 and game 3 both average 12.5 mph over 5 nights — you hold your speed.
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
The 1-pin
2
100%
47%
The 2-pin
1
0%
69%
The 3-pin
6
83%
42%
The 4-pin
5
100%
58%
The 5-pin
4
75%
50%
The 6-pin
5
60%
42%
The 7-pin
8
38%
43%
The 10-pin
9
33%
30%
Splits, by type
Type
Left
Made
You
League
Baby splits2-7 / 3-10
2
1
50%
24%
Big four4-6-7-10
1
0
0%
0%
Other splits
11
1
9%
8%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
Strike
44
29%
16%
One pin
40
26%
16%
Two pins
19
12%
9%
Split
14
9%
8%
Three or more
27
18%
33%
Nothing hit
9
6%
17%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
11–12
2
129
106 (93 games)
+23
13–14
3
184
104 (105 games)
+80
15–16
3
156
106 (114 games)
+50
Best pair so far: 13–14 (184 over 3 games); toughest: 15–16 (156 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 8, lost to 0 of 8 across 2 nights.