Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
BRADLEY WIDGEON
Saturday Morning Youth League (Saturdays) · all scores scratch · September 19, 2026 – October 24, 2026
140
Average · 15 games
169
High game
479
High series
15 games for 2,111 pins; over 200 in 0 of 15 games. Rank 9 of 40 in Saturday Morning Youth League (11+ games).
The season so far
Saturday Morning Youth League
Saturdays · team No Excuses · missed 1 night
Average (15 games)140
High game169
High series479
600+ series nights0 of 5
200+ games0 of 15 (0%)
League rank (11+ games)9 of 40
Next week to raise avg +1 Pin427 Series
Saturday Morning Youth League — series by week
Sep 19 → Oct 24. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 422 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Saturday Morning Youth League average that night, the maple line is your rolling last nine games.
Form
Season average (15 games)140
Last nine games144 +4
Last night (Oct 24)138
Consistency
Spread (std dev of games)16.4
Floor · ceiling (10th / 90th pct game)125 · 160
Games within 15 pins of average67%
Game by game
You
League
Nights
Game 1
134
108
5
Game 2
143
108
5
Game 3
144
111
5
Game 3 runs 10 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 15 of 15 games reconstruct to their exact score from the frames and are counted here. League column is Saturday Morning Youth League;
You
League
First-ball average (pins)
7.96
6.16
Strike rate
25.2%
16.0%
Spare conversion
34.7%
23.7%
Open frames per game
4.40
5.77
10th-frame first-ball strike
33.3%
16.0%
Single-pin spares (29 chances)
44.8%
44.5%
The 10-pin (11 chances)
9.1%
30.5%
The 7-pin (2 chances)
100.0%
43.4%
Multi-pin, no split (61 chances)
32.8%
19.9%
Splits (11 chances)
18.2%
9.5%
Longest strike run in a game
3
10
What you leave most
10
11 times
1-2-4
9 times
6-10
6 times
1-2-4-8
5 times
4
5 times
1-2-3-4-5-6-7-8-9-10
5 times
2
4 times
1-3-10
3 times
Splits: left 11, converted 2 (18.2%). Most common: 3-9 (3), 4-6-7 (2), 2-4-10 (1), 3-10 (1).
The 10-pin: 11 chances, 9% made.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 24
414
439
+25
Oct 10
479
512
+33
Oct 3
405
444
+39
Sep 26
393
468
+75
Sep 19
420
448
+28
Season15 games
2111
2311
+200
That is 20 single pins over 15 games: +200 pins, and a 154 average instead of 140.
Ball speed
Average first ball13.0 mph
Range12.2 – 14.2
Average by pair
Lanes 5–6 (3 games)140
Lanes 7–8 (6 games)136
Lanes 13–14 (3 games)131
Lanes 15–16 (3 games)159
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 15 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
13%
Spare 40% Open 47%
league 13%
Frame 2
27%
Spare 7% Open 67%
league 17%
Frame 3
13%
Spare 33% Open 53%
league 14%
Frame 4
20%
Spare 33% Open 47%
league 18%
Frame 5
33%
Spare 20% Open 47%
league 17%
Frame 6
33%
Spare 33% Open 33%
league 16%
Frame 7
20%
Spare 7% Open 73%
league 15%
Frame 8
40%
Spare 27% Open 33%
league 16%
Frame 9
27%
Spare 33% Open 40%
league 16%
10th
33%
Spare 27% Open 40%
league 16%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
Double rate (strike after a strike, 41 chances)
22.0%
24.4%
Turkeys (three in a row)
30.20/game
0.07/game
Four-baggers
00.00/game
0.02/game
Clean games (no open frame)
0 of 15
0%
Carry (strikes vs nine-counts: 34 strikes, 29 nines)
54.0%
49.3%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
12–13 mph
8
25.0%
16.7%
13–14 mph
6
25.9%
21.5%
14–15 mph
1
22.2%
30.3%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Saturday Morning Youth League: game 1 averages 13.5 mph, game 3 12.7 mph (-0.8 over 5 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
The 2-pin
4
75%
69%
The 3-pin
2
50%
42%
The 4-pin
5
40%
58%
The 5-pin
2
100%
50%
The 6-pin
1
100%
42%
The 7-pin
2
100%
43%
The 8-pin
2
50%
46%
The 10-pin
11
9%
30%
Splits, by type
Type
Left
Made
You
League
Baby splits2-7 / 3-10
2
1
50%
24%
Other splits
9
1
11%
8%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
Strike
34
25%
16%
One pin
29
22%
16%
Two pins
17
13%
9%
Split
11
8%
8%
Three or more
39
29%
33%
Nothing hit
5
4%
17%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
5–6
3
140
108 (99 games)
+32
7–8
6
136
103 (123 games)
+33
13–14
3
131
106 (105 games)
+25
15–16
3
159
106 (114 games)
+53
Best pair so far: 15–16 (159 over 3 games); toughest: 13–14 (131 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 12, lost to 4 of 16 across 5 nights.