Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
LT
Sunday Nite League (Sundays) · all scores scratch · October 4, 2026 – October 25, 2026
101
Average · 12 games
125
High game
350
High series
12 games for 1,212 pins; over 200 in 0 of 12 games.
The season so far
Sunday Nite League
Sundays · team Pin Reapers · missed 3 nights
Average (12 games)101
High game125
High series350
600+ series nights0 of 4
200+ games0 of 12 (0%)
Next week to raise avg +1 Pin318 Series
Sunday Nite League — series by week
Oct 4 → Oct 25. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 303 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Sunday Nite League average that night, the maple line is your rolling last nine games.
Form
Season average (12 games)101
Last nine games105 +4
Last night (Oct 25)108
Consistency
Spread (std dev of games)15.4
Floor · ceiling (10th / 90th pct game)81 · 122
Games within 15 pins of average67%
Game by game
You
League
Nights
Game 1
102
154
4
Game 2
96
155
4
Game 3
104
157
4
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 12 of 12 games reconstruct to their exact score from the frames and are counted here. League column is Sunday Nite League; house column is every adult league this season.
You
League
House
First-ball average (pins)
6.38
8.06
8.41
Strike rate
13.9%
31.2%
34.8%
Spare conversion
20.4%
41.3%
49.1%
Open frames per game
6.17
3.63
2.99
10th-frame first-ball strike
16.7%
30.3%
34.9%
Single-pin spares (17 chances)
35.3%
58.0%
67.3%
The 10-pin (6 chances)
50.0%
42.1%
54.3%
The 7-pin (2 chances)
0.0%
49.9%
62.7%
Multi-pin, no split (71 chances)
18.3%
37.4%
44.4%
Splits (5 chances)
0.0%
12.4%
13.3%
Longest strike run in a game
2
10
10
What you leave most
1-2-3-4-5-6-7-8-9-10
9 times
1-2
8 times
10
6 times
5
6 times
1-2-5
4 times
1-2-4
4 times
1-2-3-4-5-6-7-8-9
4 times
1-3-8
4 times
Splits: left 5, converted 0 (0.0%). Most common: 2-8 (2), 4-7-10 (1), 6-7-10 (1), 4-10 (1).
The 10-pin: 6 chances, 50% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 25
324
341
+17
Oct 18
350
381
+31
Oct 11
273
297
+24
Oct 4
265
290
+25
Season12 games
1212
1309
+97
That is 13 single pins over 12 games: +97 pins, and a 109 average instead of 101.
Ball speed
Average first ball12.6 mph
Range11.9 – 13.2
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)116
Lanes 3–4 (3 games)88
Lanes 5–6 (3 games)91
Lanes 11–12 (3 games)108
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 12 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
8%
Spare 25% Open 67%
league 30%
Frame 2
17%
Spare 8% Open 75%
league 30%
Frame 3
17%
Spare 25% Open 58%
league 32%
Frame 4
0%
Spare 25% Open 75%
league 30%
Frame 5
8%
Spare 33% Open 58%
league 32%
Frame 6
17%
Spare 8% Open 75%
league 31%
Frame 7
17%
Spare 17% Open 67%
league 32%
Frame 8
8%
Spare 8% Open 83%
league 32%
Frame 9
33%
Spare 8% Open 58%
league 32%
10th
17%
Spare 17% Open 67%
league 30%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 18 chances)
22.2%
39.0%
42.0%
Turkeys (three in a row)
00.00/game
0.32/game
0.38/game
Four-baggers
00.00/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 12
4%
8%
Carry (strikes vs nine-counts: 15 strikes, 17 nines)
46.9%
55.8%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
11–12 mph
1
11.1%
19.6%
12–13 mph
9
11.1%
21.7%
13–14 mph
2
27.8%
28.6%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Sunday Nite League: game 1 averages 12.6 mph, game 3 12.7 mph (+0.1 over 4 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 3-pin
1
100%
72%
76%
The 4-pin
1
100%
67%
79%
The 5-pin
6
17%
63%
73%
The 7-pin
2
0%
50%
63%
The 8-pin
1
0%
64%
73%
The 10-pin
6
50%
42%
54%
Splits, by type
Type
Left
Made
You
League
House
Other splits
5
0
0%
10%
10%
“Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
15
14%
31%
35%
One pin
17
16%
25%
27%
Two pins
13
12%
10%
10%
Split
5
5%
10%
10%
Three or more
49
45%
22%
17%
Nothing hit
9
8%
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
116
148 (159 games)
-32
3–4
3
88
159 (146 games)
-71
5–6
3
91
162 (149 games)
-71
11–12
3
108
154 (118 games)
-46
Best pair so far: 1–2 (116 over 3 games); toughest: 3–4 (88 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 0, lost to 11 of 11 across 3 nights.