Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
CHUCK NIEDERHOFER
Sunday Nite League (Sundays) · all scores scratch · September 13, 2026 – October 25, 2026
125
Average · 21 games
164
High game
395
High series
21 games for 2,641 pins; over 200 in 0 of 21 games. Rank 37 of 46 in Sunday Nite League (13+ games).
The season so far
Sunday Nite League
Sundays · team Game of Groans · bowled every night
Average (21 games)125
High game164
High series395
600+ series nights0 of 7
200+ games0 of 21 (0%)
League rank (13+ games)37 of 46
Next week to raise avg +1 Pin383 Series
Season arc (first 3 → last 3 nights)125 → 127 (+2)
Sunday Nite League — series by week
Sep 13 → Oct 25. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 377 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Sunday Nite League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)125
Last nine games127 +2
Last night (Oct 25)126
Consistency
Spread (std dev of games)16.9
Floor · ceiling (10th / 90th pct game)110 · 149
Games within 15 pins of average62%
Game by game
You
League
Nights
Game 1
120
154
7
Game 2
132
155
7
Game 3
125
157
7
Game 3 runs 5 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Sunday Nite League; house column is every adult league this season.
You
League
House
First-ball average (pins)
7.52
8.06
8.41
Strike rate
19.0%
31.2%
34.8%
Spare conversion
30.7%
41.3%
49.1%
Open frames per game
5.05
3.63
2.99
10th-frame first-ball strike
14.3%
30.3%
34.9%
Single-pin spares (45 chances)
46.7%
58.0%
67.3%
The 10-pin (7 chances)
42.9%
42.1%
54.3%
The 7-pin (3 chances)
33.3%
49.9%
62.7%
Multi-pin, no split (90 chances)
26.7%
37.4%
44.4%
Splits (18 chances)
11.1%
12.4%
13.3%
Longest strike run in a game
3
10
10
What you leave most
4
10 times
6
8 times
1-3-6
7 times
10
7 times
1-2-3-4-5-6-7-8-9-10
6 times
3
6 times
1-2-8
6 times
5
6 times
Splits: left 18, converted 2 (11.1%). Most common: 3-9 (4), 6-7-10 (3), 3-10 (3), 8-10 (2).
The 10-pin: 7 chances, 43% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 25
380
424
+44
Oct 18
381
451
+70
Oct 11
387
460
+73
Oct 4
366
373
+7
Sep 27
395
416
+21
Sep 20
371
388
+17
Sep 13
361
397
+36
Season21 games
2641
2909
+268
That is 28 single pins over 21 games: +268 pins, and a 138 average instead of 125.
Ball speed
Average first ball13.2 mph
Range12.4 – 13.9
House median13.7 mph
Average by pair
Lanes 1–2 (6 games)125
Lanes 3–4 (3 games)131
Lanes 5–6 (3 games)129
Lanes 7–8 (3 games)120
Lanes 9–10 (3 games)122
Lanes 11–12 (3 games)127
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
24%
Spare 38% Open 38%
league 30%
Frame 2
29%
Spare 24% Open 48%
league 30%
Frame 3
10%
Spare 29% Open 62%
league 32%
Frame 4
10%
Spare 29% Open 62%
league 30%
Frame 5
19%
Spare 24% Open 57%
league 32%
Frame 6
5%
Spare 14% Open 81%
league 31%
Frame 7
14%
Spare 24% Open 62%
league 32%
Frame 8
33%
Spare 24% Open 43%
league 32%
Frame 9
29%
Spare 19% Open 52%
league 32%
10th
14%
Spare 24% Open 62%
league 30%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 39 chances)
15.4%
39.0%
42.0%
Turkeys (three in a row)
20.10/game
0.32/game
0.38/game
Four-baggers
00.00/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 21
4%
8%
Carry (strikes vs nine-counts: 36 strikes, 45 nines)
44.4%
55.8%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
12–13 mph
5
15.6%
21.7%
13–14 mph
16
20.1%
28.6%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Sunday Nite League: game 1 averages 13.1 mph, game 3 13.2 mph (+0.1 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
4
0%
68%
78%
The 3-pin
6
50%
72%
76%
The 4-pin
10
60%
67%
79%
The 5-pin
6
50%
63%
73%
The 6-pin
8
50%
62%
68%
The 7-pin
3
33%
50%
63%
The 9-pin
1
100%
79%
79%
The 10-pin
7
43%
42%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
3
1
33%
33%
36%
Big four4-6-7-10
1
0
0%
0%
0%
Other splits
14
1
7%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
36
19%
31%
35%
One pin
45
24%
25%
27%
Two pins
13
7%
10%
10%
Split
18
10%
10%
10%
Three or more
71
38%
22%
17%
Nothing hit
6
3%
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
6
125
148 (156 games)
-23
3–4
3
131
158 (146 games)
-27
5–6
3
129
162 (149 games)
-33
7–8
3
120
160 (157 games)
-40
9–10
3
122
155 (114 games)
-33
11–12
3
127
154 (118 games)
-27
Best pair so far: 3–4 (131 over 3 games); toughest: 7–8 (120 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 5, lost to 21 of 26 across 7 nights.