Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
KRISTEN SCHAD
Sunday Nite League (Sundays) · all scores scratch · September 13, 2026 – October 25, 2026
152
Average · 21 games
194
High game
493
High series
21 games for 3,197 pins; over 200 in 0 of 21 games. Rank 27 of 46 in Sunday Nite League (13+ games).
The season so far
Sunday Nite League
Sundays · team Game of Groans · bowled every night
Average (21 games)152
High game194
High series493
600+ series nights0 of 7
200+ games0 of 21 (0%)
League rank (13+ games)27 of 46
Next week to raise avg +1 Pin475 Series
Season arc (first 3 → last 3 nights)151 → 155 (+4)
Sunday Nite League — series by week
Sep 13 → Oct 25. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 456 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Sunday Nite League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)152
Last nine games155 +3
Last night (Oct 25)147
Consistency
Spread (std dev of games)21.9
Floor · ceiling (10th / 90th pct game)129 · 181
Games within 15 pins of average48%
Game by game
You
League
Nights
Game 1
148
154
7
Game 2
154
155
7
Game 3
154
157
7
Game 3 runs 6 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Sunday Nite League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.35
8.06
8.41
Strike rate
22.2%
31.2%
34.8%
Spare conversion
51.0%
41.3%
49.1%
Open frames per game
3.43
3.63
2.99
10th-frame first-ball strike
28.6%
30.3%
34.9%
Single-pin spares (60 chances)
68.3%
58.0%
67.3%
The 10-pin (10 chances)
70.0%
42.1%
54.3%
The 7-pin (5 chances)
60.0%
49.9%
62.7%
Multi-pin, no split (62 chances)
50.0%
37.4%
44.4%
Splits (25 chances)
12.0%
12.4%
13.3%
Longest strike run in a game
3
10
10
What you leave most
4-7
13 times
6
13 times
9
11 times
10
10 times
5
9 times
6-10
8 times
7
5 times
3
5 times
Splits: left 25, converted 3 (12.0%). Most common: 3-6-7-10 (4), 3-10 (4), 3-9 (2), 6-7-10 (2).
The 10-pin: 10 chances, 70% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 25
442
494
+52
Oct 18
477
506
+29
Oct 11
484
507
+23
Oct 4
433
455
+22
Sep 27
444
491
+47
Sep 20
493
505
+12
Sep 13
424
446
+22
Season21 games
3197
3404
+207
That is 23 single pins over 21 games: +207 pins, and a 162 average instead of 152.
Ball speed
Average first ball10.8 mph
Range10.3 – 11.7
House median13.7 mph
Average by pair
Lanes 1–2 (6 games)155
Lanes 3–4 (3 games)148
Lanes 5–6 (3 games)161
Lanes 7–8 (3 games)141
Lanes 9–10 (3 games)144
Lanes 11–12 (3 games)159
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
5%
Spare 57% Open 38%
league 30%
Frame 2
33%
Spare 24% Open 43%
league 30%
Frame 3
5%
Spare 29% Open 67%
league 32%
Frame 4
43%
Spare 38% Open 19%
league 30%
Frame 5
29%
Spare 43% Open 29%
league 32%
Frame 6
14%
Spare 33% Open 52%
league 31%
Frame 7
29%
Spare 48% Open 24%
league 32%
Frame 8
14%
Spare 48% Open 38%
league 32%
Frame 9
29%
Spare 38% Open 33%
league 32%
10th
29%
Spare 33% Open 38%
league 30%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 49 chances)
14.3%
39.0%
42.0%
Turkeys (three in a row)
10.05/game
0.32/game
0.38/game
Four-baggers
00.00/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 21
4%
8%
Carry (strikes vs nine-counts: 42 strikes, 60 nines)
41.2%
55.8%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
10–11 mph
15
25.2%
22.8%
11–12 mph
6
14.8%
19.6%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Sunday Nite League: game 1 averages 10.7 mph, game 3 10.8 mph (+0.1 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
2
0%
68%
78%
The 3-pin
5
60%
72%
76%
The 4-pin
4
75%
67%
79%
The 5-pin
9
89%
63%
73%
The 6-pin
13
54%
62%
68%
The 7-pin
5
60%
50%
63%
The 8-pin
1
100%
64%
73%
The 9-pin
11
82%
79%
79%
The 10-pin
10
70%
42%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
4
1
25%
33%
36%
Other splits
21
2
10%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
42
22%
31%
35%
One pin
60
32%
25%
27%
Two pins
30
16%
10%
10%
Split
25
13%
10%
10%
Three or more
31
16%
22%
17%
Nothing hit
1
0%
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
6
155
147 (156 games)
+8
3–4
3
148
158 (146 games)
-10
5–6
3
161
161 (149 games)
+0
7–8
3
141
160 (157 games)
-19
9–10
3
144
155 (114 games)
-11
11–12
3
159
153 (118 games)
+6
Best pair so far: 5–6 (161 over 3 games); toughest: 7–8 (141 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 10, lost to 16 of 26 across 7 nights.