Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
LEROY TAYLOR
Sunday Nite League (Sundays) · all scores scratch · September 13, 2026 – October 25, 2026
173
Average · 21 games
222
High game
592
High series
21 games for 3,648 pins; over 200 in 5 of 21 games. Rank 15 of 46 in Sunday Nite League (13+ games).
The season so far
Sunday Nite League
Sundays · team Messy X's · bowled every night
Average (21 games)173
High game222
High series592
600+ series nights0 of 7
200+ games5 of 21 (24%)
League rank (13+ games)15 of 46
Next week to raise avg +1 Pin528 Series
Season arc (first 3 → last 3 nights)165 → 183 (+18)
Sunday Nite League — series by week
Sep 13 → Oct 25. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 521 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Sunday Nite League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)173
Last nine games183 +10
Last night (Oct 25)186
Consistency
Spread (std dev of games)29.3
Floor · ceiling (10th / 90th pct game)134 · 217
Games within 15 pins of average38%
Game by game
You
League
Nights
Game 1
167
154
7
Game 2
163
155
7
Game 3
190
157
7
Game 3 runs 23 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Sunday Nite League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.79
8.06
8.41
Strike rate
44.4%
31.2%
34.8%
Spare conversion
37.1%
41.3%
49.1%
Open frames per game
3.14
3.63
2.99
10th-frame first-ball strike
38.1%
30.3%
34.9%
Single-pin spares (45 chances)
40.0%
58.0%
67.3%
The 10-pin (17 chances)
17.6%
42.1%
54.3%
The 7-pin (10 chances)
30.0%
49.9%
62.7%
Multi-pin, no split (43 chances)
44.2%
37.4%
44.4%
Splits (17 chances)
11.8%
12.4%
13.3%
Longest strike run in a game
6
10
10
What you leave most
10
17 times
6-10
11 times
7
10 times
4
9 times
3-6-10
4 times
3-6-9-10
3 times
5
3 times
9
3 times
Splits: left 17, converted 2 (11.8%). Most common: 4-6-7-10 (2), 3-9 (2), 2-8 (2), 2-4-10 (2).
The 10-pin: 17 chances, 18% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 25
559
612
+53
Oct 18
568
610
+42
Oct 11
523
544
+21
Oct 4
513
563
+50
Sep 26 (pre-bowl)
395
424
+29
Sep 20
592
659
+67
Sep 13
498
555
+57
Season21 games
3648
3967
+319
That is 31 single pins over 21 games: +319 pins, and a 188 average instead of 173.
Ball speed
Average first ball14.1 mph
Range13.0 – 15.0
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)189
Lanes 3–4 (3 games)197
Lanes 5–6 (3 games)186
Lanes 7–8 (3 games)174
Lanes 9–10 (3 games)166
Lanes 11–12 (3 games)171
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
24%
Spare 24% Open 52%
league 30%
Frame 2
24%
Spare 33% Open 43%
league 30%
Frame 3
48%
Spare 19% Open 33%
league 32%
Frame 4
48%
Spare 14% Open 38%
league 30%
Frame 5
43%
Spare 19% Open 38%
league 32%
Frame 6
33%
Spare 38% Open 29%
league 31%
Frame 7
67%
Spare 19% Open 14%
league 32%
Frame 8
52%
Spare 5% Open 43%
league 32%
Frame 9
62%
Spare 14% Open 24%
league 32%
10th
38%
Spare 29% Open 33%
league 30%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 94 chances)
45.7%
39.0%
42.0%
Turkeys (three in a row)
110.52/game
0.32/game
0.38/game
Four-baggers
50.24/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 21
4%
8%
Carry (strikes vs nine-counts: 84 strikes, 45 nines)
65.1%
55.8%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
13–14 mph
6
46.3%
28.6%
14–15 mph
14
41.3%
37.3%
15–16 mph
1
77.8%
37.8%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed in Sunday Nite League: game 1 and game 3 both average 14.1 mph over 7 nights — you hold your speed.
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
1
0%
68%
78%
The 3-pin
1
100%
72%
76%
The 4-pin
9
44%
67%
79%
The 5-pin
3
100%
63%
73%
The 7-pin
10
30%
50%
63%
The 8-pin
1
100%
64%
73%
The 9-pin
3
100%
79%
79%
The 10-pin
17
18%
42%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
1
0
0%
33%
36%
Big four4-6-7-10
2
0
0%
0%
0%
Other splits
14
2
14%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
84
44%
31%
35%
One pin
45
24%
25%
27%
Two pins
17
9%
10%
10%
Split
17
9%
10%
10%
Three or more
25
13%
22%
17%
Nothing hit
1
0%
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
189
147 (159 games)
+42
3–4
3
197
157 (146 games)
+40
5–6
3
186
161 (149 games)
+25
7–8
3
174
159 (157 games)
+15
9–10
3
166
154 (114 games)
+12
11–12
3
171
153 (118 games)
+18
Best pair so far: 3–4 (197 over 3 games); toughest: 9–10 (166 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 19, lost to 3 of 22 across 6 nights.