Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
JAMES CONLEY
Sunday Nite League (Sundays) · all scores scratch · September 13, 2026 – October 25, 2026
157
Average · 21 games
218
High game
551
High series
21 games for 3,317 pins; over 200 in 2 of 21 games. Rank 26 of 46 in Sunday Nite League (13+ games).
The season so far
Sunday Nite League
Sundays · team Messy X's · bowled every night
Average (21 games)157
High game218
High series551
600+ series nights0 of 7
200+ games2 of 21 (10%)
League rank (13+ games)26 of 46
Next week to raise avg +1 Pin475 Series
Season arc (first 3 → last 3 nights)142 → 167 (+25)
Sunday Nite League — series by week
Sep 13 → Oct 25. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 473 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Sunday Nite League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)157
Last nine games167 +10
Last night (Oct 25)183
Consistency
Spread (std dev of games)29.4
Floor · ceiling (10th / 90th pct game)125 · 188
Games within 15 pins of average38%
Game by game
You
League
Nights
Game 1
149
154
7
Game 2
161
155
7
Game 3
163
157
7
Game 3 runs 14 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Sunday Nite League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.23
8.06
8.41
Strike rate
29.6%
31.2%
34.8%
Spare conversion
46.6%
41.3%
49.1%
Open frames per game
3.38
3.63
2.99
10th-frame first-ball strike
42.9%
30.3%
34.9%
Single-pin spares (61 chances)
52.5%
58.0%
67.3%
The 10-pin (6 chances)
83.3%
42.1%
54.3%
The 7-pin (17 chances)
23.5%
49.9%
62.7%
Multi-pin, no split (54 chances)
50.0%
37.4%
44.4%
Splits (18 chances)
16.7%
12.4%
13.3%
Longest strike run in a game
4
10
10
What you leave most
7
17 times
2
13 times
5
10 times
1-2-3-4-5-6-7-8-9-10
9 times
4-7
6 times
6
6 times
10
6 times
6-10
5 times
Splits: left 18, converted 3 (16.7%). Most common: 4-6-10 (4), 2-7 (3), 2-8 (2), 2-4-7-10 (2).
The 10-pin: 6 chances, 83% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 25
551
567
+16
Oct 18
449
479
+30
Oct 11
509
579
+70
Oct 4
523
574
+51
Sep 26 (pre-bowl)
458
510
+52
Sep 20
438
461
+23
Sep 13
389
429
+40
Season21 games
3317
3599
+282
That is 33 single pins over 21 games: +282 pins, and a 171 average instead of 157.
Ball speed
Average first ball13.1 mph
Range10.1 – 14.4
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)149
Lanes 3–4 (3 games)146
Lanes 5–6 (3 games)183
Lanes 7–8 (3 games)169
Lanes 9–10 (3 games)129
Lanes 11–12 (3 games)174
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
24%
Spare 38% Open 38%
league 30%
Frame 2
38%
Spare 29% Open 33%
league 30%
Frame 3
24%
Spare 43% Open 33%
league 32%
Frame 4
29%
Spare 24% Open 48%
league 30%
Frame 5
29%
Spare 33% Open 38%
league 32%
Frame 6
38%
Spare 38% Open 24%
league 31%
Frame 7
43%
Spare 14% Open 43%
league 32%
Frame 8
24%
Spare 38% Open 38%
league 32%
Frame 9
19%
Spare 38% Open 43%
league 32%
10th
43%
Spare 19% Open 38%
league 30%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 67 chances)
34.3%
39.0%
42.0%
Turkeys (three in a row)
70.33/game
0.32/game
0.38/game
Four-baggers
30.14/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 21
4%
8%
Carry (strikes vs nine-counts: 56 strikes, 61 nines)
47.9%
55.8%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
10–11 mph
2
11.1%
22.8%
11–12 mph
1
11.1%
19.6%
12–13 mph
4
36.1%
21.7%
13–14 mph
11
27.3%
28.6%
14–15 mph
3
48.1%
37.3%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed in Sunday Nite League: game 1 and game 3 both average 13.2 mph over 7 nights — you hold your speed.
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
13
62%
68%
78%
The 3-pin
1
100%
72%
76%
The 4-pin
4
25%
67%
79%
The 5-pin
10
60%
63%
73%
The 6-pin
6
67%
62%
68%
The 7-pin
17
24%
50%
63%
The 8-pin
3
67%
64%
73%
The 9-pin
1
100%
79%
79%
The 10-pin
6
83%
42%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
3
1
33%
33%
36%
Other splits
15
2
13%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
56
30%
31%
35%
One pin
61
32%
25%
27%
Two pins
19
10%
10%
10%
Split
18
10%
10%
10%
Three or more
26
14%
22%
17%
Nothing hit
9
5%
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
149
148 (159 games)
+1
3–4
3
146
158 (146 games)
-12
5–6
3
183
161 (149 games)
+22
7–8
3
169
159 (157 games)
+10
9–10
3
129
155 (114 games)
-26
11–12
3
174
153 (118 games)
+21
Best pair so far: 5–6 (183 over 3 games); toughest: 9–10 (129 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 12, lost to 10 of 22 across 6 nights.