Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
TAMARA TRUEHEART
Guys & Dolls League (Tuesdays) · all scores scratch · October 6, 2026 – October 20, 2026
108
Average · 6 games
133
High game
332
High series
6 games for 649 pins; over 200 in 0 of 6 games.
The season so far
Guys & Dolls League
Tuesdays · team Three Fingers Deep · missed 6 nights
Average (6 games)108
High game133
High series332
600+ series nights0 of 2
200+ games0 of 6 (0%)
Next week to raise avg +1 Pin332 Series
Guys & Dolls League — series by week
Oct 6 → Oct 20. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 324 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (6 games)108
Last nine gamesafter three full nights
Last night (Oct 20)105
Consistency
Spread (std dev of games)18.2
Floor · ceiling (10th / 90th pct game)82 · 133
Games within 15 pins of average50%
Game by game
You
League
Nights
Game 1
104
162
2
Game 2
107
164
2
Game 3
112
164
2
Game 3 runs 8 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 6 of 6 games reconstruct to their exact score from the frames and are counted here. League column is Guys & Dolls League; house column is every adult league this season.
You
League
House
First-ball average (pins)
6.41
8.38
8.41
Strike rate
7.4%
32.3%
34.8%
Spare conversion
26.0%
48.3%
49.1%
Open frames per game
6.17
3.15
2.99
10th-frame first-ball strike
33.3%
31.5%
34.9%
Single-pin spares (7 chances)
0.0%
66.7%
67.3%
The 10-pin (0 chances)
—
53.9%
54.3%
The 7-pin (2 chances)
0.0%
61.0%
62.7%
Multi-pin, no split (37 chances)
35.1%
44.2%
44.4%
Splits (6 chances)
0.0%
11.8%
13.3%
Longest strike run in a game
1
9
10
What you leave most
1-2-3-4-5-6-7-8-9
3 times
2
3 times
1-2-3-4-5-7-8
3 times
1-2
3 times
1-2-3-4-5-6-7-8-9-10
3 times
1-2-3-5-6-9-10
2 times
7
2 times
1-3-6
2 times
Splits: left 6, converted 0 (0.0%). Most common: 5-7 (1), 4-6-10 (1), 5-10 (1), 4-7-10 (1).
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 20
317
347
+30
Oct 6
332
355
+23
Season6 games
649
702
+53
That is 8 single pins over 6 games: +53 pins, and a 117 average instead of 108.
Ball speed
Average first ball16.3 mph
Range15.7 – 17.1
House median13.7 mph
Average by pair
Lanes 9–10 (3 games)105
Lanes 11–12 (3 games)110
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 6 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
33%
Spare 17% Open 50%
league 32%
Frame 2
17%
Spare 17% Open 67%
league 33%
Frame 3
0%
Spare 17% Open 83%
league 32%
Frame 4
0%
Spare 17% Open 83%
league 31%
Frame 5
0%
Spare 33% Open 67%
league 32%
Frame 6
17%
Spare 50% Open 33%
league 33%
Frame 7
0%
Spare 33% Open 67%
league 32%
Frame 8
0%
Spare 17% Open 83%
league 33%
Frame 9
0%
Spare 17% Open 83%
league 33%
10th
33%
Spare 50% Open 17%
league 32%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 6 chances)
0.0%
38.8%
42.0%
Turkeys (three in a row)
00.00/game
0.31/game
0.38/game
Four-baggers
00.00/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 6
6%
8%
Carry (strikes vs nine-counts: 4 strikes, 7 nines)
36.4%
53.9%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
15–16 mph
2
11.1%
39.8%
16–17 mph
3
3.7%
42.7%
17–18 mph
1
11.1%
51.0%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 16.4 mph, game 3 15.9 mph (-0.5 over 2 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
3
0%
79%
78%
The 5-pin
1
0%
79%
73%
The 6-pin
1
0%
68%
68%
The 7-pin
2
0%
61%
63%
Splits, by type
Type
Left
Made
You
League
House
Other splits
6
0
0%
9%
10%
“Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
4
7%
32%
35%
One pin
7
13%
28%
27%
Two pins
8
15%
11%
10%
Split
6
11%
11%
10%
Three or more
26
48%
17%
17%
Nothing hit
3
6%
2%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
9–10
3
105
167 (186 games)
-62
11–12
3
110
165 (180 games)
-55
Best pair so far: 11–12 (110 over 3 games); toughest: 9–10 (105 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 0, lost to 8 of 8 across 2 nights.