Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
JAMIE GLENN
Guys & Dolls League (Tuesdays) · all scores scratch · September 8, 2026 – October 27, 2026
151
Average · 21 games
182
High game
492
High series
21 games for 3,182 pins; over 200 in 0 of 21 games. Rank 37 of 54 in Guys & Dolls League (14+ games).
The season so far
Guys & Dolls League
Tuesdays · team What the Split? · missed 1 night
Average (21 games)151
High game182
High series492
600+ series nights0 of 7
200+ games0 of 21 (0%)
League rank (14+ games)37 of 54
Next week to raise avg +1 Pin466 Series
Season arc (first 3 → last 3 nights)149 → 149 (+0)
Guys & Dolls League — series by week
Sep 8 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 454 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)151
Last nine games149 -2
Last night (Oct 27)154
Consistency
Spread (std dev of games)19.4
Floor · ceiling (10th / 90th pct game)132 · 178
Games within 15 pins of average48%
Game by game
You
League
Nights
Game 1
142
162
7
Game 2
166
164
7
Game 3
145
164
7
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Guys & Dolls League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.46
8.38
8.41
Strike rate
26.5%
32.3%
34.8%
Spare conversion
41.7%
48.3%
49.1%
Open frames per game
3.86
3.15
2.99
10th-frame first-ball strike
33.3%
31.5%
34.9%
Single-pin spares (61 chances)
62.3%
66.7%
67.3%
The 10-pin (13 chances)
69.2%
53.9%
54.3%
The 7-pin (9 chances)
33.3%
61.0%
62.7%
Multi-pin, no split (65 chances)
27.7%
44.2%
44.4%
Splits (13 chances)
15.4%
11.8%
13.3%
Longest strike run in a game
3
9
10
What you leave most
5
13 times
10
13 times
7
9 times
1-2-8
9 times
2
8 times
6
6 times
1-2-4-10
6 times
2-4-5
6 times
Splits: left 13, converted 2 (15.4%). Most common: 3-9 (3), 5-10 (2), 6-7 (2), 5-7 (1).
The 10-pin: 13 chances, 69% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27
462
490
+28
Oct 20
455
494
+39
Oct 13
427
454
+27
Oct 6
492
561
+69
Sep 29
479
518
+39
Sep 22
469
498
+29
Sep 8
398
439
+41
Season21 games
3182
3454
+272
That is 28 single pins over 21 games: +272 pins, and a 164 average instead of 151.
Ball speed
Average first ball16.7 mph
Range15.6 – 17.7
House median13.7 mph
Average by pair
Lanes 3–4 (3 games)164
Lanes 5–6 (3 games)159
Lanes 9–10 (3 games)151
Lanes 11–12 (6 games)155
Lanes 13–14 (6 games)137
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
24%
Spare 33% Open 43%
league 32%
Frame 2
19%
Spare 19% Open 62%
league 33%
Frame 3
29%
Spare 24% Open 48%
league 32%
Frame 4
29%
Spare 24% Open 48%
league 31%
Frame 5
33%
Spare 24% Open 43%
league 32%
Frame 6
29%
Spare 43% Open 29%
league 33%
Frame 7
33%
Spare 19% Open 48%
league 32%
Frame 8
14%
Spare 52% Open 33%
league 33%
Frame 9
29%
Spare 38% Open 33%
league 33%
10th
33%
Spare 29% Open 38%
league 32%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 59 chances)
32.2%
38.8%
42.0%
Turkeys (three in a row)
40.19/game
0.31/game
0.38/game
Four-baggers
00.00/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 21
6%
8%
Carry (strikes vs nine-counts: 50 strikes, 61 nines)
45.0%
53.9%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
15–16 mph
1
0.0%
39.8%
16–17 mph
14
27.0%
42.7%
17–18 mph
6
29.6%
51.0%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 16.5 mph, game 3 16.8 mph (+0.3 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
8
62%
79%
78%
The 3-pin
3
33%
75%
76%
The 4-pin
5
60%
78%
79%
The 5-pin
13
85%
79%
73%
The 6-pin
6
50%
68%
68%
The 7-pin
9
33%
61%
63%
The 9-pin
4
75%
78%
79%
The 10-pin
13
69%
54%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
1
1
100%
32%
36%
Other splits
12
1
8%
9%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
50
26%
32%
35%
One pin
61
32%
28%
27%
Two pins
15
8%
11%
10%
Split
13
7%
11%
10%
Three or more
50
26%
17%
17%
Nothing hit
0
0%
2%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
3–4
3
164
166 (182 games)
-2
5–6
3
159
163 (186 games)
-4
9–10
3
151
167 (186 games)
-16
11–12
6
155
165 (177 games)
-10
13–14
6
137
167 (171 games)
-30
Best pair so far: 3–4 (164 over 3 games); toughest: 13–14 (137 over 6 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 10, lost to 18 of 28 across 7 nights.