Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
JIM WENZEL
Guys & Dolls League (Tuesdays) · Sunday Nite League (Sundays) · all scores scratch · September 22, 2026 – October 27, 2026
201
Average · 15 games
258
High game
696
High series
206
Guys & Dolls avg
179
Sunday Nite League avg
15 games for 3,015 pins; over 200 in 6 of 15 games.
By league
Guys & Dolls League
Tuesdays · team Shiggen Noogets · missed 4 nights
Average (12 games)206
High game258
High series696
600+ series nights2 of 4
200+ games6 of 12 (50%)
Next week to raise avg +1 Pin628 Series
Sunday Nite League
Sundays · team Bowl Movement · missed 6 nights
Average (3 games)179
High game183
High series538
600+ series nights0 of 1
200+ games0 of 3 (0%)
Next week to raise avg +1 Pin542 Series
Guys & Dolls League — series by week
Sep 22 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 619 a night.
Sunday Nite League — series by week
Oct 4 → Oct 4. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 538 a night.
How the season is going — Guys & Dolls League
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (12 games)206
Last nine games213 +7
Last night (Oct 27)215
Consistency
Spread (std dev of games)21.3
Floor · ceiling (10th / 90th pct game)190 · 226
Games within 15 pins of average50%
Game by game
You
League
Nights
Game 1
215
162
4
Game 2
200
164
4
Game 3
203
164
4
Game 3 runs 12 pins below game 1 (three-game nights only).
How the season is going — Sunday Nite League
The week-by-week trend, rolling average, consistency card and game-by-game pattern appear after week 2.
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 15 of 15 games reconstruct to their exact score from the frames and are counted here. House column is every adult league this season.
You
House
First-ball average (pins)
9.15
8.41
Strike rate
57.8%
34.8%
Spare conversion
52.6%
49.1%
Open frames per game
1.80
2.99
10th-frame first-ball strike
46.7%
34.9%
Single-pin spares (28 chances)
75.0%
67.3%
The 10-pin (9 chances)
33.3%
54.3%
The 7-pin (5 chances)
100.0%
62.7%
Multi-pin, no split (14 chances)
35.7%
44.4%
Splits (15 chances)
26.7%
13.3%
Longest strike run in a game
7
10
What you leave most
10
9 times
7
5 times
3-6-10
5 times
2-8
4 times
9
3 times
3-10
3 times
3
3 times
4
3 times
Splits: left 15, converted 4 (26.7%). Most common: 2-8 (4), 3-10 (3), 2-10 (1), 3-4-6-7-10 (1).
The 10-pin: 9 chances, 33% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27 Guys & Dolls
645
668
+23
Oct 20 Guys & Dolls
577
611
+34
Oct 6 Guys & Dolls
696
719
+23
Oct 4 Sunday Nite League
538
550
+12
Sep 22 Guys & Dolls
559
580
+21
Season15 games
3015
3128
+113
That is 10 single pins over 15 games: +113 pins, and a 208 average instead of 201.
Ball speed
Average first ball14.4 mph
Range13.9 – 14.9
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)186
Lanes 7–8 (6 games)185
Lanes 9–10 (3 games)215
Lanes 11–12 (3 games)232
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the house strike rate in that frame. Same 15 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
40%
Spare 33% Open 27%
house 34%
Frame 2
80%
Spare 13% Open 7%
house 34%
Frame 3
67%
Spare 13% Open 20%
house 35%
Frame 4
67%
Spare 27% Open 7%
house 35%
Frame 5
67%
Spare 27% Open 7%
house 35%
Frame 6
40%
Spare 20% Open 40%
house 35%
Frame 7
60%
Spare 27% Open 13%
house 35%
Frame 8
47%
Spare 13% Open 40%
house 36%
Frame 9
53%
Spare 27% Open 20%
house 35%
10th
47%
Spare 20% Open 33%
house 35%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = house strike rate
Stringing them
You
House
Double rate (strike after a strike, 88 chances)
55.7%
42.0%
Turkeys (three in a row)
140.93/game
0.38/game
Four-baggers
60.40/game
0.16/game
Clean games (no open frame)
0 of 15
8%
Carry (strikes vs nine-counts: 78 strikes, 28 nines)
73.6%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
House
13–14 mph
1
44.4%
35.6%
14–15 mph
14
58.7%
42.4%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 14.5 mph, game 3 14.6 mph (+0.1 over 4 nights).
Speed drift in Sunday Nite League: game 1 averages 14.6 mph, game 3 14.2 mph (-0.4 over 1 night).
Spares and leaves
Single pins, by pin
Pin
Chances
You
House
The 2-pin
2
100%
78%
The 3-pin
3
100%
76%
The 4-pin
3
100%
79%
The 5-pin
2
100%
73%
The 6-pin
1
0%
68%
The 7-pin
5
100%
63%
The 9-pin
3
100%
79%
The 10-pin
9
33%
54%
Splits, by type
Type
Left
Made
You
House
Baby splits2-7 / 3-10
3
2
67%
36%
Big four4-6-7-10
1
0
0%
0%
Other splits
11
2
18%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
House
Strike
78
58%
35%
One pin
28
21%
27%
Two pins
5
4%
10%
Split
15
11%
10%
Three or more
8
6%
17%
Nothing hit
1
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company — Guys & Dolls League
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
186
155 (186 games)
+31
7–8
3
192
161 (172 games)
+31
9–10
3
215
166 (186 games)
+49
11–12
3
232
163 (180 games)
+69
Best pair so far: 11–12 (232 over 3 games); toughest: 1–2 (186 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 16, lost to 0 of 16 across 4 nights.
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 3, lost to 1 of 4 across 1 night.