Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
JESSE MAPLES
Guys & Dolls League (Tuesdays) · all scores scratch · September 15, 2026 – October 20, 2026
196
Average · 12 games
235
High game
617
High series
12 games for 2,362 pins; over 200 in 5 of 12 games.
The season so far
Guys & Dolls League
Tuesdays · team What the Split? · missed 4 nights
Average (12 games)196
High game235
High series617
600+ series nights2 of 4
200+ games5 of 12 (42%)
Next week to raise avg +1 Pin593 Series
Guys & Dolls League — series by week
Sep 15 → Oct 20. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 590 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (12 games)196
Last nine games195 -1
Last night (Oct 20)187
Consistency
Spread (std dev of games)20.4
Floor · ceiling (10th / 90th pct game)175 · 221
Games within 15 pins of average42%
Game by game
You
League
Nights
Game 1
198
162
4
Game 2
198
164
4
Game 3
194
164
4
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 12 of 12 games reconstruct to their exact score from the frames and are counted here. League column is Guys & Dolls League; house column is every adult league this season.
You
League
House
First-ball average (pins)
9.08
8.38
8.41
Strike rate
48.1%
32.3%
34.8%
Spare conversion
64.3%
48.3%
49.1%
Open frames per game
1.67
3.15
2.99
10th-frame first-ball strike
50.0%
31.5%
34.9%
Single-pin spares (30 chances)
86.7%
66.7%
67.3%
The 10-pin (14 chances)
71.4%
53.9%
54.3%
The 7-pin (4 chances)
100.0%
61.0%
62.7%
Multi-pin, no split (13 chances)
69.2%
44.2%
44.4%
Splits (13 chances)
7.7%
11.8%
13.3%
Longest strike run in a game
3
9
10
What you leave most
10
14 times
4
9 times
6-10
5 times
7
4 times
4-7
4 times
3-6-7-10
2 times
6
1 time
8-10
1 time
Splits: left 13, converted 1 (7.7%). Most common: 3-6-7-10 (2), 8-10 (1), 4-6 (1), 4-7-10 (1).
The 10-pin: 14 chances, 71% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 20
563
583
+20
Oct 13
617
618
+1
Sep 22
578
598
+20
Sep 15
604
604
—
Season12 games
2362
2403
+41
That is 5 single pins over 12 games: +41 pins, and a 200 average instead of 196.
Ball speed
Average first ball12.8 mph
Range12.3 – 13.3
House median13.7 mph
Average by pair
Lanes 9–10 (6 games)194
Lanes 11–12 (3 games)192
Lanes 13–14 (3 games)205
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 12 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
58%
Spare 25% Open 17%
league 32%
Frame 2
50%
Spare 25% Open 25%
league 33%
Frame 3
50%
Spare 42% Open 8%
league 32%
Frame 4
25%
Spare 50% Open 25%
league 31%
Frame 5
42%
Spare 42% Open 17%
league 32%
Frame 6
67%
Spare 17% Open 17%
league 33%
Frame 7
33%
Spare 33% Open 33%
league 32%
Frame 8
50%
Spare 33% Open 17%
league 33%
Frame 9
58%
Spare 33% Open 8%
league 33%
10th
50%
Spare 33% Open 17%
league 32%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 62 chances)
51.6%
38.8%
42.0%
Turkeys (three in a row)
90.75/game
0.31/game
0.38/game
Four-baggers
20.17/game
0.13/game
0.16/game
Clean games (no open frame)
1 of 12
6%
8%
Carry (strikes vs nine-counts: 52 strikes, 30 nines)
63.4%
53.9%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
12–13 mph
6
50.0%
30.7%
13–14 mph
6
46.3%
35.5%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 12.7 mph, game 3 12.8 mph (+0.1 over 4 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
1
100%
79%
78%
The 4-pin
9
100%
78%
79%
The 6-pin
1
100%
68%
68%
The 7-pin
4
100%
61%
63%
The 8-pin
1
100%
59%
73%
The 10-pin
14
71%
54%
54%
Splits, by type
Type
Left
Made
You
League
House
Other splits
13
1
8%
9%
10%
“Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
52
48%
32%
35%
One pin
30
28%
28%
27%
Two pins
10
9%
11%
10%
Split
13
12%
11%
10%
Three or more
3
3%
17%
17%
Nothing hit
0
0%
2%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
9–10
6
194
166 (183 games)
+28
11–12
3
192
164 (180 games)
+28
13–14
3
205
166 (174 games)
+39
Best pair so far: 13–14 (205 over 3 games); toughest: 11–12 (192 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 15, lost to 1 of 16 across 4 nights.