Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
DURRANT BRUNSON
Saturday Morning Youth League (Saturdays) · all scores scratch · September 19, 2026 – October 17, 2026
116
Average · 12 games
171
High game
399
High series
12 games for 1,399 pins; over 200 in 0 of 12 games. Rank 17 of 40 in Saturday Morning Youth League (11+ games).
The season so far
Saturday Morning Youth League
Saturdays · team Spare Me · missed 2 nights
Average (12 games)116
High game171
High series399
600+ series nights0 of 4
200+ games0 of 12 (0%)
League rank (11+ games)17 of 40
Next week to raise avg +1 Pin356 Series
Saturday Morning Youth League — series by week
Sep 19 → Oct 17. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 349 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Saturday Morning Youth League average that night, the maple line is your rolling last nine games.
Form
Season average (12 games)116
Last nine games115 -1
Last night (Oct 17)106
Consistency
Spread (std dev of games)21.0
Floor · ceiling (10th / 90th pct game)101 · 135
Games within 15 pins of average67%
Game by game
You
League
Nights
Game 1
118
108
4
Game 2
115
108
4
Game 3
116
111
4
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 12 of 12 games reconstruct to their exact score from the frames and are counted here. League column is Saturday Morning Youth League;
You
League
First-ball average (pins)
6.07
6.16
Strike rate
24.1%
16.0%
Spare conversion
22.0%
23.7%
Open frames per game
5.33
5.77
10th-frame first-ball strike
33.3%
16.0%
Single-pin spares (19 chances)
21.1%
44.5%
The 10-pin (4 chances)
25.0%
30.5%
The 7-pin (1 chance)
100.0%
43.4%
Multi-pin, no split (56 chances)
21.4%
19.9%
Splits (7 chances)
28.6%
9.5%
Longest strike run in a game
4
10
What you leave most
1-2-3-4-5-6-7-8-9-10
26 times
3-6-10
5 times
9
4 times
10
4 times
1-2-3-4-5-6-8-9-10
3 times
6-10
3 times
1-3-6
3 times
6
3 times
Splits: left 7, converted 2 (28.6%). Most common: 2-10 (2), 2-8-10 (1), 3-9 (1), 2-8 (1).
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 17
318
339
+21
Oct 10
318
375
+57
Sep 26
399
434
+35
Sep 19
364
382
+18
Season12 games
1399
1530
+131
That is 18 single pins over 12 games: +131 pins, and a 127 average instead of 116.
Ball speed
Average first ball13.7 mph
Range12.6 – 14.2
Average by pair
Lanes 11–12 (3 games)106
Lanes 13–14 (6 games)113
Lanes 15–16 (3 games)133
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 12 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
33%
Spare 17% Open 50%
league 13%
Frame 2
25%
Spare 17% Open 58%
league 17%
Frame 3
17%
Spare 8% Open 75%
league 14%
Frame 4
58%
Spare 17% Open 25%
league 18%
Frame 5
25%
Spare 8% Open 67%
league 17%
Frame 6
25%
Spare 25% Open 50%
league 16%
Frame 7
8%
Spare 33% Open 58%
league 15%
Frame 8
17%
Spare 0% Open 83%
league 16%
Frame 9
8%
Spare 25% Open 67%
league 16%
10th
33%
Spare 33% Open 33%
league 16%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
Double rate (strike after a strike, 30 chances)
16.7%
24.4%
Turkeys (three in a row)
10.08/game
0.07/game
Four-baggers
10.08/game
0.02/game
Clean games (no open frame)
0 of 12
0%
Carry (strikes vs nine-counts: 26 strikes, 19 nines)
57.8%
49.3%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
12–13 mph
1
22.2%
16.7%
13–14 mph
8
23.6%
21.5%
14–15 mph
3
25.9%
30.3%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Saturday Morning Youth League: game 1 averages 13.7 mph, game 3 13.8 mph (+0.1 over 4 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
The 1-pin
1
0%
47%
The 2-pin
1
100%
69%
The 3-pin
2
0%
42%
The 4-pin
2
0%
58%
The 5-pin
1
100%
50%
The 6-pin
3
0%
42%
The 7-pin
1
100%
43%
The 9-pin
4
0%
42%
The 10-pin
4
25%
30%
Splits, by type
Type
Left
Made
You
League
Other splits
7
2
29%
8%
“Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
Strike
26
24%
16%
One pin
19
18%
16%
Two pins
4
4%
9%
Split
7
6%
8%
Three or more
26
24%
33%
Nothing hit
26
24%
17%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
11–12
3
106
107 (92 games)
-1
13–14
6
113
106 (102 games)
+7
15–16
3
133
107 (114 games)
+26
Best pair so far: 15–16 (133 over 3 games); toughest: 11–12 (106 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 10, lost to 1 of 11 across 3 nights.