Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
TIMBER HOMA
Saturday Morning Youth League (Saturdays) · all scores scratch · September 19, 2026 – October 24, 2026
101
Average · 18 games
131
High game
347
High series
18 games for 1,825 pins; over 200 in 0 of 18 games. Rank 27 of 40 in Saturday Morning Youth League (11+ games).
The season so far
Saturday Morning Youth League
Saturdays · team Pin Incinerators · bowled every night
Average (18 games)101
High game131
High series347
600+ series nights0 of 6
200+ games0 of 18 (0%)
League rank (11+ games)27 of 40
Next week to raise avg +1 Pin317 Series
Season arc (first 3 → last 3 nights)97 → 105 (+8)
Saturday Morning Youth League — series by week
Sep 19 → Oct 24. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 304 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Saturday Morning Youth League average that night, the maple line is your rolling last nine games.
Form
Season average (18 games)101
Last nine games105 +4
Last night (Oct 24)115
Consistency
Spread (std dev of games)13.2
Floor · ceiling (10th / 90th pct game)89 · 124
Games within 15 pins of average83%
Game by game
You
League
Nights
Game 1
96
108
6
Game 2
104
108
6
Game 3
104
111
6
Game 3 runs 8 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 18 of 18 games reconstruct to their exact score from the frames and are counted here. League column is Saturday Morning Youth League;
You
League
First-ball average (pins)
6.25
6.16
Strike rate
7.4%
16.0%
Spare conversion
21.3%
23.7%
Open frames per game
6.56
5.77
10th-frame first-ball strike
0.0%
16.0%
Single-pin spares (34 chances)
23.5%
44.5%
The 10-pin (11 chances)
27.3%
30.5%
The 7-pin (2 chances)
0.0%
43.4%
Multi-pin, no split (107 chances)
21.5%
19.9%
Splits (9 chances)
11.1%
9.5%
Longest strike run in a game
1
10
What you leave most
1-2-3-4-5-6-7-8-9-10
19 times
10
11 times
6
7 times
1-2-3-4-5-7-8
6 times
1-3
6 times
2-4-5
5 times
3
5 times
4-7
5 times
Splits: left 9, converted 1 (11.1%). Most common: 6-7-10 (3), 5-10 (2), 3-9 (2), 7-9 (1).
The 10-pin: 11 chances, 27% made.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 24
347
382
+35
Oct 17
312
320
+8
Oct 10
290
329
+39
Oct 3
273
317
+44
Sep 26
293
323
+30
Sep 19
310
364
+54
Season18 games
1825
2035
+210
That is 27 single pins over 18 games: +210 pins, and a 113 average instead of 101.
Ball speed
Average first ball7.6 mph
Range7.1 – 8.2
Average by pair
Lanes 5–6 (3 games)91
Lanes 7–8 (3 games)104
Lanes 9–10 (3 games)96
Lanes 11–12 (3 games)97
Lanes 13–14 (3 games)103
Lanes 15–16 (3 games)115
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 18 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
0%
Spare 28% Open 72%
league 13%
Frame 2
11%
Spare 22% Open 67%
league 17%
Frame 3
17%
Spare 28% Open 56%
league 14%
Frame 4
11%
Spare 11% Open 78%
league 18%
Frame 5
11%
Spare 17% Open 72%
league 17%
Frame 6
6%
Spare 22% Open 72%
league 16%
Frame 7
0%
Spare 17% Open 83%
league 15%
Frame 8
6%
Spare 11% Open 83%
league 16%
Frame 9
6%
Spare 22% Open 72%
league 16%
10th
0%
Spare 17% Open 83%
league 16%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
Double rate (strike after a strike, 12 chances)
0.0%
24.4%
Turkeys (three in a row)
00.00/game
0.07/game
Four-baggers
00.00/game
0.02/game
Clean games (no open frame)
0 of 18
0%
Carry (strikes vs nine-counts: 12 strikes, 34 nines)
26.1%
49.3%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
7–8 mph
16
8.3%
5.7%
8–9 mph
2
0.0%
3.0%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Saturday Morning Youth League: game 1 averages 7.5 mph, game 3 7.8 mph (+0.3 over 6 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
The 1-pin
2
0%
47%
The 2-pin
1
100%
69%
The 3-pin
5
0%
42%
The 4-pin
2
0%
58%
The 5-pin
1
100%
50%
The 6-pin
7
29%
42%
The 7-pin
2
0%
43%
The 9-pin
3
33%
42%
The 10-pin
11
27%
30%
Splits, by type
Type
Left
Made
You
League
Other splits
9
1
11%
8%
“Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
Strike
12
7%
16%
One pin
34
21%
16%
Two pins
23
14%
9%
Split
9
6%
8%
Three or more
65
40%
33%
Nothing hit
19
12%
17%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
5–6
3
91
110 (99 games)
-19
7–8
3
104
104 (126 games)
+0
9–10
3
96
109 (99 games)
-13
11–12
3
97
107 (92 games)
-10
13–14
3
103
107 (105 games)
-4
15–16
3
115
107 (114 games)
+8
Best pair so far: 15–16 (115 over 3 games); toughest: 5–6 (91 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 5, lost to 16 of 21 across 6 nights.