Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
JAMES GOODING
Saturday Morning Youth League (Saturdays) · all scores scratch · September 19, 2026 – October 17, 2026
108
Average · 15 games
142
High game
362
High series
15 games for 1,633 pins; over 200 in 0 of 15 games. Rank 22 of 40 in Saturday Morning Youth League (11+ games).
The season so far
Saturday Morning Youth League
Saturdays · team Spare Me · missed 1 night
Average (15 games)108
High game142
High series362
600+ series nights0 of 5
200+ games0 of 15 (0%)
League rank (11+ games)22 of 40
Next week to raise avg +1 Pin329 Series
Saturday Morning Youth League — series by week
Sep 19 → Oct 17. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 326 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Saturday Morning Youth League average that night, the maple line is your rolling last nine games.
Form
Season average (15 games)108
Last nine games114 +6
Last night (Oct 17)120
Consistency
Spread (std dev of games)20.1
Floor · ceiling (10th / 90th pct game)85 · 135
Games within 15 pins of average47%
Game by game
You
League
Nights
Game 1
107
108
5
Game 2
93
108
5
Game 3
126
111
5
Game 3 runs 19 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 15 of 15 games reconstruct to their exact score from the frames and are counted here. League column is Saturday Morning Youth League;
You
League
First-ball average (pins)
5.85
6.16
Strike rate
20.7%
16.0%
Spare conversion
19.6%
23.7%
Open frames per game
5.73
5.77
10th-frame first-ball strike
13.3%
16.0%
Single-pin spares (18 chances)
5.6%
44.5%
The 10-pin (6 chances)
0.0%
30.5%
The 7-pin (2 chances)
0.0%
43.4%
Multi-pin, no split (81 chances)
22.2%
19.9%
Splits (8 chances)
25.0%
9.5%
Longest strike run in a game
2
10
What you leave most
1-2-3-4-5-6-7-8-9-10
32 times
3
6 times
1-2-3-5-6-9-10
6 times
10
6 times
1-3
4 times
1-3-6
4 times
1-2-3-4-5-6-8-9-10
3 times
1-3-6-8
3 times
Splits: left 8, converted 2 (25.0%). Most common: 2-8 (3), 3-6-8-10 (1), 3-4-7 (1), 7-9 (1).
The 10-pin: 6 chances, 0% made.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 17
362
422
+60
Oct 10
332
354
+22
Oct 3
335
381
+46
Sep 26
307
334
+27
Sep 19
297
322
+25
Season15 games
1633
1813
+180
That is 21 single pins over 15 games: +180 pins, and a 120 average instead of 108.
Ball speed
Average first ball12.9 mph
Range11.9 – 13.7
Average by pair
Lanes 7–8 (3 games)111
Lanes 11–12 (3 games)110
Lanes 13–14 (6 games)109
Lanes 15–16 (3 games)102
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 15 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
7%
Spare 7% Open 87%
league 13%
Frame 2
20%
Spare 20% Open 60%
league 17%
Frame 3
13%
Spare 27% Open 60%
league 14%
Frame 4
33%
Spare 20% Open 47%
league 18%
Frame 5
13%
Spare 13% Open 73%
league 17%
Frame 6
20%
Spare 7% Open 73%
league 16%
Frame 7
40%
Spare 20% Open 40%
league 15%
Frame 8
20%
Spare 7% Open 73%
league 16%
Frame 9
20%
Spare 20% Open 60%
league 16%
10th
13%
Spare 27% Open 60%
league 16%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
Double rate (strike after a strike, 31 chances)
19.4%
24.4%
Turkeys (three in a row)
00.00/game
0.07/game
Four-baggers
00.00/game
0.02/game
Clean games (no open frame)
0 of 15
0%
Carry (strikes vs nine-counts: 28 strikes, 18 nines)
60.9%
49.3%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
11–12 mph
1
22.2%
16.4%
12–13 mph
8
22.2%
16.7%
13–14 mph
6
18.5%
21.5%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Saturday Morning Youth League: game 1 averages 13.0 mph, game 3 12.8 mph (-0.2 over 5 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
The 2-pin
1
0%
69%
The 3-pin
6
17%
42%
The 4-pin
2
0%
58%
The 7-pin
2
0%
43%
The 9-pin
1
0%
42%
The 10-pin
6
0%
30%
Splits, by type
Type
Left
Made
You
League
Baby splits2-7 / 3-10
1
0
0%
24%
Other splits
7
2
29%
8%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
Strike
28
21%
16%
One pin
18
13%
16%
Two pins
14
10%
9%
Split
8
6%
8%
Three or more
35
26%
33%
Nothing hit
32
24%
17%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
7–8
3
111
104 (126 games)
+7
11–12
3
110
107 (92 games)
+3
13–14
6
109
106 (102 games)
+3
15–16
3
102
107 (114 games)
-5
Best pair so far: 7–8 (111 over 3 games); toughest: 15–16 (102 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 10, lost to 5 of 15 across 4 nights.