Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
GERRY BLANKINSHIP
Wednesday Night Mixed League (Wednesdays) · all scores scratch · September 9, 2026 – October 21, 2026
160
Average · 20 games
229
High game
524
High series
20 games for 3,218 pins; over 200 in 1 of 20 games. Rank 5 of 23 in Wednesday Night Mixed League (13+ games).
The season so far
Wednesday Night Mixed League
Wednesdays · team Fire in the Hole · bowled every night
Average (20 games)160
High game229
High series524
600+ series nights0 of 6
200+ games1 of 20 (5%)
League rank (13+ games)5 of 23
Next week to raise avg +1 Pin485 Series
Season arc (first 3 → last 3 nights)171 → 149 (-22)
Wednesday Night Mixed League — series by week
Sep 9 → Oct 21. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 481 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Wednesday Night Mixed League average that night, the maple line is your rolling last nine games.
Form
Season average (20 games)160
Last nine games149 -11
Last night (Oct 21)153
Consistency
Spread (std dev of games)24.6
Floor · ceiling (10th / 90th pct game)128 · 189
Games within 15 pins of average40%
Game by game
You
League
Nights
Game 1
165
139
6
Game 2
156
136
6
Game 3
159
140
6
Game 3 runs 6 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 20 of 20 games reconstruct to their exact score from the frames and are counted here. League column is Wednesday Night Mixed League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.44
7.61
8.41
Strike rate
31.7%
22.3%
34.8%
Spare conversion
45.5%
37.0%
49.1%
Open frames per game
3.35
4.40
2.99
10th-frame first-ball strike
45.0%
22.2%
34.9%
Single-pin spares (43 chances)
55.8%
57.1%
67.3%
The 10-pin (15 chances)
66.7%
51.6%
54.3%
The 7-pin (5 chances)
40.0%
43.6%
62.7%
Multi-pin, no split (57 chances)
50.9%
31.4%
44.4%
Splits (23 chances)
13.0%
11.9%
13.3%
Longest strike run in a game
4
10
10
What you leave most
10
15 times
6-10
11 times
3-6-10
9 times
6
6 times
4-7
6 times
3
6 times
4
6 times
7
5 times
Splits: left 23, converted 3 (13.0%). Most common: 3-10 (4), 2-8 (4), 7-10 (2), 2-4-10 (2).
The 10-pin: 15 chances, 67% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 21
459
498
+39
Oct 14
459
502
+43
Oct 7
426
462
+36
Sep 30
524
579
+55
Sep 23
524
524
—
Sep 16
331
363
+32
Sep 9
495
539
+44
Season20 games
3218
3467
+249
That is 24 single pins over 20 games: +249 pins, and a 173 average instead of 160.
Ball speed
Average first ball12.4 mph
Range11.6 – 13.1
House median13.7 mph
Average by pair
Lanes 11–12 (9 games)164
Lanes 13–14 (3 games)142
Lanes 15–16 (8 games)164
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 20 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
15%
Spare 35% Open 50%
league 20%
Frame 2
40%
Spare 25% Open 35%
league 22%
Frame 3
40%
Spare 35% Open 25%
league 23%
Frame 4
10%
Spare 50% Open 40%
league 22%
Frame 5
30%
Spare 30% Open 40%
league 20%
Frame 6
45%
Spare 30% Open 25%
league 22%
Frame 7
25%
Spare 15% Open 60%
league 23%
Frame 8
45%
Spare 30% Open 25%
league 25%
Frame 9
35%
Spare 30% Open 35%
league 24%
10th
45%
Spare 15% Open 40%
league 22%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 70 chances)
38.6%
30.4%
42.0%
Turkeys (three in a row)
80.40/game
0.16/game
0.38/game
Four-baggers
20.10/game
0.05/game
0.16/game
Clean games (no open frame)
0 of 20
2%
8%
Carry (strikes vs nine-counts: 57 strikes, 43 nines)
57.0%
48.3%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
11–12 mph
4
30.6%
16.4%
12–13 mph
12
34.3%
21.0%
13–14 mph
4
25.0%
25.7%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Wednesday Night Mixed League: game 1 averages 12.5 mph, game 3 12.0 mph (-0.5 over 6 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 1-pin
1
0%
14%
46%
The 3-pin
6
50%
70%
76%
The 4-pin
6
33%
55%
79%
The 5-pin
2
50%
64%
73%
The 6-pin
6
83%
62%
68%
The 7-pin
5
40%
44%
63%
The 9-pin
2
50%
68%
79%
The 10-pin
15
67%
52%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
4
1
25%
24%
36%
Other splits
19
2
10%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
57
32%
22%
35%
One pin
43
24%
24%
27%
Two pins
24
13%
11%
10%
Split
23
13%
9%
10%
Three or more
31
17%
31%
17%
Nothing hit
2
1%
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
11–12
9
164
134 (153 games)
+30
13–14
3
142
142 (150 games)
+0
15–16
8
164
138 (128 games)
+26
Best pair so far: 15–16 (164 over 8 games); toughest: 13–14 (142 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 20, lost to 4 of 24 across 7 nights.