Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
JAMES “RANDY” MILLS
Wednesday Night Mixed League (Wednesdays) · all scores scratch · September 9, 2026 – October 21, 2026
150
Average · 21 games
190
High game
513
High series
21 games for 3,163 pins; over 200 in 0 of 21 games. Rank 7 of 23 in Wednesday Night Mixed League (13+ games).
The season so far
Wednesday Night Mixed League
Wednesdays · team Bowling Stones · bowled every night
Average (21 games)150
High game190
High series513
600+ series nights0 of 7
200+ games0 of 21 (0%)
League rank (13+ games)7 of 23
Next week to raise avg +1 Pin461 Series
Season arc (first 3 → last 3 nights)144 → 159 (+15)
Wednesday Night Mixed League — series by week
Sep 9 → Oct 21. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 451 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Wednesday Night Mixed League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)150
Last nine games159 +9
Last night (Oct 21)170
Consistency
Spread (std dev of games)22.3
Floor · ceiling (10th / 90th pct game)124 · 182
Games within 15 pins of average38%
Game by game
You
League
Nights
Game 1
151
139
7
Game 2
154
136
7
Game 3
145
140
7
Game 3 runs 6 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Wednesday Night Mixed League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.23
7.61
8.41
Strike rate
19.6%
22.3%
34.8%
Spare conversion
52.6%
37.0%
49.1%
Open frames per game
3.43
4.40
2.99
10th-frame first-ball strike
4.8%
22.2%
34.9%
Single-pin spares (53 chances)
81.1%
57.1%
67.3%
The 10-pin (12 chances)
66.7%
51.6%
54.3%
The 7-pin (5 chances)
60.0%
43.6%
62.7%
Multi-pin, no split (72 chances)
45.8%
31.4%
44.4%
Splits (27 chances)
14.8%
11.9%
13.3%
Longest strike run in a game
3
10
10
What you leave most
10
12 times
2-4-5
10 times
6
9 times
6-10
9 times
5
9 times
1-2-4
7 times
4
6 times
9
6 times
Splits: left 27, converted 4 (14.8%). Most common: 3-10 (6), 6-7-10 (4), 5-7 (4), 6-7 (3).
The 10-pin: 12 chances, 67% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 21
512
523
+11
Oct 14
513
513
—
Oct 7
408
437
+29
Sep 30
432
443
+11
Sep 23
435
473
+38
Sep 16
452
463
+11
Sep 9
411
451
+40
Season21 games
3163
3303
+140
That is 14 single pins over 21 games: +140 pins, and a 157 average instead of 150.
Ball speed
Average first ball12.8 mph
Range12.1 – 13.5
House median13.7 mph
Average by pair
Lanes 11–12 (6 games)157
Lanes 13–14 (9 games)141
Lanes 15–16 (6 games)158
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
14%
Spare 33% Open 52%
league 20%
Frame 2
19%
Spare 33% Open 48%
league 22%
Frame 3
29%
Spare 33% Open 38%
league 23%
Frame 4
29%
Spare 48% Open 24%
league 22%
Frame 5
14%
Spare 62% Open 24%
league 20%
Frame 6
19%
Spare 57% Open 24%
league 22%
Frame 7
19%
Spare 43% Open 38%
league 23%
Frame 8
14%
Spare 29% Open 57%
league 25%
Frame 9
19%
Spare 43% Open 38%
league 24%
10th
5%
Spare 57% Open 38%
league 22%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 38 chances)
21.1%
30.4%
42.0%
Turkeys (three in a row)
20.10/game
0.16/game
0.38/game
Four-baggers
00.00/game
0.05/game
0.16/game
Clean games (no open frame)
0 of 21
2%
8%
Carry (strikes vs nine-counts: 37 strikes, 53 nines)
41.1%
48.3%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
12–13 mph
15
21.5%
21.0%
13–14 mph
6
14.8%
25.7%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Wednesday Night Mixed League: game 1 averages 12.7 mph, game 3 12.9 mph (+0.2 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
1
0%
69%
78%
The 3-pin
5
100%
70%
76%
The 4-pin
6
67%
55%
79%
The 5-pin
9
100%
64%
73%
The 6-pin
9
100%
62%
68%
The 7-pin
5
60%
44%
63%
The 9-pin
6
83%
68%
79%
The 10-pin
12
67%
52%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
7
3
43%
24%
36%
Big four4-6-7-10
1
0
0%
0%
0%
Other splits
19
1
5%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
37
20%
22%
35%
One pin
53
28%
24%
27%
Two pins
24
13%
11%
10%
Split
27
14%
9%
10%
Three or more
48
25%
31%
17%
Nothing hit
0
0%
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
11–12
6
157
135 (156 games)
+22
13–14
9
141
142 (144 games)
-1
15–16
6
158
139 (130 games)
+19
Best pair so far: 15–16 (158 over 6 games); toughest: 13–14 (141 over 9 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 15, lost to 10, tied 1 of 26 across 7 nights.