Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
BOB ZOLLER
Wednesday Night Mixed League (Wednesdays) · all scores scratch · September 9, 2026 – October 21, 2026
146
Average · 18 games
186
High game
481
High series
18 games for 2,636 pins; over 200 in 0 of 18 games. Rank 9 of 23 in Wednesday Night Mixed League (13+ games).
The season so far
Wednesday Night Mixed League
Wednesdays · team Second Ball First · missed 1 night
Average (18 games)146
High game186
High series481
600+ series nights0 of 6
200+ games0 of 18 (0%)
League rank (13+ games)9 of 23
Next week to raise avg +1 Pin451 Series
Season arc (first 3 → last 3 nights)141 → 151 (+10)
Wednesday Night Mixed League — series by week
Sep 9 → Oct 21. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 439 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Wednesday Night Mixed League average that night, the maple line is your rolling last nine games.
Form
Season average (18 games)146
Last nine games151 +5
Last night (Oct 21)149
Consistency
Spread (std dev of games)24.1
Floor · ceiling (10th / 90th pct game)113 · 185
Games within 15 pins of average33%
Game by game
You
League
Nights
Game 1
156
139
6
Game 2
130
136
6
Game 3
151
140
6
Game 3 runs 5 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 18 of 18 games reconstruct to their exact score from the frames and are counted here. League column is Wednesday Night Mixed League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.19
7.61
8.41
Strike rate
24.7%
22.3%
34.8%
Spare conversion
46.7%
37.0%
49.1%
Open frames per game
3.61
4.40
2.99
10th-frame first-ball strike
11.1%
22.2%
34.9%
Single-pin spares (45 chances)
57.8%
57.1%
67.3%
The 10-pin (6 chances)
50.0%
51.6%
54.3%
The 7-pin (8 chances)
50.0%
43.6%
62.7%
Multi-pin, no split (63 chances)
46.0%
31.4%
44.4%
Splits (14 chances)
14.3%
11.9%
13.3%
Longest strike run in a game
3
10
10
What you leave most
6
9 times
7
8 times
4
8 times
6-10
8 times
1-2-4
7 times
10
6 times
3
6 times
2-4-5
5 times
Splits: left 14, converted 2 (14.3%). Most common: 3-10 (4), 4-6-7 (2), 6-7-10 (1), 3-6-7-10 (1).
The 10-pin: 6 chances, 50% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 21
447
474
+27
Oct 7
452
505
+53
Sep 30
464
481
+17
Sep 23
397
416
+19
Sep 16
395
431
+36
Sep 9
481
530
+49
Season18 games
2636
2837
+201
That is 21 single pins over 18 games: +201 pins, and a 157 average instead of 146.
Ball speed
Average first ball11.0 mph
Range10.4 – 11.6
House median13.7 mph
Average by pair
Lanes 9–10 (3 games)160
Lanes 11–12 (6 games)141
Lanes 13–14 (9 games)145
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 18 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
33%
Spare 33% Open 33%
league 20%
Frame 2
11%
Spare 39% Open 50%
league 22%
Frame 3
28%
Spare 44% Open 28%
league 23%
Frame 4
39%
Spare 22% Open 39%
league 22%
Frame 5
6%
Spare 44% Open 50%
league 20%
Frame 6
39%
Spare 28% Open 33%
league 22%
Frame 7
28%
Spare 39% Open 33%
league 23%
Frame 8
28%
Spare 28% Open 44%
league 25%
Frame 9
11%
Spare 39% Open 50%
league 24%
10th
11%
Spare 33% Open 56%
league 22%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 42 chances)
19.0%
30.4%
42.0%
Turkeys (three in a row)
10.06/game
0.16/game
0.38/game
Four-baggers
00.00/game
0.05/game
0.16/game
Clean games (no open frame)
0 of 18
2%
8%
Carry (strikes vs nine-counts: 40 strikes, 45 nines)
47.1%
48.3%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
10–11 mph
8
18.1%
20.0%
11–12 mph
10
30.0%
16.4%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Wednesday Night Mixed League: game 1 averages 10.7 mph, game 3 11.2 mph (+0.5 over 6 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
2
50%
69%
78%
The 3-pin
6
67%
70%
76%
The 4-pin
8
38%
55%
79%
The 5-pin
3
100%
64%
73%
The 6-pin
9
67%
62%
68%
The 7-pin
8
50%
44%
63%
The 9-pin
3
67%
68%
79%
The 10-pin
6
50%
52%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
4
0
0%
24%
36%
Big four4-6-7-10
1
0
0%
0%
0%
Other splits
9
2
22%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
40
25%
22%
35%
One pin
45
28%
24%
27%
Two pins
19
12%
11%
10%
Split
14
9%
9%
10%
Three or more
44
27%
31%
17%
Nothing hit
0
0%
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
9–10
3
160
149 (9 games)
+11
11–12
6
141
135 (156 games)
+6
13–14
9
145
141 (144 games)
+4
Best pair so far: 9–10 (160 over 3 games); toughest: 11–12 (141 over 6 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 13, lost to 5 of 18 across 5 nights.