Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
NATE METZGER
Guys & Dolls League (Tuesdays) · Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · September 14, 2026 – October 13, 2026
211
Average · 9 games
267
High game
673
High series
224
Guys & Dolls avg
205
Hickman's HVAC Peterson Point avg
9 games for 1,907 pins; over 200 in 5 of 9 games.
By league
Guys & Dolls League
Tuesdays · team Forge Youth & Family Academy · missed 7 nights
Average (3 games)224
High game267
High series673
600+ series nights1 of 1
200+ games2 of 3 (67%)
Next week to raise avg +1 Pin677 Series
Hickman's HVAC Peterson Point League
Mondays · team Strike Slingers · missed 5 nights
Average (6 games)205
High game237
High series646
600+ series nights1 of 2
200+ games3 of 6 (50%)
Next week to raise avg +1 Pin620 Series
Guys & Dolls League — series by week
Oct 13 → Oct 13. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 673 a night.
Hickman's HVAC Peterson Point League — series by week
Sep 14 → Sep 28. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 617 a night.
How the season is going — Guys & Dolls League
The week-by-week trend, rolling average, consistency card and game-by-game pattern appear after week 2.
How the season is going — Hickman's HVAC Peterson Point League
Dots are your games; the solid line is your average each night, the dashed line is the Hickman's HVAC Peterson Point League average that night, the maple line is your rolling last nine games.
Form
Season average (6 games)205
Last nine gamesafter three full nights
Last night (Sep 28)215
Consistency
Spread (std dev of games)22.0
Floor · ceiling (10th / 90th pct game)179 · 237
Games within 15 pins of average33%
Game by game
You
League
Nights
Game 1
220
182
2
Game 2
216
182
2
Game 3
180
178
2
Game 3 runs 40 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 9 of 9 games reconstruct to their exact score from the frames and are counted here. House column is every adult league this season.
You
House
First-ball average (pins)
9.26
8.41
Strike rate
55.6%
34.8%
Spare conversion
66.7%
49.1%
Open frames per game
1.33
2.99
10th-frame first-ball strike
66.7%
34.9%
Single-pin spares (19 chances)
89.5%
67.3%
The 10-pin (9 chances)
88.9%
54.3%
The 7-pin (2 chances)
50.0%
62.7%
Multi-pin, no split (9 chances)
66.7%
44.4%
Splits (8 chances)
12.5%
13.3%
Longest strike run in a game
7
10
What you leave most
10
9 times
4-9
4 times
6-10
3 times
4
2 times
7
2 times
4-6
2 times
4-7
2 times
9
2 times
Splits: left 8, converted 1 (12.5%). Most common: 4-9 (4), 4-6 (2), 5-10 (1), 4-7-10 (1).
The 10-pin: 9 chances, 89% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 13 Guys & Dolls
673
696
+23
Sep 28 Hickman's HVAC Peterson Point
646
646
—
Sep 14 Hickman's HVAC Peterson Point
588
599
+11
Season9 games
1907
1941
+34
That is 3 single pins over 9 games: +34 pins, and a 215 average instead of 211.
Ball speed
Average first ball15.6 mph
Range14.1 – 16.2
House median13.7 mph
Average by pair
Lanes 7–8 (3 games)196
Lanes 11–12 (6 games)219
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the house strike rate in that frame. Same 9 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
67%
Spare 11% Open 22%
house 34%
Frame 2
56%
Spare 44% Open 0%
house 34%
Frame 3
78%
Spare 11% Open 11%
house 35%
Frame 4
44%
Spare 33% Open 22%
house 35%
Frame 5
33%
Spare 44% Open 22%
house 35%
Frame 6
78%
Spare 11% Open 11%
house 35%
Frame 7
56%
Spare 33% Open 11%
house 35%
Frame 8
44%
Spare 22% Open 33%
house 36%
Frame 9
44%
Spare 56% Open 0%
house 35%
10th
67%
Spare 22% Open 11%
house 35%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = house strike rate
Stringing them
You
House
Double rate (strike after a strike, 56 chances)
57.1%
42.0%
Turkeys (three in a row)
80.89/game
0.38/game
Four-baggers
40.44/game
0.16/game
Clean games (no open frame)
2 of 9
8%
Carry (strikes vs nine-counts: 45 strikes, 19 nines)
70.3%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
House
14–15 mph
1
88.9%
42.4%
15–16 mph
5
46.7%
43.6%
16–17 mph
3
59.3%
49.0%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 15.0 mph, game 3 14.1 mph (-0.9 over 1 night).
Speed drift in Hickman's HVAC Peterson Point League: game 1 averages 15.9 mph, game 3 15.7 mph (-0.2 over 2 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
House
The 2-pin
1
100%
78%
The 3-pin
1
100%
76%
The 4-pin
2
100%
79%
The 6-pin
1
100%
68%
The 7-pin
2
50%
63%
The 8-pin
1
100%
73%
The 9-pin
2
100%
79%
The 10-pin
9
89%
54%
Splits, by type
Type
Left
Made
You
House
Other splits
8
1
12%
10%
“Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
House
Strike
45
56%
35%
One pin
19
24%
27%
Two pins
5
6%
10%
Split
8
10%
10%
Three or more
4
5%
17%
Nothing hit
0
0%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company — Guys & Dolls League
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
11–12
3
224
163 (180 games)
+61
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 4, lost to 0 of 4 across 1 night.
Lanes and company — Hickman's HVAC Peterson Point League
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
7–8
3
196
179 (204 games)
+17
11–12
3
215
182 (197 games)
+33
Best pair so far: 11–12 (215 over 3 games); toughest: 7–8 (196 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 6, lost to 4 of 10 across 2 nights.