Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
PATRICK RITCHEY
Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · September 14, 2026 – October 19, 2026
186
Average · 15 games
268
High game
619
High series
15 games for 2,801 pins; over 200 in 4 of 15 games. Rank 34 of 77 in Hickman's HVAC Peterson Point League (13+ games).
The season so far
Hickman's HVAC Peterson Point League
Mondays · team No Excuses · missed 2 nights
Average (15 games)186
High game268
High series619
600+ series nights1 of 5
200+ games4 of 15 (27%)
League rank (13+ games)34 of 77
Next week to raise avg +1 Pin565 Series
Hickman's HVAC Peterson Point League — series by week
Sep 14 → Oct 19. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 560 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Hickman's HVAC Peterson Point League average that night, the maple line is your rolling last nine games.
Form
Season average (15 games)186
Last nine games188 +2
Last night (Oct 19)206
Consistency
Spread (std dev of games)36.6
Floor · ceiling (10th / 90th pct game)140 · 256
Games within 15 pins of average40%
Game by game
You
League
Nights
Game 1
190
182
5
Game 2
203
182
5
Game 3
166
178
5
Game 3 runs 24 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 15 of 15 games reconstruct to their exact score from the frames and are counted here. League column is Hickman's HVAC Peterson Point League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.92
8.77
8.41
Strike rate
40.0%
39.8%
34.8%
Spare conversion
63.0%
57.3%
49.1%
Open frames per game
2.00
2.32
2.99
10th-frame first-ball strike
26.7%
41.7%
34.9%
Single-pin spares (42 chances)
71.4%
72.7%
67.3%
The 10-pin (16 chances)
56.2%
57.9%
54.3%
The 7-pin (6 chances)
50.0%
71.3%
62.7%
Multi-pin, no split (27 chances)
70.4%
56.2%
44.4%
Splits (12 chances)
16.7%
15.4%
13.3%
Longest strike run in a game
7
10
10
What you leave most
10
16 times
4
13 times
7
6 times
4-7
6 times
3-6
5 times
6-10
3 times
3-10
2 times
3-6-10
2 times
Splits: left 12, converted 2 (16.7%). Most common: 3-10 (2), 7-10 (1), 4-7-10 (1), 2-4-10 (1).
The 10-pin: 16 chances, 56% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 19
619
643
+24
Oct 12
545
564
+19
Oct 5
533
572
+39
Sep 21
529
571
+42
Sep 14
575
595
+20
Season15 games
2801
2945
+144
That is 14 single pins over 15 games: +144 pins, and a 196 average instead of 186.
Ball speed
Average first ball13.4 mph
Range12.4 – 14.4
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)181
Lanes 5–6 (3 games)176
Lanes 7–8 (3 games)191
Lanes 11–12 (3 games)206
Lanes 15–16 (3 games)177
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 15 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
33%
Spare 47% Open 20%
league 37%
Frame 2
20%
Spare 60% Open 20%
league 39%
Frame 3
40%
Spare 40% Open 20%
league 41%
Frame 4
33%
Spare 33% Open 33%
league 40%
Frame 5
47%
Spare 47% Open 7%
league 40%
Frame 6
47%
Spare 47% Open 7%
league 41%
Frame 7
60%
Spare 13% Open 27%
league 41%
Frame 8
40%
Spare 20% Open 40%
league 39%
Frame 9
40%
Spare 33% Open 27%
league 40%
10th
27%
Spare 47% Open 27%
league 42%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 62 chances)
46.8%
44.8%
42.0%
Turkeys (three in a row)
50.33/game
0.47/game
0.38/game
Four-baggers
20.13/game
0.20/game
0.16/game
Clean games (no open frame)
1 of 15
11%
8%
Carry (strikes vs nine-counts: 54 strikes, 42 nines)
56.2%
58.5%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
12–13 mph
5
42.2%
34.3%
13–14 mph
8
36.1%
39.6%
14–15 mph
2
50.0%
44.6%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Hickman's HVAC Peterson Point League: game 1 averages 13.8 mph, game 3 13.0 mph (-0.8 over 5 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
2
100%
84%
78%
The 3-pin
2
50%
81%
76%
The 4-pin
13
92%
85%
79%
The 6-pin
2
100%
75%
68%
The 7-pin
6
50%
71%
63%
The 9-pin
1
100%
78%
79%
The 10-pin
16
56%
58%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
2
1
50%
42%
36%
Other splits
10
1
10%
11%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
54
40%
40%
35%
One pin
42
31%
28%
27%
Two pins
16
12%
10%
10%
Split
12
9%
10%
10%
Three or more
11
8%
12%
17%
Nothing hit
0
0%
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
181
179 (195 games)
+2
5–6
3
176
179 (203 games)
-3
7–8
3
191
179 (204 games)
+12
11–12
3
206
182 (197 games)
+24
15–16
3
177
181 (185 games)
-4
Best pair so far: 11–12 (206 over 3 games); toughest: 5–6 (176 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 12, lost to 11 of 23 across 5 nights.