Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
MARK HALL
Guys & Dolls League (Tuesdays) · Hickman's HVAC Peterson Point League (Mondays) · all scores scratch · September 8, 2026 – October 27, 2026
169
Average · 45 games
235
High game
579
High series
160
Guys & Dolls avg
179
Hickman's HVAC Peterson Point avg
45 games for 7,619 pins; over 200 in 6 of 45 games.
By league
Guys & Dolls League
Tuesdays · team Gutter Gators · bowled every night
Average (24 games)160
High game210
High series534
600+ series nights0 of 8
200+ games1 of 24 (4%)
League rank (14+ games)32 of 54
Next week to raise avg +1 Pin487 Series
Season arc (first 3 → last 3 nights)162 → 160 (-2)
Hickman's HVAC Peterson Point League
Mondays · team No Excuses · bowled every night
Average (21 games)179
High game235
High series579
600+ series nights0 of 7
200+ games5 of 21 (24%)
League rank (13+ games)42 of 77
Next week to raise avg +1 Pin561 Series
Season arc (first 3 → last 3 nights)179 → 176 (-3)
Guys & Dolls League — series by week
Sep 8 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 482 a night.
Hickman's HVAC Peterson Point League — series by week
Sep 14 → Oct 26. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 537 a night.
How the season is going — Guys & Dolls League
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (24 games)160
Last nine games160 +0
Last night (Oct 27)156
Consistency
Spread (std dev of games)24.2
Floor · ceiling (10th / 90th pct game)125 · 189
Games within 15 pins of average38%
Game by game
You
League
Nights
Game 1
152
162
8
Game 2
168
164
8
Game 3
161
164
8
Game 3 runs 9 pins above game 1 (three-game nights only).
How the season is going — Hickman's HVAC Peterson Point League
Dots are your games; the solid line is your average each night, the dashed line is the Hickman's HVAC Peterson Point League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)179
Last nine games176 -3
Last night (Oct 26)177
Consistency
Spread (std dev of games)25.9
Floor · ceiling (10th / 90th pct game)145 · 209
Games within 15 pins of average38%
Game by game
You
League
Nights
Game 1
187
182
7
Game 2
187
182
7
Game 3
162
178
7
Game 3 runs 25 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 45 of 45 games reconstruct to their exact score from the frames and are counted here. House column is every adult league this season.
You
House
First-ball average (pins)
8.67
8.41
Strike rate
35.6%
34.8%
Spare conversion
52.9%
49.1%
Open frames per game
2.73
2.99
10th-frame first-ball strike
26.7%
34.9%
Single-pin spares (107 chances)
71.0%
67.3%
The 10-pin (7 chances)
57.1%
54.3%
The 7-pin (30 chances)
33.3%
62.7%
Multi-pin, no split (119 chances)
49.6%
44.4%
Splits (35 chances)
8.6%
13.3%
Longest strike run in a game
5
10
What you leave most
7
30 times
6
22 times
4-7
20 times
4
14 times
3-5-6
12 times
5
11 times
2
10 times
6-10
10 times
Splits: left 35, converted 3 (8.6%). Most common: 4-10 (5), 2-8 (4), 2-7 (3), 6-7-10 (3).
The 10-pin: 7 chances, 57% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27 Guys & Dolls
468
509
+41
Oct 26 Hickman's HVAC Peterson Point
531
570
+39
Oct 20 Guys & Dolls
534
545
+11
Oct 19 Hickman's HVAC Peterson Point
579
591
+12
Oct 13 Guys & Dolls
438
459
+21
Oct 12 Hickman's HVAC Peterson Point
479
510
+31
Oct 6 Guys & Dolls
496
526
+30
Oct 5 Hickman's HVAC Peterson Point
552
584
+32
Sep 29 Guys & Dolls
462
486
+24
Sep 28 Hickman's HVAC Peterson Point
566
566
—
Sep 22 Guys & Dolls
532
560
+28
Sep 21 Hickman's HVAC Peterson Point
496
516
+20
Sep 15 Guys & Dolls
496
529
+33
Sep 14 Hickman's HVAC Peterson Point
556
565
+9
Sep 8 Guys & Dolls
434
444
+10
Season45 games
7619
7960
+341
That is 37 single pins over 45 games: +341 pins, and a 176 average instead of 169.
Ball speed
Average first ball13.9 mph
Range13.4 – 14.5
House median13.7 mph
Average by pair
Lanes 1–2 (9 games)167
Lanes 3–4 (6 games)183
Lanes 5–6 (9 games)162
Lanes 7–8 (6 games)165
Lanes 9–10 (6 games)165
Lanes 11–12 (6 games)169
Lanes 15–16 (3 games)184
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the house strike rate in that frame. Same 45 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
31%
Spare 36% Open 33%
house 34%
Frame 2
29%
Spare 36% Open 36%
house 34%
Frame 3
24%
Spare 40% Open 36%
house 35%
Frame 4
40%
Spare 38% Open 22%
house 35%
Frame 5
36%
Spare 31% Open 33%
house 35%
Frame 6
42%
Spare 36% Open 22%
house 35%
Frame 7
40%
Spare 31% Open 29%
house 35%
Frame 8
38%
Spare 31% Open 31%
house 36%
Frame 9
40%
Spare 29% Open 31%
house 35%
10th
27%
Spare 42% Open 31%
house 35%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = house strike rate
Stringing them
You
House
Double rate (strike after a strike, 161 chances)
32.3%
42.0%
Turkeys (three in a row)
100.22/game
0.38/game
Four-baggers
50.11/game
0.16/game
Clean games (no open frame)
2 of 45
8%
Carry (strikes vs nine-counts: 144 strikes, 107 nines)
57.4%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
House
13–14 mph
26
32.5%
35.6%
14–15 mph
19
39.8%
42.4%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 13.9 mph, game 3 14.0 mph (+0.1 over 8 nights).
Speed in Hickman's HVAC Peterson Point League: game 1 and game 3 both average 14.0 mph over 7 nights — you hold your speed.
Spares and leaves
Single pins, by pin
Pin
Chances
You
House
The 1-pin
1
100%
46%
The 2-pin
10
80%
78%
The 3-pin
2
100%
76%
The 4-pin
14
71%
79%
The 5-pin
11
91%
73%
The 6-pin
22
100%
68%
The 7-pin
30
33%
63%
The 8-pin
9
89%
73%
The 9-pin
1
100%
79%
The 10-pin
7
57%
54%
Splits, by type
Type
Left
Made
You
House
Baby splits2-7 / 3-10
4
1
25%
36%
Other splits
31
2
6%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
House
Strike
144
36%
35%
One pin
107
26%
27%
Two pins
56
14%
10%
Split
35
9%
10%
Three or more
62
15%
17%
Nothing hit
1
0%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company — Guys & Dolls League
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
6
171
155 (183 games)
+16
3–4
3
177
166 (182 games)
+11
5–6
6
160
163 (183 games)
-3
7–8
3
144
162 (172 games)
-18
9–10
3
154
167 (186 games)
-13
11–12
3
146
165 (180 games)
-19
Best pair so far: 3–4 (177 over 3 games); toughest: 7–8 (144 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 16, lost to 15 of 31 across 8 nights.
Lanes and company — Hickman's HVAC Peterson Point League
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
159
180 (195 games)
-21
3–4
3
188
181 (198 games)
+7
5–6
3
165
179 (203 games)
-14
7–8
3
185
179 (204 games)
+6
9–10
3
177
179 (189 games)
-2
11–12
3
193
183 (197 games)
+10
15–16
3
184
181 (185 games)
+3
Best pair so far: 11–12 (193 over 3 games); toughest: 1–2 (159 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 12, lost to 20 of 32 across 7 nights.