Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
JOHN TAVOLARO
Wednesday Night Mixed League (Wednesdays) · all scores scratch · September 9, 2026 – October 21, 2026
105
Average · 21 games
143
High game
353
High series
21 games for 2,223 pins; over 200 in 0 of 21 games. Rank 18 of 23 in Wednesday Night Mixed League (13+ games).
The season so far
Wednesday Night Mixed League
Wednesdays · team Fire in the Hole · bowled every night
Average (21 games)105
High game143
High series353
600+ series nights0 of 7
200+ games0 of 21 (0%)
League rank (13+ games)18 of 23
Next week to raise avg +1 Pin321 Series
Season arc (first 3 → last 3 nights)107 → 104 (-3)
Wednesday Night Mixed League — series by week
Sep 9 → Oct 21. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 317 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Wednesday Night Mixed League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)105
Last nine games104 -1
Last night (Oct 21)103
Consistency
Spread (std dev of games)17.6
Floor · ceiling (10th / 90th pct game)88 · 133
Games within 15 pins of average62%
Game by game
You
League
Nights
Game 1
115
139
7
Game 2
99
136
7
Game 3
103
140
7
Game 3 runs 12 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Wednesday Night Mixed League; house column is every adult league this season.
You
League
House
First-ball average (pins)
6.35
7.61
8.41
Strike rate
9.0%
22.3%
34.8%
Spare conversion
21.5%
37.0%
49.1%
Open frames per game
6.43
4.40
2.99
10th-frame first-ball strike
14.3%
22.2%
34.9%
Single-pin spares (38 chances)
34.2%
57.1%
67.3%
The 10-pin (10 chances)
20.0%
51.6%
54.3%
The 7-pin (2 chances)
0.0%
43.6%
62.7%
Multi-pin, no split (125 chances)
16.8%
31.4%
44.4%
Splits (9 chances)
33.3%
11.9%
13.3%
Longest strike run in a game
3
10
10
What you leave most
1-2-3-4-5-7-8
14 times
10
10 times
5
10 times
1-2-3-5-6-9-10
7 times
1-2-3-4-5-6-7-8-9-10
7 times
1-2-4
7 times
6
6 times
1-2-9
6 times
Splits: left 9, converted 3 (33.3%). Most common: 3-10 (3), 7-9 (1), 6-7-10 (1), 4-7-10 (1).
The 10-pin: 10 chances, 20% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 21
310
329
+19
Oct 14
295
323
+28
Oct 7
337
367
+30
Sep 30
311
334
+23
Sep 23
337
355
+18
Sep 16
353
393
+40
Sep 9
280
312
+32
Season21 games
2223
2413
+190
That is 28 single pins over 21 games: +190 pins, and a 114 average instead of 105.
Ball speed
Average first ball12.0 mph
Range10.7 – 12.8
House median13.7 mph
Average by pair
Lanes 11–12 (9 games)101
Lanes 13–14 (3 games)112
Lanes 15–16 (9 games)108
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
19%
Spare 24% Open 57%
league 20%
Frame 2
19%
Spare 19% Open 62%
league 22%
Frame 3
0%
Spare 24% Open 76%
league 23%
Frame 4
10%
Spare 5% Open 86%
league 22%
Frame 5
5%
Spare 14% Open 81%
league 20%
Frame 6
5%
Spare 19% Open 76%
league 22%
Frame 7
5%
Spare 14% Open 81%
league 23%
Frame 8
5%
Spare 24% Open 71%
league 25%
Frame 9
14%
Spare 33% Open 52%
league 24%
10th
14%
Spare 29% Open 57%
league 22%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 20 chances)
15.0%
30.4%
42.0%
Turkeys (three in a row)
10.05/game
0.16/game
0.38/game
Four-baggers
00.00/game
0.05/game
0.16/game
Clean games (no open frame)
0 of 21
2%
8%
Carry (strikes vs nine-counts: 17 strikes, 38 nines)
30.9%
48.3%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
10–11 mph
1
33.3%
20.0%
11–12 mph
7
7.9%
16.4%
12–13 mph
13
7.7%
21.0%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Wednesday Night Mixed League: game 1 averages 12.1 mph, game 3 11.9 mph (-0.2 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
2
100%
69%
78%
The 3-pin
5
60%
70%
76%
The 4-pin
3
33%
55%
79%
The 5-pin
10
30%
64%
73%
The 6-pin
6
33%
62%
68%
The 7-pin
2
0%
44%
63%
The 10-pin
10
20%
52%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
3
2
67%
24%
36%
Big four4-6-7-10
1
0
0%
0%
0%
Other splits
5
1
20%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
17
9%
22%
35%
One pin
38
20%
24%
27%
Two pins
15
8%
11%
10%
Split
9
5%
9%
10%
Three or more
103
54%
31%
17%
Nothing hit
7
4%
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
11–12
9
101
138 (153 games)
-37
13–14
3
112
142 (150 games)
-30
15–16
9
108
142 (127 games)
-34
Best pair so far: 13–14 (112 over 3 games); toughest: 11–12 (101 over 9 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 6, lost to 22 of 28 across 7 nights.