Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
TINA WILLIAMS
Mixed Breed League (Fridays) · all scores scratch · September 11, 2026 – October 23, 2026
168
Average · 21 games
215
High game
562
High series
21 games for 3,544 pins; over 200 in 1 of 21 games. Rank 36 of 54 in Mixed Breed League (13+ games).
The season so far
Mixed Breed League
Fridays · team Lord Have Mercy · bowled every night
Average (21 games)168
High game215
High series562
600+ series nights0 of 7
200+ games1 of 21 (5%)
League rank (13+ games)36 of 54
Next week to raise avg +1 Pin512 Series
Season arc (first 3 → last 3 nights)166 → 167 (+1)
Mixed Breed League — series by week
Sep 11 → Oct 23. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 506 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Mixed Breed League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)168
Last nine games167 -1
Last night (Oct 23)187
Consistency
Spread (std dev of games)20.1
Floor · ceiling (10th / 90th pct game)140 · 193
Games within 15 pins of average57%
Game by game
You
League
Nights
Game 1
165
175
7
Game 2
171
179
7
Game 3
170
176
7
Game 3 runs 5 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Mixed Breed League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.77
8.59
8.41
Strike rate
31.2%
38.7%
34.8%
Spare conversion
60.0%
53.2%
49.1%
Open frames per game
2.48
2.58
2.99
10th-frame first-ball strike
23.8%
38.8%
34.9%
Single-pin spares (71 chances)
64.8%
71.7%
67.3%
The 10-pin (32 chances)
37.5%
58.3%
54.3%
The 7-pin (10 chances)
70.0%
70.7%
62.7%
Multi-pin, no split (39 chances)
66.7%
48.4%
44.4%
Splits (20 chances)
30.0%
13.8%
13.3%
Longest strike run in a game
5
10
10
What you leave most
10
32 times
5
13 times
7
10 times
2-4-5
9 times
4
7 times
6-10
5 times
3
4 times
4-7
3 times
Splits: left 20, converted 6 (30.0%). Most common: 3-10 (3), 5-7 (3), 2-5-7 (2), 2-7-10 (1).
The 10-pin: 32 chances, 38% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 23
562
594
+32
Oct 16
500
529
+29
Oct 9
442
474
+32
Oct 2
542
575
+33
Sep 25
489
541
+52
Sep 18
498
569
+71
Sep 11
511
553
+42
Season21 games
3544
3835
+291
That is 28 single pins over 21 games: +291 pins, and a 182 average instead of 168.
Ball speed
Average first ball13.7 mph
Range13.0 – 14.5
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)170
Lanes 3–4 (3 games)147
Lanes 7–8 (3 games)180
Lanes 9–10 (3 games)163
Lanes 11–12 (3 games)166
Lanes 13–14 (3 games)187
Lanes 15–16 (3 games)166
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
38%
Spare 43% Open 19%
league 40%
Frame 2
19%
Spare 62% Open 19%
league 37%
Frame 3
52%
Spare 33% Open 14%
league 38%
Frame 4
43%
Spare 38% Open 19%
league 41%
Frame 5
14%
Spare 33% Open 52%
league 37%
Frame 6
19%
Spare 52% Open 29%
league 37%
Frame 7
33%
Spare 33% Open 33%
league 40%
Frame 8
38%
Spare 29% Open 33%
league 42%
Frame 9
24%
Spare 48% Open 29%
league 37%
10th
24%
Spare 38% Open 38%
league 39%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 64 chances)
25.0%
45.9%
42.0%
Turkeys (three in a row)
20.10/game
0.46/game
0.38/game
Four-baggers
20.10/game
0.23/game
0.16/game
Clean games (no open frame)
0 of 21
13%
8%
Carry (strikes vs nine-counts: 59 strikes, 71 nines)
45.4%
59.8%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
13–14 mph
14
33.3%
39.3%
14–15 mph
7
27.0%
47.1%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Mixed Breed League: game 1 averages 13.9 mph, game 3 13.5 mph (-0.4 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
3
100%
85%
78%
The 3-pin
4
100%
78%
76%
The 4-pin
7
100%
86%
79%
The 5-pin
13
92%
79%
73%
The 6-pin
1
0%
65%
68%
The 7-pin
10
70%
71%
63%
The 9-pin
1
100%
84%
79%
The 10-pin
32
38%
58%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
3
3
100%
41%
36%
Other splits
17
3
18%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
59
31%
39%
35%
One pin
71
38%
26%
27%
Two pins
17
9%
10%
10%
Split
20
11%
9%
10%
Three or more
22
12%
15%
17%
Nothing hit
0
0%
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
170
180 (139 games)
-10
3–4
3
147
175 (147 games)
-28
7–8
3
180
180 (138 games)
+0
9–10
3
163
174 (159 games)
-11
11–12
3
166
178 (153 games)
-12
13–14
3
187
177 (150 games)
+10
15–16
3
166
178 (150 games)
-12
Best pair so far: 13–14 (187 over 3 games); toughest: 3–4 (147 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 7, lost to 17 of 24 across 7 nights.