Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
LARRY COLLINS
Mixed Breed League (Fridays) · all scores scratch · September 11, 2026 – October 23, 2026
209
Average · 21 games
278
High game
712
High series
21 games for 4,402 pins; over 200 in 13 of 21 games. Rank 11 of 54 in Mixed Breed League (13+ games).
The season so far
Mixed Breed League
Fridays · team Nuggets · bowled every night
Average (21 games)209
High game278
High series712
600+ series nights5 of 7
200+ games13 of 21 (62%)
League rank (13+ games)11 of 54
Next week to raise avg +1 Pin638 Series
Season arc (first 3 → last 3 nights)209 → 222 (+13)
Mixed Breed League — series by week
Sep 11 → Oct 23. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 628 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Mixed Breed League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)209
Last nine games222 +13
Last night (Oct 23)232
Consistency
Spread (std dev of games)31.1
Floor · ceiling (10th / 90th pct game)170 · 248
Games within 15 pins of average29%
Game by game
You
League
Nights
Game 1
199
175
7
Game 2
215
179
7
Game 3
213
176
7
Game 3 runs 14 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Mixed Breed League; house column is every adult league this season.
You
League
House
First-ball average (pins)
9.23
8.59
8.41
Strike rate
56.6%
38.7%
34.8%
Spare conversion
59.8%
53.2%
49.1%
Open frames per game
1.57
2.58
2.99
10th-frame first-ball strike
57.1%
38.8%
34.9%
Single-pin spares (42 chances)
78.6%
71.7%
67.3%
The 10-pin (10 chances)
40.0%
58.3%
54.3%
The 7-pin (10 chances)
100.0%
70.7%
62.7%
Multi-pin, no split (26 chances)
53.8%
48.4%
44.4%
Splits (14 chances)
14.3%
13.8%
13.3%
Longest strike run in a game
8
10
10
What you leave most
6-10
11 times
10
10 times
7
10 times
4
8 times
3
5 times
6
4 times
3-6-10
4 times
4-6-7
3 times
Splits: left 14, converted 2 (14.3%). Most common: 4-6-7 (3), 6-7-10 (3), 4-7-10 (3), 3-10 (2).
The 10-pin: 10 chances, 40% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 23
698
698
—
Oct 16
649
659
+10
Oct 9
651
692
+41
Oct 2
520
532
+12
Sep 25
712
720
+8
Sep 18
572
583
+11
Sep 11
600
611
+11
Season21 games
4402
4495
+93
That is 10 single pins over 21 games: +93 pins, and a 214 average instead of 209.
Ball speed
Average first ball14.6 mph
Range14.1 – 15.2
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)216
Lanes 3–4 (3 games)200
Lanes 5–6 (3 games)190
Lanes 7–8 (3 games)237
Lanes 9–10 (3 games)173
Lanes 11–12 (3 games)217
Lanes 13–14 (3 games)232
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
52%
Spare 19% Open 29%
league 40%
Frame 2
29%
Spare 43% Open 29%
league 37%
Frame 3
48%
Spare 38% Open 14%
league 38%
Frame 4
67%
Spare 24% Open 10%
league 41%
Frame 5
52%
Spare 29% Open 19%
league 37%
Frame 6
67%
Spare 29% Open 5%
league 37%
Frame 7
57%
Spare 19% Open 24%
league 40%
Frame 8
71%
Spare 10% Open 19%
league 42%
Frame 9
67%
Spare 24% Open 10%
league 37%
10th
57%
Spare 38% Open 5%
league 39%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 128 chances)
57.8%
45.9%
42.0%
Turkeys (three in a row)
180.86/game
0.46/game
0.38/game
Four-baggers
120.57/game
0.23/game
0.16/game
Clean games (no open frame)
4 of 21
13%
8%
Carry (strikes vs nine-counts: 107 strikes, 42 nines)
71.8%
59.8%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
14–15 mph
20
56.1%
47.1%
15–16 mph
1
66.7%
50.3%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Mixed Breed League: game 1 averages 14.6 mph, game 3 14.7 mph (+0.1 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
1
0%
85%
78%
The 3-pin
5
100%
78%
76%
The 4-pin
8
100%
86%
79%
The 5-pin
1
100%
79%
73%
The 6-pin
4
50%
65%
68%
The 7-pin
10
100%
71%
63%
The 9-pin
3
100%
84%
79%
The 10-pin
10
40%
58%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
2
1
50%
41%
36%
Other splits
12
1
8%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
107
57%
39%
35%
One pin
42
22%
26%
27%
Two pins
16
8%
10%
10%
Split
14
7%
9%
10%
Three or more
10
5%
15%
17%
Nothing hit
0
0%
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
216
179 (139 games)
+37
3–4
3
200
174 (147 games)
+26
5–6
3
190
172 (153 games)
+18
7–8
3
237
179 (138 games)
+58
9–10
3
173
174 (159 games)
-1
11–12
3
217
177 (153 games)
+40
13–14
3
232
176 (150 games)
+56
Best pair so far: 7–8 (237 over 3 games); toughest: 9–10 (173 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 21, lost to 6, tied 1 of 28 across 7 nights.