Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
DAVID BARTON
Sunday Nite League (Sundays) · all scores scratch · September 13, 2026 – October 4, 2026
148
Average · 12 games
193
High game
468
High series
12 games for 1,783 pins; over 200 in 0 of 12 games.
The season so far
Sunday Nite League
Sundays · team Lil Storm · missed 3 nights
Average (12 games)148
High game193
High series468
600+ series nights0 of 4
200+ games0 of 12 (0%)
Next week to raise avg +1 Pin452 Series
Sunday Nite League — series by week
Sep 13 → Oct 4. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 445 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Sunday Nite League average that night, the maple line is your rolling last nine games.
Form
Season average (12 games)148
Last nine games146 -2
Last night (Oct 4)150
Consistency
Spread (std dev of games)20.5
Floor · ceiling (10th / 90th pct game)126 · 183
Games within 15 pins of average58%
Game by game
You
League
Nights
Game 1
136
154
4
Game 2
149
155
4
Game 3
160
157
4
Game 3 runs 24 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 12 of 12 games reconstruct to their exact score from the frames and are counted here. League column is Sunday Nite League; house column is every adult league this season.
You
League
House
First-ball average (pins)
7.70
8.06
8.41
Strike rate
33.3%
31.2%
34.8%
Spare conversion
40.3%
41.3%
49.1%
Open frames per game
3.58
3.63
2.99
10th-frame first-ball strike
16.7%
30.3%
34.9%
Single-pin spares (24 chances)
54.2%
58.0%
67.3%
The 10-pin (5 chances)
40.0%
42.1%
54.3%
The 7-pin (0 chances)
—
49.9%
62.7%
Multi-pin, no split (37 chances)
43.2%
37.4%
44.4%
Splits (11 chances)
0.0%
12.4%
13.3%
Longest strike run in a game
3
10
10
What you leave most
1-2-3-4-5-6-7-8-9-10
7 times
6
7 times
3-6-10
5 times
10
5 times
3-10
4 times
5
4 times
4
3 times
3
3 times
Splits: left 11, converted 0 (0.0%). Most common: 3-10 (4), 3-4-6-10 (1), 2-10 (1), 2-8-10 (1).
The 10-pin: 5 chances, 40% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 4
450
497
+47
Sep 27
409
449
+40
Sep 20
456
474
+18
Sep 13
468
471
+3
Season12 games
1783
1891
+108
That is 12 single pins over 12 games: +108 pins, and a 157 average instead of 148.
Ball speed
Average first ball15.5 mph
Range14.7 – 16.1
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)136
Lanes 3–4 (3 games)152
Lanes 5–6 (3 games)150
Lanes 7–8 (3 games)156
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 12 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
25%
Spare 25% Open 50%
league 30%
Frame 2
50%
Spare 25% Open 25%
league 30%
Frame 3
8%
Spare 25% Open 67%
league 32%
Frame 4
33%
Spare 50% Open 17%
league 30%
Frame 5
17%
Spare 33% Open 50%
league 32%
Frame 6
33%
Spare 50% Open 17%
league 31%
Frame 7
42%
Spare 0% Open 58%
league 32%
Frame 8
58%
Spare 8% Open 33%
league 32%
Frame 9
33%
Spare 25% Open 42%
league 32%
10th
17%
Spare 42% Open 42%
league 30%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 39 chances)
25.6%
39.0%
42.0%
Turkeys (three in a row)
20.17/game
0.32/game
0.38/game
Four-baggers
10.08/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 12
4%
8%
Carry (strikes vs nine-counts: 36 strikes, 24 nines)
60.0%
55.8%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
14–15 mph
1
44.4%
37.3%
15–16 mph
10
33.3%
37.8%
16–17 mph
1
22.2%
46.8%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Sunday Nite League: game 1 averages 15.6 mph, game 3 15.3 mph (-0.3 over 4 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 3-pin
3
33%
72%
76%
The 4-pin
3
67%
67%
79%
The 5-pin
4
100%
63%
73%
The 6-pin
7
29%
62%
68%
The 9-pin
2
100%
79%
79%
The 10-pin
5
40%
42%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
4
0
0%
33%
36%
Other splits
7
0
0%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
36
33%
31%
35%
One pin
24
22%
25%
27%
Two pins
3
3%
10%
10%
Split
11
10%
10%
10%
Three or more
27
25%
22%
17%
Nothing hit
7
6%
3%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
136
148 (159 games)
-12
3–4
3
152
157 (146 games)
-5
5–6
3
150
161 (149 games)
-11
7–8
3
156
159 (157 games)
-3
Best pair so far: 7–8 (156 over 3 games); toughest: 1–2 (136 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 8, lost to 4 of 12 across 3 nights.