Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
LANIYA CHRISTIAN
Mixed Breed League (Fridays) · all scores scratch · September 11, 2026 – October 16, 2026
119
Average · 18 games
144
High game
378
High series
18 games for 2,147 pins; over 200 in 0 of 18 games. Rank 50 of 54 in Mixed Breed League (13+ games).
The season so far
Mixed Breed League
Fridays · team It Doesn't Matter · missed 1 night
Average (18 games)119
High game144
High series378
600+ series nights0 of 6
200+ games0 of 18 (0%)
League rank (13+ games)50 of 54
Next week to raise avg +1 Pin373 Series
Season arc (first 3 → last 3 nights)117 → 120 (+3)
Mixed Breed League — series by week
Sep 11 → Oct 16. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 357 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Mixed Breed League average that night, the maple line is your rolling last nine games.
Form
Season average (18 games)119
Last nine games120 +1
Last night (Oct 16)120
Consistency
Spread (std dev of games)13.7
Floor · ceiling (10th / 90th pct game)98 · 137
Games within 15 pins of average72%
Game by game
You
League
Nights
Game 1
119
175
6
Game 2
118
179
6
Game 3
119
176
6
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 18 of 18 games reconstruct to their exact score from the frames and are counted here. League column is Mixed Breed League; house column is every adult league this season.
You
League
House
First-ball average (pins)
6.80
8.59
8.41
Strike rate
11.7%
38.7%
34.8%
Spare conversion
31.5%
53.2%
49.1%
Open frames per game
5.44
2.58
2.99
10th-frame first-ball strike
22.2%
38.8%
34.9%
Single-pin spares (22 chances)
59.1%
71.7%
67.3%
The 10-pin (3 chances)
33.3%
58.3%
54.3%
The 7-pin (7 chances)
57.1%
70.7%
62.7%
Multi-pin, no split (114 chances)
27.2%
48.4%
44.4%
Splits (7 chances)
14.3%
13.8%
13.3%
Longest strike run in a game
2
10
10
What you leave most
1-2-3-5-6-9-10
8 times
1-3-6
7 times
7
7 times
1-3-8
7 times
6-10
5 times
1-3
5 times
1-2-3-4-5-6-7-8-9-10
5 times
2
4 times
Splits: left 7, converted 1 (14.3%). Most common: 2-8 (2), 2-7 (2), 4-6 (1), 5-10 (1).
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 16
361
386
+25
Oct 9
378
387
+9
Oct 2
347
348
+1
Sep 25
335
365
+30
Sep 18
367
394
+27
Sep 11
359
367
+8
Season18 games
2147
2247
+100
That is 13 single pins over 18 games: +100 pins, and a 124 average instead of 119.
Ball speed
Average first ball11.7 mph
Range10.9 – 12.4
House median13.7 mph
Average by pair
Lanes 3–4 (3 games)122
Lanes 5–6 (3 games)119
Lanes 9–10 (3 games)120
Lanes 11–12 (3 games)126
Lanes 13–14 (3 games)115
Lanes 15–16 (3 games)111
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 18 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
17%
Spare 28% Open 56%
league 40%
Frame 2
17%
Spare 11% Open 72%
league 37%
Frame 3
0%
Spare 39% Open 61%
league 38%
Frame 4
11%
Spare 44% Open 44%
league 41%
Frame 5
6%
Spare 22% Open 72%
league 37%
Frame 6
6%
Spare 22% Open 72%
league 37%
Frame 7
11%
Spare 28% Open 61%
league 40%
Frame 8
22%
Spare 33% Open 44%
league 42%
Frame 9
17%
Spare 22% Open 61%
league 37%
10th
22%
Spare 17% Open 61%
league 39%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 23 chances)
4.3%
45.9%
42.0%
Turkeys (three in a row)
00.00/game
0.46/game
0.38/game
Four-baggers
00.00/game
0.23/game
0.16/game
Clean games (no open frame)
0 of 18
13%
8%
Carry (strikes vs nine-counts: 19 strikes, 22 nines)
46.3%
59.8%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
10–11 mph
2
16.7%
21.3%
11–12 mph
11
14.1%
22.7%
12–13 mph
5
4.4%
27.2%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Mixed Breed League: game 1 averages 11.9 mph, game 3 11.5 mph (-0.4 over 6 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
4
50%
85%
78%
The 4-pin
2
100%
86%
79%
The 5-pin
3
100%
79%
73%
The 6-pin
1
0%
65%
68%
The 7-pin
7
57%
71%
63%
The 8-pin
2
50%
91%
73%
The 10-pin
3
33%
58%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
2
1
50%
41%
36%
Other splits
5
0
0%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
19
12%
39%
35%
One pin
22
14%
26%
27%
Two pins
25
15%
10%
10%
Split
7
4%
9%
10%
Three or more
84
52%
15%
17%
Nothing hit
5
3%
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
3–4
3
122
176 (147 games)
-54
5–6
3
119
173 (153 games)
-54
9–10
3
120
175 (159 games)
-55
11–12
3
126
179 (153 games)
-53
13–14
3
115
178 (150 games)
-63
15–16
3
111
179 (150 games)
-68
Best pair so far: 11–12 (126 over 3 games); toughest: 15–16 (111 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 2, lost to 19 of 21 across 6 nights.