Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
LEWIS DIXON
Mixed Breed League (Fridays) · all scores scratch · September 11, 2026 – October 23, 2026
184
Average · 21 games
225
High game
606
High series
21 games for 3,873 pins; over 200 in 5 of 21 games. Rank 28 of 54 in Mixed Breed League (13+ games).
The season so far
Mixed Breed League
Fridays · team New Flavor · bowled every night
Average (21 games)184
High game225
High series606
600+ series nights1 of 7
200+ games5 of 21 (24%)
League rank (13+ games)28 of 54
Next week to raise avg +1 Pin567 Series
Season arc (first 3 → last 3 nights)186 → 182 (-4)
Mixed Breed League — series by week
Sep 11 → Oct 23. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 553 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Mixed Breed League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)184
Last nine games182 -2
Last night (Oct 23)186
Consistency
Spread (std dev of games)22.1
Floor · ceiling (10th / 90th pct game)152 · 212
Games within 15 pins of average57%
Game by game
You
League
Nights
Game 1
184
175
7
Game 2
193
179
7
Game 3
176
176
7
Game 3 runs 8 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Mixed Breed League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.98
8.59
8.41
Strike rate
42.9%
38.7%
34.8%
Spare conversion
63.9%
53.2%
49.1%
Open frames per game
1.86
2.58
2.99
10th-frame first-ball strike
38.1%
38.8%
34.9%
Single-pin spares (54 chances)
81.5%
71.7%
67.3%
The 10-pin (22 chances)
68.2%
58.3%
54.3%
The 7-pin (4 chances)
75.0%
70.7%
62.7%
Multi-pin, no split (37 chances)
62.2%
48.4%
44.4%
Splits (17 chances)
11.8%
13.8%
13.3%
Longest strike run in a game
5
10
10
What you leave most
10
22 times
4
13 times
3-6
8 times
4-7
8 times
3-6-10
6 times
6-10
6 times
3
4 times
7
4 times
Splits: left 17, converted 2 (11.8%). Most common: 4-7-9 (2), 4-6-7 (2), 4-6 (2), 3-4-6-7 (1).
The 10-pin: 22 chances, 68% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 23
559
581
+22
Oct 16
530
550
+20
Oct 9
557
557
—
Oct 2
551
593
+42
Sep 25
535
567
+32
Sep 18
606
606
—
Sep 11
535
546
+11
Season21 games
3873
4000
+127
That is 12 single pins over 21 games: +127 pins, and a 190 average instead of 184.
Ball speed
Average first ball12.7 mph
Range11.9 – 13.6
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)186
Lanes 5–6 (3 games)183
Lanes 7–8 (3 games)178
Lanes 9–10 (3 games)202
Lanes 11–12 (3 games)178
Lanes 13–14 (3 games)176
Lanes 15–16 (3 games)185
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
52%
Spare 38% Open 10%
league 40%
Frame 2
33%
Spare 29% Open 38%
league 37%
Frame 3
33%
Spare 43% Open 24%
league 38%
Frame 4
29%
Spare 52% Open 19%
league 41%
Frame 5
38%
Spare 43% Open 19%
league 37%
Frame 6
48%
Spare 29% Open 24%
league 37%
Frame 7
33%
Spare 48% Open 19%
league 40%
Frame 8
52%
Spare 29% Open 19%
league 42%
Frame 9
67%
Spare 19% Open 14%
league 37%
10th
38%
Spare 29% Open 33%
league 39%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 93 chances)
36.6%
45.9%
42.0%
Turkeys (three in a row)
80.38/game
0.46/game
0.38/game
Four-baggers
30.14/game
0.23/game
0.16/game
Clean games (no open frame)
2 of 21
13%
8%
Carry (strikes vs nine-counts: 81 strikes, 54 nines)
60.0%
59.8%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
11–12 mph
1
11.1%
22.7%
12–13 mph
15
43.0%
27.2%
13–14 mph
5
48.9%
39.3%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Mixed Breed League: game 1 averages 12.4 mph, game 3 12.7 mph (+0.3 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
2
100%
85%
78%
The 3-pin
4
75%
78%
76%
The 4-pin
13
92%
86%
79%
The 5-pin
1
100%
79%
73%
The 6-pin
3
100%
65%
68%
The 7-pin
4
75%
71%
63%
The 8-pin
3
100%
91%
73%
The 9-pin
2
100%
84%
79%
The 10-pin
22
68%
58%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
2
1
50%
41%
36%
Other splits
15
1
7%
10%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
81
43%
39%
35%
One pin
54
29%
26%
27%
Two pins
24
13%
10%
10%
Split
17
9%
9%
10%
Three or more
13
7%
15%
17%
Nothing hit
0
0%
1%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
186
180 (139 games)
+6
5–6
3
183
172 (153 games)
+11
7–8
3
178
181 (138 games)
-3
9–10
3
202
174 (159 games)
+28
11–12
3
178
178 (153 games)
+0
13–14
3
176
177 (150 games)
-1
15–16
3
185
178 (150 games)
+7
Best pair so far: 9–10 (202 over 3 games); toughest: 13–14 (176 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 12, lost to 12 of 24 across 7 nights.