Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
LISA DESHONG
Guys & Dolls League (Tuesdays) · all scores scratch · September 22, 2026 – October 27, 2026
163
Average · 12 games
225
High game
533
High series
12 games for 1,962 pins; over 200 in 1 of 12 games.
The season so far
Guys & Dolls League
Tuesdays · team Misfit Toys · missed 4 nights
Average (12 games)163
High game225
High series533
600+ series nights0 of 4
200+ games1 of 12 (8%)
Next week to raise avg +1 Pin498 Series
Guys & Dolls League — series by week
Sep 22 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 490 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (12 games)163
Last nine games158 -5
Last night (Oct 27)161
Consistency
Spread (std dev of games)26.9
Floor · ceiling (10th / 90th pct game)139 · 194
Games within 15 pins of average42%
Game by game
You
League
Nights
Game 1
145
162
4
Game 2
155
164
4
Game 3
189
164
4
Game 3 runs 44 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 12 of 12 games reconstruct to their exact score from the frames and are counted here. League column is Guys & Dolls League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.57
8.38
8.41
Strike rate
20.4%
32.3%
34.8%
Spare conversion
59.3%
48.3%
49.1%
Open frames per game
2.92
3.15
2.99
10th-frame first-ball strike
41.7%
31.5%
34.9%
Single-pin spares (40 chances)
72.5%
66.7%
67.3%
The 10-pin (8 chances)
37.5%
53.9%
54.3%
The 7-pin (1 chance)
100.0%
61.0%
62.7%
Multi-pin, no split (32 chances)
59.4%
44.2%
44.4%
Splits (14 chances)
21.4%
11.8%
13.3%
Longest strike run in a game
4
9
10
What you leave most
6-10
11 times
5
10 times
10
8 times
9
8 times
6
7 times
3
6 times
3-9
4 times
1-3-6
4 times
Splits: left 14, converted 3 (21.4%). Most common: 3-9 (4), 5-10 (3), 4-6 (1), 6-7-10 (1).
The 10-pin: 8 chances, 38% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27
485
536
+51
Oct 20
492
523
+31
Oct 13
452
462
+10
Sep 22
533
571
+38
Season12 games
1962
2092
+130
That is 14 single pins over 12 games: +130 pins, and a 174 average instead of 163.
Ball speed
Average first ball10.8 mph
Range10.3 – 11.2
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)161
Lanes 5–6 (3 games)177
Lanes 7–8 (3 games)164
Lanes 9–10 (3 games)150
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 12 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
33%
Spare 25% Open 42%
league 32%
Frame 2
8%
Spare 50% Open 42%
league 33%
Frame 3
33%
Spare 25% Open 42%
league 32%
Frame 4
25%
Spare 50% Open 25%
league 31%
Frame 5
17%
Spare 58% Open 25%
league 32%
Frame 6
17%
Spare 58% Open 25%
league 33%
Frame 7
25%
Spare 42% Open 33%
league 32%
Frame 8
17%
Spare 50% Open 33%
league 33%
Frame 9
8%
Spare 67% Open 25%
league 33%
10th
42%
Spare 25% Open 33%
league 32%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 29 chances)
31.0%
38.8%
42.0%
Turkeys (three in a row)
20.17/game
0.31/game
0.38/game
Four-baggers
10.08/game
0.13/game
0.16/game
Clean games (no open frame)
1 of 12
6%
8%
Carry (strikes vs nine-counts: 22 strikes, 40 nines)
35.5%
53.9%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
10–11 mph
9
18.5%
22.4%
11–12 mph
3
25.9%
23.9%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 10.8 mph, game 3 10.9 mph (+0.1 over 4 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 3-pin
6
67%
75%
76%
The 5-pin
10
90%
79%
73%
The 6-pin
7
71%
68%
68%
The 7-pin
1
100%
61%
63%
The 9-pin
8
88%
78%
79%
The 10-pin
8
38%
54%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
1
0
0%
32%
36%
Other splits
13
3
23%
9%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
22
20%
32%
35%
One pin
40
37%
28%
27%
Two pins
19
18%
11%
10%
Split
14
13%
11%
10%
Three or more
12
11%
17%
17%
Nothing hit
1
1%
2%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
161
156 (186 games)
+5
5–6
3
177
163 (186 games)
+14
7–8
3
164
162 (172 games)
+2
9–10
3
150
167 (186 games)
-17
Best pair so far: 5–6 (177 over 3 games); toughest: 9–10 (150 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 10, lost to 6 of 16 across 4 nights.