Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
LEAH CORDREY
Guys & Dolls League (Tuesdays) · all scores scratch · September 8, 2026 – October 27, 2026
117
Average · 24 games
156
High game
402
High series
24 games for 2,821 pins; over 200 in 0 of 24 games. Rank 49 of 54 in Guys & Dolls League (14+ games).
The season so far
Guys & Dolls League
Tuesdays · team Alley Oops! · bowled every night
Average (24 games)117
High game156
High series402
600+ series nights0 of 8
200+ games0 of 24 (0%)
League rank (14+ games)49 of 54
Next week to raise avg +1 Pin365 Series
Season arc (first 3 → last 3 nights)119 → 117 (-2)
Guys & Dolls League — series by week
Sep 8 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 352 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (24 games)117
Last nine games117 +0
Last night (Oct 27)134
Consistency
Spread (std dev of games)18.8
Floor · ceiling (10th / 90th pct game)99 · 148
Games within 15 pins of average42%
Game by game
You
League
Nights
Game 1
108
162
8
Game 2
121
164
8
Game 3
123
164
8
Game 3 runs 15 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 24 of 24 games reconstruct to their exact score from the frames and are counted here. League column is Guys & Dolls League; house column is every adult league this season.
You
League
House
First-ball average (pins)
7.34
8.38
8.41
Strike rate
8.8%
32.3%
34.8%
Spare conversion
30.5%
48.3%
49.1%
Open frames per game
5.71
3.15
2.99
10th-frame first-ball strike
12.5%
31.5%
34.9%
Single-pin spares (47 chances)
63.8%
66.7%
67.3%
The 10-pin (5 chances)
60.0%
53.9%
54.3%
The 7-pin (15 chances)
66.7%
61.0%
62.7%
Multi-pin, no split (99 chances)
29.3%
44.2%
44.4%
Splits (51 chances)
2.0%
11.8%
13.3%
Longest strike run in a game
1
9
10
What you leave most
7
15 times
6
11 times
1-2-3-5-6-9-10
8 times
1-2-4-8
7 times
6-7-10
6 times
6-10
6 times
6-7
6 times
3-10
6 times
Splits: left 51, converted 1 (2.0%). Most common: 6-7-10 (6), 6-7 (6), 3-10 (6), 7-10 (6).
The 10-pin: 5 chances, 60% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27
402
420
+18
Oct 20
306
367
+61
Oct 13
348
359
+11
Oct 6
311
321
+10
Sep 29
382
416
+34
Sep 22
350
400
+50
Sep 15
345
356
+11
Sep 8
377
384
+7
Season24 games
2821
3023
+202
That is 21 single pins over 24 games: +202 pins, and a 125 average instead of 117.
Ball speed
Average first ball8.7 mph
Range7.8 – 9.9
House median13.7 mph
Average by pair
Lanes 1–2 (6 games)109
Lanes 3–4 (3 games)134
Lanes 5–6 (3 games)125
Lanes 7–8 (3 games)127
Lanes 9–10 (3 games)116
Lanes 11–12 (3 games)115
Lanes 13–14 (3 games)103
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 24 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
4%
Spare 25% Open 71%
league 32%
Frame 2
4%
Spare 21% Open 75%
league 33%
Frame 3
25%
Spare 4% Open 71%
league 32%
Frame 4
4%
Spare 46% Open 50%
league 31%
Frame 5
4%
Spare 42% Open 54%
league 32%
Frame 6
8%
Spare 29% Open 62%
league 33%
Frame 7
8%
Spare 38% Open 54%
league 32%
Frame 8
21%
Spare 21% Open 58%
league 33%
Frame 9
0%
Spare 25% Open 75%
league 33%
10th
12%
Spare 25% Open 62%
league 32%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 22 chances)
0.0%
38.8%
42.0%
Turkeys (three in a row)
00.00/game
0.31/game
0.38/game
Four-baggers
00.00/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 24
6%
8%
Carry (strikes vs nine-counts: 19 strikes, 47 nines)
28.8%
53.9%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
7–8 mph
1
11.1%
17.6%
8–9 mph
16
10.4%
15.0%
9–10 mph
7
4.8%
17.0%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 8.8 mph, game 3 8.7 mph (-0.1 over 8 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
1
100%
79%
78%
The 3-pin
2
50%
75%
76%
The 4-pin
4
50%
78%
79%
The 5-pin
2
100%
79%
73%
The 6-pin
11
64%
68%
68%
The 7-pin
15
67%
61%
63%
The 8-pin
5
40%
59%
73%
The 9-pin
2
100%
78%
79%
The 10-pin
5
60%
54%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
6
0
0%
32%
36%
Big four4-6-7-10
1
0
0%
0%
0%
Other splits
44
1
2%
9%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
19
9%
32%
35%
One pin
47
22%
28%
27%
Two pins
23
11%
11%
10%
Split
51
24%
11%
10%
Three or more
76
35%
17%
17%
Nothing hit
0
0%
2%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
6
109
157 (183 games)
-48
3–4
3
134
167 (182 games)
-33
5–6
3
125
164 (186 games)
-39
7–8
3
127
162 (172 games)
-35
9–10
3
116
167 (186 games)
-51
11–12
3
115
165 (180 games)
-50
13–14
3
103
167 (174 games)
-64
Best pair so far: 3–4 (134 over 3 games); toughest: 13–14 (103 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 2, lost to 29 of 31 across 8 nights.