Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
MADDIE FRENCH
Guys & Dolls League (Tuesdays) · all scores scratch · September 8, 2026 – October 27, 2026
167
Average · 24 games
203
High game
566
High series
24 games for 4,012 pins; over 200 in 3 of 24 games. Rank 28 of 54 in Guys & Dolls League (14+ games).
The season so far
Guys & Dolls League
Tuesdays · team Living on a Spare · bowled every night
Average (24 games)167
High game203
High series566
600+ series nights0 of 8
200+ games3 of 24 (12%)
League rank (14+ games)28 of 54
Next week to raise avg +1 Pin524 Series
Season arc (first 3 → last 3 nights)169 → 165 (-4)
Guys & Dolls League — series by week
Sep 8 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 501 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (24 games)167
Last nine games165 -2
Last night (Oct 27)163
Consistency
Spread (std dev of games)19.9
Floor · ceiling (10th / 90th pct game)144 · 201
Games within 15 pins of average50%
Game by game
You
League
Nights
Game 1
159
162
8
Game 2
168
164
8
Game 3
174
164
8
Game 3 runs 15 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 24 of 24 games reconstruct to their exact score from the frames and are counted here. League column is Guys & Dolls League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.61
8.38
8.41
Strike rate
27.3%
32.3%
34.8%
Spare conversion
58.0%
48.3%
49.1%
Open frames per game
2.75
3.15
2.99
10th-frame first-ball strike
33.3%
31.5%
34.9%
Single-pin spares (79 chances)
64.6%
66.7%
67.3%
The 10-pin (13 chances)
53.8%
53.9%
54.3%
The 7-pin (25 chances)
36.0%
61.0%
62.7%
Multi-pin, no split (55 chances)
61.8%
44.2%
44.4%
Splits (23 chances)
26.1%
11.8%
13.3%
Longest strike run in a game
4
9
10
What you leave most
7
25 times
6
13 times
10
13 times
5
9 times
4-7
8 times
4
7 times
2
7 times
1-3-6
5 times
Splits: left 23, converted 6 (26.1%). Most common: 2-7 (4), 5-10 (4), 5-7 (3), 2-8 (2).
The 10-pin: 13 chances, 54% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27
490
519
+29
Oct 20
504
555
+51
Oct 13
491
546
+55
Oct 6
550
560
+10
Sep 29
453
496
+43
Sep 22
480
522
+42
Sep 15
478
519
+41
Sep 8
566
598
+32
Season24 games
4012
4315
+303
That is 30 single pins over 24 games: +303 pins, and a 179 average instead of 167.
Ball speed
Average first ball12.9 mph
Range12.0 – 14.6
House median13.7 mph
Average by pair
Lanes 1–2 (3 games)151
Lanes 3–4 (3 games)163
Lanes 5–6 (3 games)160
Lanes 7–8 (3 games)163
Lanes 9–10 (3 games)183
Lanes 11–12 (3 games)188
Lanes 13–14 (6 games)163
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 24 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
33%
Spare 50% Open 17%
league 32%
Frame 2
33%
Spare 38% Open 29%
league 33%
Frame 3
29%
Spare 38% Open 33%
league 32%
Frame 4
21%
Spare 38% Open 42%
league 31%
Frame 5
33%
Spare 42% Open 25%
league 32%
Frame 6
21%
Spare 54% Open 25%
league 33%
Frame 7
38%
Spare 38% Open 25%
league 32%
Frame 8
12%
Spare 50% Open 38%
league 33%
Frame 9
25%
Spare 33% Open 42%
league 33%
10th
33%
Spare 54% Open 12%
league 32%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 72 chances)
29.2%
38.8%
42.0%
Turkeys (three in a row)
60.25/game
0.31/game
0.38/game
Four-baggers
10.04/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 24
6%
8%
Carry (strikes vs nine-counts: 59 strikes, 79 nines)
42.8%
53.9%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
12–13 mph
16
26.4%
30.7%
13–14 mph
5
22.2%
35.5%
14–15 mph
3
40.7%
41.0%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 12.5 mph, game 3 13.2 mph (+0.7 over 8 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
7
100%
79%
78%
The 3-pin
1
100%
75%
76%
The 4-pin
7
57%
78%
79%
The 5-pin
9
89%
79%
73%
The 6-pin
13
85%
68%
68%
The 7-pin
25
36%
61%
63%
The 8-pin
4
100%
59%
73%
The 10-pin
13
54%
54%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
5
3
60%
32%
36%
Other splits
18
3
17%
9%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
59
27%
32%
35%
One pin
79
37%
28%
27%
Two pins
23
11%
11%
10%
Split
23
11%
11%
10%
Three or more
30
14%
17%
17%
Nothing hit
2
1%
2%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
3
151
156 (186 games)
-5
3–4
3
163
166 (182 games)
-3
5–6
3
160
163 (186 games)
-3
7–8
3
163
162 (172 games)
+1
9–10
3
183
166 (186 games)
+17
11–12
3
188
164 (180 games)
+24
13–14
6
163
166 (171 games)
-3
Best pair so far: 11–12 (188 over 3 games); toughest: 1–2 (151 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 13, lost to 16 of 29 across 8 nights.