Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
GAIL CLOYD
Guys & Dolls League (Tuesdays) · all scores scratch · September 8, 2026 – October 27, 2026
84
Average · 21 games
127
High game
288
High series
21 games for 1,765 pins; over 200 in 0 of 21 games. Rank 54 of 54 in Guys & Dolls League (14+ games).
The season so far
Guys & Dolls League
Tuesdays · team Natural Selection · missed 1 night
Average (21 games)84
High game127
High series288
600+ series nights0 of 7
200+ games0 of 21 (0%)
League rank (14+ games)54 of 54
Next week to raise avg +1 Pin275 Series
Season arc (first 3 → last 3 nights)78 → 88 (+10)
Guys & Dolls League — series by week
Sep 8 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 252 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (21 games)84
Last nine games88 +4
Last night (Oct 27)96
Consistency
Spread (std dev of games)18.8
Floor · ceiling (10th / 90th pct game)63 · 103
Games within 15 pins of average48%
Game by game
You
League
Nights
Game 1
80
162
7
Game 2
80
164
7
Game 3
91
164
7
Game 3 runs 11 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 21 of 21 games reconstruct to their exact score from the frames and are counted here. League column is Guys & Dolls League; house column is every adult league this season.
You
League
House
First-ball average (pins)
5.23
8.38
8.41
Strike rate
7.4%
32.3%
34.8%
Spare conversion
16.0%
48.3%
49.1%
Open frames per game
7.00
3.15
2.99
10th-frame first-ball strike
14.3%
31.5%
34.9%
Single-pin spares (22 chances)
45.5%
66.7%
67.3%
The 10-pin (6 chances)
16.7%
53.9%
54.3%
The 7-pin (1 chance)
0.0%
61.0%
62.7%
Multi-pin, no split (139 chances)
12.9%
44.2%
44.4%
Splits (14 chances)
0.0%
11.8%
13.3%
Longest strike run in a game
1
9
10
What you leave most
1-2-3-4-5-6-7-8-9-10
35 times
1-2-3-4-5-6-7-8-9
10 times
1-2
8 times
1-2-3-4-5-7-8
7 times
10
6 times
1-3
5 times
1-2-3-5-6-9-10
5 times
1-3-8
4 times
Splits: left 14, converted 0 (0.0%). Most common: 2-8 (4), 3-9 (3), 2-7 (1), 4-6-10 (1).
The 10-pin: 6 chances, 17% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27
288
306
+18
Oct 13
261
269
+8
Oct 6
245
270
+25
Sep 29
261
279
+18
Sep 22
267
296
+29
Sep 15
208
219
+11
Sep 8
235
254
+19
Season21 games
1765
1893
+128
That is 15 single pins over 21 games: +128 pins, and a 90 average instead of 84.
Ball speed
Average first ball11.0 mph
Range9.5 – 12.2
House median13.7 mph
Average by pair
Lanes 1–2 (6 games)82
Lanes 3–4 (3 games)87
Lanes 5–6 (3 games)78
Lanes 7–8 (3 games)81
Lanes 11–12 (3 games)89
Lanes 13–14 (3 games)87
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 21 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
14%
Spare 29% Open 57%
league 32%
Frame 2
10%
Spare 14% Open 76%
league 33%
Frame 3
10%
Spare 29% Open 62%
league 32%
Frame 4
10%
Spare 10% Open 81%
league 31%
Frame 5
5%
Spare 10% Open 86%
league 32%
Frame 6
0%
Spare 10% Open 90%
league 33%
Frame 7
5%
Spare 19% Open 76%
league 32%
Frame 8
10%
Spare 5% Open 86%
league 33%
Frame 9
5%
Spare 10% Open 86%
league 33%
10th
14%
Spare 10% Open 76%
league 32%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 17 chances)
0.0%
38.8%
42.0%
Turkeys (three in a row)
00.00/game
0.31/game
0.38/game
Four-baggers
00.00/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 21
6%
8%
Carry (strikes vs nine-counts: 14 strikes, 22 nines)
38.9%
53.9%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
9–10 mph
1
0.0%
17.0%
10–11 mph
8
6.9%
22.4%
11–12 mph
9
8.6%
23.9%
12–13 mph
3
7.4%
30.7%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 11.3 mph, game 3 10.9 mph (-0.4 over 7 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
1
100%
79%
78%
The 3-pin
2
50%
75%
76%
The 4-pin
3
67%
78%
79%
The 5-pin
3
67%
79%
73%
The 6-pin
2
50%
68%
68%
The 7-pin
1
0%
61%
63%
The 8-pin
4
50%
59%
73%
The 10-pin
6
17%
54%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
1
0
0%
32%
36%
Other splits
13
0
0%
9%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
What the first ball leaves
Balls
You
League
House
Strike
14
7%
32%
35%
One pin
22
12%
28%
27%
Two pins
17
9%
11%
10%
Split
14
7%
11%
10%
Three or more
87
46%
17%
17%
Nothing hit
35
18%
2%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
6
82
158 (183 games)
-76
3–4
3
87
167 (182 games)
-80
5–6
3
78
164 (186 games)
-86
7–8
3
81
163 (172 games)
-82
11–12
3
89
166 (180 games)
-77
13–14
3
87
168 (174 games)
-81
Best pair so far: 11–12 (89 over 3 games); toughest: 5–6 (78 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 0, lost to 28 of 28 across 7 nights.