Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
JOHN BISHOP
Guys & Dolls League (Tuesdays) · all scores scratch · September 8, 2026 – October 27, 2026
151
Average · 24 games
224
High game
540
High series
24 games for 3,633 pins; over 200 in 1 of 24 games. Rank 38 of 54 in Guys & Dolls League (14+ games).
The season so far
Guys & Dolls League
Tuesdays · team Alley Oops! · bowled every night
Average (24 games)151
High game224
High series540
600+ series nights0 of 8
200+ games1 of 24 (4%)
League rank (14+ games)38 of 54
Next week to raise avg +1 Pin471 Series
Season arc (first 3 → last 3 nights)152 → 145 (-7)
Guys & Dolls League — series by week
Sep 8 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 454 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (24 games)151
Last nine games145 -6
Last night (Oct 27)144
Consistency
Spread (std dev of games)22.2
Floor · ceiling (10th / 90th pct game)130 · 175
Games within 15 pins of average58%
Game by game
You
League
Nights
Game 1
165
162
8
Game 2
142
164
8
Game 3
146
164
8
Game 3 runs 19 pins below game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 24 of 24 games reconstruct to their exact score from the frames and are counted here. League column is Guys & Dolls League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.44
8.38
8.41
Strike rate
26.9%
32.3%
34.8%
Spare conversion
43.0%
48.3%
49.1%
Open frames per game
3.75
3.15
2.99
10th-frame first-ball strike
20.8%
31.5%
34.9%
Single-pin spares (67 chances)
55.2%
66.7%
67.3%
The 10-pin (25 chances)
32.0%
53.9%
54.3%
The 7-pin (12 chances)
58.3%
61.0%
62.7%
Multi-pin, no split (65 chances)
41.5%
44.2%
44.4%
Splits (26 chances)
15.4%
11.8%
13.3%
Longest strike run in a game
3
9
10
What you leave most
10
25 times
7
12 times
5
9 times
2-4-5
8 times
6-10
6 times
3-6-10
5 times
2
5 times
4-7
5 times
Splits: left 26, converted 4 (15.4%). Most common: 4-9 (3), 3-9 (3), 2-8 (3), 4-10 (2).
The 10-pin: 25 chances, 32% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27
433
501
+68
Oct 20
457
478
+21
Oct 13
418
466
+48
Oct 6
502
568
+66
Sep 29
449
478
+29
Sep 22
403
473
+70
Sep 15
540
570
+30
Sep 8
431
449
+18
Season24 games
3633
3983
+350
That is 36 single pins over 24 games: +350 pins, and a 165 average instead of 151.
Ball speed
Average first ball12.8 mph
Range12.4 – 13.4
House median13.7 mph
Average by pair
Lanes 1–2 (6 games)143
Lanes 3–4 (3 games)144
Lanes 5–6 (3 games)143
Lanes 7–8 (3 games)149
Lanes 9–10 (3 games)139
Lanes 11–12 (3 games)180
Lanes 13–14 (3 games)167
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 24 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
33%
Spare 21% Open 46%
league 32%
Frame 2
8%
Spare 33% Open 58%
league 33%
Frame 3
12%
Spare 29% Open 58%
league 32%
Frame 4
42%
Spare 12% Open 46%
league 31%
Frame 5
17%
Spare 33% Open 50%
league 32%
Frame 6
38%
Spare 54% Open 8%
league 33%
Frame 7
25%
Spare 50% Open 25%
league 32%
Frame 8
42%
Spare 17% Open 42%
league 33%
Frame 9
25%
Spare 33% Open 42%
league 33%
10th
21%
Spare 46% Open 33%
league 32%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 64 chances)
20.3%
38.8%
42.0%
Turkeys (three in a row)
30.12/game
0.31/game
0.38/game
Four-baggers
00.00/game
0.13/game
0.16/game
Clean games (no open frame)
0 of 24
6%
8%
Carry (strikes vs nine-counts: 58 strikes, 67 nines)
46.4%
53.9%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
12–13 mph
19
27.5%
30.7%
13–14 mph
5
24.4%
35.5%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed in Guys & Dolls League: game 1 and game 3 both average 12.8 mph over 8 nights — you hold your speed.
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 2-pin
5
60%
79%
78%
The 3-pin
4
75%
75%
76%
The 4-pin
5
40%
78%
79%
The 5-pin
9
100%
79%
73%
The 6-pin
3
33%
68%
68%
The 7-pin
12
58%
61%
63%
The 8-pin
1
100%
59%
73%
The 9-pin
3
100%
78%
79%
The 10-pin
25
32%
54%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
4
3
75%
32%
36%
Other splits
22
1
4%
9%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
58
27%
32%
35%
One pin
67
31%
28%
27%
Two pins
21
10%
11%
10%
Split
26
12%
11%
10%
Three or more
42
19%
17%
17%
Nothing hit
2
1%
2%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
6
143
156 (183 games)
-13
3–4
3
144
166 (182 games)
-22
5–6
3
143
163 (186 games)
-20
7–8
3
149
162 (172 games)
-13
9–10
3
139
167 (186 games)
-28
11–12
3
180
164 (180 games)
+16
13–14
3
167
166 (174 games)
+1
Best pair so far: 11–12 (180 over 3 games); toughest: 9–10 (139 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 12, lost to 19 of 31 across 8 nights.