Eastern Shore Lanes · Individual Bowler Report · 2026–27 Fall Season
BILLY CLOYD
Guys & Dolls League (Tuesdays) · all scores scratch · September 8, 2026 – October 27, 2026
170
Average · 24 games
254
High game
578
High series
24 games for 4,097 pins; over 200 in 5 of 24 games. Rank 23 of 54 in Guys & Dolls League (14+ games).
The season so far
Guys & Dolls League
Tuesdays · team Natural Selection · bowled every night
Average (24 games)170
High game254
High series578
600+ series nights0 of 8
200+ games5 of 24 (21%)
League rank (14+ games)23 of 54
Next week to raise avg +1 Pin520 Series
Season arc (first 3 → last 3 nights)175 → 165 (-10)
Guys & Dolls League — series by week
Sep 8 → Oct 27. Red-capped bars are nights well above their own average; dotted gaps are nights not bowled. Averaged 512 a night.
How the season is going
Dots are your games; the solid line is your average each night, the dashed line is the Guys & Dolls League average that night, the maple line is your rolling last nine games.
Form
Season average (24 games)170
Last nine games165 -5
Last night (Oct 27)155
Consistency
Spread (std dev of games)33.6
Floor · ceiling (10th / 90th pct game)137 · 219
Games within 15 pins of average33%
Game by game
You
League
Nights
Game 1
166
162
8
Game 2
165
164
8
Game 3
180
164
8
Game 3 runs 14 pins above game 1 (three-game nights only).
Ball by ball
Frame-level detail from the scoring system, frames 1–9 (the 10th is tracked separately). 24 of 24 games reconstruct to their exact score from the frames and are counted here. League column is Guys & Dolls League; house column is every adult league this season.
You
League
House
First-ball average (pins)
8.74
8.38
8.41
Strike rate
37.5%
32.3%
34.8%
Spare conversion
51.1%
48.3%
49.1%
Open frames per game
2.75
3.15
2.99
10th-frame first-ball strike
45.8%
31.5%
34.9%
Single-pin spares (56 chances)
58.9%
66.7%
67.3%
The 10-pin (12 chances)
25.0%
53.9%
54.3%
The 7-pin (4 chances)
75.0%
61.0%
62.7%
Multi-pin, no split (60 chances)
56.7%
44.2%
44.4%
Splits (19 chances)
10.5%
11.8%
13.3%
Longest strike run in a game
7
9
10
What you leave most
10
12 times
6-10
11 times
4
11 times
3-6-10
9 times
3-6
7 times
6
7 times
3
7 times
9
6 times
Splits: left 19, converted 2 (10.5%). Most common: 6-7-10 (5), 4-6-7 (5), 3-10 (2), 5-10 (2).
The 10-pin: 12 chances, 25% made — house makes 54%.
If every single pin had fallen
Every single pin you left and missed, counted as made, with the whole game re-scored — a spare picks up the next ball as well. The 10th counts here too, so this can include a pin the frames 1–9 table above does not: a single pin left on the first ball of the 10th becomes a spare with the fill ball counted as a strike, the best it could have been, while a single pin left on the fill after a strike simply counts as knocked down.
Night
Series
Would have been
Difference
Oct 27
465
514
+49
Oct 20
578
602
+24
Oct 13
443
497
+54
Oct 6
520
541
+21
Sep 29
511
542
+31
Sep 22
572
583
+11
Sep 15
532
565
+33
Sep 8
476
518
+42
Season24 games
4097
4362
+265
That is 27 single pins over 24 games: +265 pins, and a 181 average instead of 170.
Ball speed
Average first ball14.7 mph
Range14.0 – 15.5
House median13.7 mph
Average by pair
Lanes 1–2 (6 games)166
Lanes 3–4 (3 games)147
Lanes 5–6 (3 games)158
Lanes 7–8 (3 games)173
Lanes 11–12 (6 games)191
Lanes 13–14 (3 games)170
Frame by frame
Strike, spare and open rate in each frame, shaded by strike rate; the small figure is the league strike rate in that frame. Same 24 games as the ball-by-ball sheet; the 10th counts a strike on the first ball and a spare on the first two.
Frame 1
42%
Spare 42% Open 17%
league 32%
Frame 2
38%
Spare 33% Open 29%
league 33%
Frame 3
38%
Spare 38% Open 25%
league 32%
Frame 4
46%
Spare 17% Open 38%
league 31%
Frame 5
38%
Spare 38% Open 25%
league 32%
Frame 6
21%
Spare 46% Open 33%
league 33%
Frame 7
29%
Spare 25% Open 46%
league 32%
Frame 8
46%
Spare 25% Open 29%
league 33%
Frame 9
42%
Spare 25% Open 33%
league 33%
10th
46%
Spare 17% Open 38%
league 32%
Big figure = strike rate in that frame (shaded by it)Spare / Open = share of the same frames that ended in a spare or an openSmall figure = league strike rate
Stringing them
You
League
House
Double rate (strike after a strike, 96 chances)
33.3%
38.8%
42.0%
Turkeys (three in a row)
60.25/game
0.31/game
0.38/game
Four-baggers
50.21/game
0.13/game
0.16/game
Clean games (no open frame)
2 of 24
6%
8%
Carry (strikes vs nine-counts: 81 strikes, 56 nines)
59.1%
53.9%
56.6%
Ball speed and strikes
First-ball speed
Games
Your strike rate
League
14–15 mph
19
39.2%
41.0%
15–16 mph
5
31.1%
39.8%
Speed is the scoring system’s first-ball average for the game; strike rate is frames 1–9 of that game.
Speed drift in Guys & Dolls League: game 1 averages 14.7 mph, game 3 14.8 mph (+0.1 over 8 nights).
Spares and leaves
Single pins, by pin
Pin
Chances
You
League
House
The 1-pin
1
100%
43%
46%
The 2-pin
3
33%
79%
78%
The 3-pin
7
57%
75%
76%
The 4-pin
11
64%
78%
79%
The 5-pin
5
80%
79%
73%
The 6-pin
7
86%
68%
68%
The 7-pin
4
75%
61%
63%
The 9-pin
6
67%
78%
79%
The 10-pin
12
25%
54%
54%
Splits, by type
Type
Left
Made
You
League
House
Baby splits2-7 / 3-10
2
1
50%
32%
36%
Big four4-6-7-10
1
0
0%
0%
0%
Other splits
16
1
6%
9%
10%
Named types are tallied by their exact pin leave. “Other splits” is every remaining split under the connected-pins rule: the headpin is down and what is left standing comes in two or more separate groups.
A washout leaves the headpin standing, so it is not a split. It never appears in any splits figure on this page; on the ball-by-ball sheet it counts under “Multi-pin, no split”.
What the first ball leaves
Balls
You
League
House
Strike
81
38%
32%
35%
One pin
56
26%
28%
27%
Two pins
27
12%
11%
10%
Split
19
9%
11%
10%
Three or more
33
15%
17%
17%
Nothing hit
0
0%
2%
2%
First balls in frames 1–9. A split is classed before the pin count (a 7–10 is a split, not two pins); “nothing hit” is a gutter ball or a foul.
Lanes and company
Your pairs vs everyone else on them
Lanes
Your games
You
Everyone else
Diff
1–2
6
166
155 (183 games)
+11
3–4
3
147
166 (182 games)
-19
5–6
3
158
163 (186 games)
-5
7–8
3
173
162 (172 games)
+11
11–12
6
191
163 (177 games)
+28
13–14
3
170
166 (174 games)
+4
Best pair so far: 11–12 (191 over 6 games); toughest: 3–4 (147 over 3 games). Pairs with three or more games.
Head to head
Opponents are the bowlers on the other lane of your pair each night. Series compared when both sides bowled three games: beat 18, lost to 14 of 32 across 8 nights.